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 Post subject: Re: Initial D Extreme Stage [PS3]
PostPosted: Fri Dec 29, 2017 9:28 am 
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blackracer wrote:
skys215 wrote:
I guess this is the main body of AE86L.
AE86L_Body_genuine_00.efo this is just one of the extracted file for AE86L.
https://www.dropbox.com/s/c2o60uko4873epj/AE86L_Body_genuine_00.efo?dl=0

And there's another file called texture.efo, which I believe it combines all parts into a car.
https://www.dropbox.com/s/fdkklq9le0nszhm/texture.efo?dl=0

Both file was under the AE86L folder.


Unfortunately the files with YS header have compression, I already asked for help with from Aluigy but he could not understand the method of file compression.



Thanks anyway.
The next thing I want to "crack" is the path of the course. If that is possible, then I can make a course from real life(though it can't be so accurate as reality).
Are you interested?

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 Post subject: Re: Initial D Extreme Stage [PS3]
PostPosted: Fri Dec 29, 2017 3:44 pm 
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skys215 wrote:
blackracer wrote:
skys215 wrote:
I guess this is the main body of AE86L.
AE86L_Body_genuine_00.efo this is just one of the extracted file for AE86L.
https://www.dropbox.com/s/c2o60uko4873epj/AE86L_Body_genuine_00.efo?dl=0

And there's another file called texture.efo, which I believe it combines all parts into a car.
https://www.dropbox.com/s/fdkklq9le0nszhm/texture.efo?dl=0

Both file was under the AE86L folder.


Unfortunately the files with YS header have compression, I already asked for help with from Aluigy but he could not understand the method of file compression.



Thanks anyway.
The next thing I want to "crack" is the path of the course. If that is possible, then I can make a course from real life(though it can't be so accurate as reality).
Are you interested?


I'm also interested in courses. But I'm a tech noob, I know nothing about coding. But if you interested, I want to help as anyway as I can. Such as emulator tests, finance...(I'm not rich, though)


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 Post subject: Re: Initial D Extreme Stage [PS3]
PostPosted: Sun Jan 07, 2018 4:24 pm 
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blackracer wrote:
Hi guys, I have not been here for a long time, there was a problem with my hardware iMac ))
I tried to write a script on Noesis, and I have some success, but the script contains a lot of mistakes ...
This script works with InitialD Extreme Stage/ InitialD Arcade Stage 6AA / InitialD Arcade Stage 7AAX and InitialD Arcade Stage 8 Infinity with *.efo containers that contain meshes and textures.

At the moment the script does not work correctly, it reads not the hex offset in the files but it looks for the content labels
I could not fully understand the structure. * .efo, who knows how to handle hex, I will be glad to any help and advice in search of the necessary displacements and decoding of the structure.

Currently, the script reads only files containing single models (not group models)

several primitive models for tests here:
https://www.dropbox.com/s/geejzobp9m6yw ... 6.zip?dl=0

example structure cube.efo
I was not able to find the offset at the beginning of the file to these blocks, I can not understand where they can be in * .efo (((
Image


I can only open the cube.efo with this script.
The other files in the package which has YABX header is still not openable.


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 Post subject: Re: Initial D Extreme Stage [PS3]
PostPosted: Mon Apr 02, 2018 12:40 am 
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Hey if anyone can get me takumi's 3d model and textures (of the character) id be more than happy to pay for it


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 Post subject: Re: Initial D Extreme Stage [PS3]
PostPosted: Tue May 22, 2018 12:26 pm 
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Hi guys,

I too am after images, not the models but the actual files to convert id6/7/8 to English.

I have done some research on the .xaf file type used in the game (based on ACROBATA_PATCH.xaf (ID8))
(Linux) (i know it's not a linux game nor am i trying to make it one.)

maybe someone can find a use here,

and the strings in the header are :
https://pastebin.com/fUY6Lq4L (too many to list here)

EDIT, found some more interesting things,

there is a Id5 dump on the net (linux game) contains a file called xafMaker.exe, there are dll files with it as well, but each game has newer versions and the exe does not work with those, anyway, extracting the XAF, gives, .abd .abr. and a huge amount of .efo

the dlls also point to some sort of SDK called "Tea SDK" and that's where the yabukita object is referenced from, and all the other references, there is heaps. each file is signed by who compiled it and has a email address, i won't post it here and i won't contact him as i doubt very much he will give me the sdk or any info on it.

here is some infor on the xaf with the program executed:
from initial D5
ACROBATA.xaf
--- xaf volume information [ACROBATA.xaf] ---
title : InitialD ArcadeStage 5
comment : (c) SEGA CORPORATION, 2008.
format type : xaf0
major version: 1
minor version: 3
sector size : 2048 bytes
total volumes: 1
total records: 1159
total dirs : 23
total files : 1136
header size : 112640 bytes ( 55 sectors)
body size : 389384192 bytes ( 190129 sectors)
total size : 389496832 bytes ( 190184 sectors)
https://pastebin.com/P8YmQY5M



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