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 Post subject: Re: Idolmaster (DereSte) 3d site
PostPosted: Wed Jun 28, 2017 6:50 am 
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So what do we do now that the 3D viewer page is gone?

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 Post subject: Re: Idolmaster (DereSte) 3d site
PostPosted: Mon Jul 03, 2017 11:40 pm 
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I can confirm models can still be extracted, only issue are texture maps which have to be reconverted from PNG to PVR in order to mantain the UVW maps

Image
Source:Twitter


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 Post subject: Re: Idolmaster (DereSte) 3d site
PostPosted: Tue Jul 04, 2017 5:54 am 
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Lumine wrote:
I can confirm models can still be extracted, only issue are texture maps which have to be reconverted from PNG to PVR in order to mantain the UVW maps

Image
Source:Twitter

Of course we can, but everything we need now is bypass "http://storage.game.starlight-stage.jp/"


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 Post subject: Re: Idolmaster (DereSte) 3d site
PostPosted: Tue Jul 04, 2017 6:35 am 
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Lumine wrote:
I can confirm models can still be extracted, only issue are texture maps which have to be reconverted from PNG to PVR in order to mantain the UVW maps

Image
Source:Twitter


how the heck are you doing that? are you getting them from the game? i never could figure that one out :o


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 Post subject: Re: Idolmaster (DereSte) 3d site
PostPosted: Tue Jul 04, 2017 1:16 pm 
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Download any file you want.
tools needed
1. telerik fiddler
2. quickbms
3. (optional) android emulator to get the latest character database.
4. sqlite browser (I used SQLiteDatabaseBrowserPortable)

grab the latest database using fiddler
Image
Code:
http://storage.game.starlight-stage.jp/dl/10027505/manifests/Android_AHigh_SHigh

put this in the get request under composer
Code:
X-Unity-Version: 5.4.5p1
User-Agent: Dalvik/1.6.0 (Linux; U; Android 4.4.4; GT-P5210 Build/KTU84P)
Host: storage.game.starlight-stage.jp
Connection: Keep-Alive
Accept-Encoding: gzip

now you can right click on it and choose save response
Now run this quickbms script on it
Code:
comtype lz4
get ctype long
get size long
get zsize long
get comp long
savepos offset
clog imas.sqlite offset zsize size

Now open imas.sqlite in the sqlite tool
and choose export table as csv
use the windows newline character
now you can open the csv in any editor you want and search for the file you want to download.
example 3d_chara_data.unity3d with hash 64ba487fcc99f86bdc38a3b029620c7e
so the url is
Code:
http://storage.game.starlight-stage.jp/dl/resources/High/AssetBundles/Android/64ba487fcc99f86bdc38a3b029620c7e

just issue that request with fiddler and save the response as 3d_chara_data.unity3d
or if you want ios assets use
3d_chara_data.unity3d c86c359ba92e6e99f360b027204551be
Code:
http://storage.game.starlight-stage.jp/dl/10027505/manifests/iOS_AHigh_SHigh

and for the url use
Code:
http://storage.game.starlight-stage.jp/dl/resources/High/AssetBundles/iOS/c86c359ba92e6e99f360b027204551be

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 Post subject: Re: Idolmaster (DereSte) 3d site
PostPosted: Tue Jul 04, 2017 4:55 pm 
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Oh yess, i love u chrrox, can we married? (: (: (:


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 Post subject: Re: Idolmaster (DereSte) 3d site
PostPosted: Wed Jul 05, 2017 12:33 am 
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Here you go you will love this.
viewtopic.php?f=29&t=16055&p=131909#p131909


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 Post subject: Re: Idolmaster (DereSte) 3d site
PostPosted: Thu Jul 13, 2017 10:55 am 
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how may I separate the model into parts such as hair, dress, boot, and gloves?


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 Post subject: Re: Idolmaster (DereSte) 3d site
PostPosted: Sun Jul 23, 2017 3:09 pm 
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Rua wrote:
how may I separate the model into parts such as hair, dress, boot, and gloves?

Use blender or 3Ds max to do that ;)


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 Post subject: Re: Idolmaster (DereSte) 3d site
PostPosted: Tue Aug 01, 2017 8:03 am 
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Getting "rebuilding library because the asset database could not be found" errors when I try to open the project. Am I missing an archive file?


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 Post subject: Re: Idolmaster (DereSte) 3d site
PostPosted: Sat Aug 12, 2017 8:12 pm 
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I was able to get the animation clips extracted, but can't provide a tool for it because I used some Unity Editor functionality. I can share the animations as fbx if anyone is interested.

Preview (appears slow because of recording) :
Image


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 Post subject: Re: Idolmaster (DereSte) 3d site
PostPosted: Sun Aug 13, 2017 5:21 am 
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Do you extracted the animations using UnityEx ? How do you process it in Unity?


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 Post subject: Re: Idolmaster (DereSte) 3d site
PostPosted: Sun Aug 13, 2017 10:28 am 
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cornal wrote:
Do you extracted the animations using UnityEx ? How do you process it in Unity?

No, I didn't use any third party tool, just the Unity itself. Loaded the asset bundle containing the clip using AssetBundle class, and got the animation clip. It can be saved to disk with the AssetDatabase class but it doesn't help very much, so not needed.

I already had a script for exporting mesh/skeleton from Unity scene, I developed it further to include animations. Just selected a random body for mesh/skeleton from one of the body bundles.


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 Post subject: Re: Idolmaster (DereSte) 3d site
PostPosted: Sun Aug 13, 2017 1:28 pm 
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That would be cool to have the animations too, that would leave platinum stars ps4 being the only idolm@ster game not rippable.


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 Post subject: Re: Idolmaster (DereSte) 3d site
PostPosted: Wed Aug 16, 2017 7:45 am 
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akderebur wrote:
cornal wrote:
Do you extracted the animations using UnityEx ? How do you process it in Unity?

No, I didn't use any third party tool, just the Unity itself. Loaded the asset bundle containing the clip using AssetBundle class, and got the animation clip. It can be saved to disk with the AssetDatabase class but it doesn't help very much, so not needed.

I already had a script for exporting mesh/skeleton from Unity scene, I developed it further to include animations. Just selected a random body for mesh/skeleton from one of the body bundles.

Did you get the animations bundle from the manifest? How is it named, also does it include head/face animations? It's a bit of a chore to redo the entire face animation in 3dmax

Image



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