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 Post subject: Re: Megatextures research
PostPosted: Sun Apr 30, 2017 4:40 am 
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Amazing! Thank you this is fantastic, works great

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 Post subject: Re: Megatextures research
PostPosted: Sun Apr 30, 2017 5:34 pm 
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Amazing tool! Congrats with the epic job and it's release:) Does anyone encountered problems extracting DLC multiplayer armor? I tried to extract robotic_set1 and it comes without textures. Though, robotic_set2 extracting with textures.


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 Post subject: Re: Megatextures research
PostPosted: Sun Apr 30, 2017 5:51 pm 
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zaramot wrote:
Amazing tool! Congrats with the epic job and it's release:) Does anyone encountered problems extracting DLC multiplayer armor? I tried to extract robotic_set1 and it comes without textures. Though, robotic_set2 extracting with textures.


can you give a model name/path? because i can't find them in the tree :)


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 Post subject: Re: Megatextures research
PostPosted: Sun Apr 30, 2017 7:21 pm 
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Thanks a lot for fast reply Daemon1! :) Unfortunately, I'm on different PC now, so can't tell you exactly the path - but name was robotic_set1, it's in the same place as all MP armors are (templar, uac etc). But! It might be, that you don't have them because they are from DLC unto the evil, and I'm pretty sure they aren't included in main DOOM game. It's not free DLC and it was released few month after main game with few maps and 4 new armor sets.

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 Post subject: Re: Megatextures research
PostPosted: Sun Apr 30, 2017 8:56 pm 
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zaramot wrote:
Thanks a lot for fast reply Daemon1! :) Unfortunately, I'm on different PC now, so can't tell you exactly the path - but name was robotic_set1, it's in the same place as all MP armors are (templar, uac etc). But! It might be, that you don't have them because they are from DLC unto the evil, and I'm pretty sure they aren't included in main DOOM game. It's not free DLC and it was released few month after main game with few maps and 4 new armor sets.


Everybody has them because you can encounter the guys who bought them in MP game.

We'll check that.


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 Post subject: Re: Megatextures research
PostPosted: Thu May 11, 2017 6:26 pm 
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Any progress on the Evil Within tool? (:


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 Post subject: Re: Megatextures research
PostPosted: Thu May 11, 2017 6:52 pm 
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we are still gathering feedback for doom. Most of research for EW is completed though, only need to make tool now.


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 Post subject: Re: Megatextures research
PostPosted: Fri May 12, 2017 1:00 pm 
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Hey daemon1! Is there a way to extract textures for robotic_set1 (cooked/model/models/characters/mp/robotic_set1)? I used updated version of doom's Wraight with no luck. I guess, it's something different, than with other models and their missing textures. Thanks


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 Post subject: Re: Megatextures research
PostPosted: Sat May 13, 2017 2:42 pm 
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zaramot wrote:
Hey daemon1! Is there a way to extract textures for robotic_set1

Looks like texture names for mp sets are combined by the game somehow. The material does not correspond to real texture. But yes, there's a way to extract it. .vmtr is a text file. Change name for some other texture to be robotic set1, and tool will extract that texture for you. Note that you have to reload tool after you make changes to vmtr.


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 Post subject: Re: Megatextures research
PostPosted: Sun May 14, 2017 3:59 pm 
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Meanwhile I'm back to Evil Within megatextures. Unlike Doom, they have 8 images, and all different format. So I need to do some tests. This is for example some weapon. Diffuse 3ch, normal 2ch, and specular 1ch. There are 2 more images for this one, working on those.

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Image

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 Post subject: Re: Megatextures research
PostPosted: Sun May 14, 2017 6:16 pm 
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Now for faces I'm getting diffuse, normal, 1 or 2 masks, and sometimes secondary diffuse and normal with veins (not for this one)

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 Post subject: Re: Megatextures research
PostPosted: Mon May 15, 2017 1:47 am 
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the last one is probably a translucency map for simulated subsurface scattering. note how the earlobes and nose are more transparent than the rest.


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 Post subject: Re: Megatextures research
PostPosted: Mon May 15, 2017 5:00 pm 
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ok it looks like i can now decode all images from EW. Still not sure about color conversions, may need to go into the code again, anyway, soon we'll be making a new tool for EW, similar to Doom.


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 Post subject: Re: Megatextures research
PostPosted: Mon May 15, 2017 5:36 pm 
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daemon1 wrote:
ok it looks like i can now decode all images from EW. Still not sure about color conversions, may need to go into the code again, anyway, soon we'll be making a new tool for EW, similar to Doom.


Yeah I was thinking the Diffuse up there seemed a bit too reddish. But still, awesome work, keep it up. :)


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 Post subject: Re: Megatextures research
PostPosted: Mon May 15, 2017 9:44 pm 
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This tool works so well. I'm curious, is there any plan of adding support for Wolfenstein The New Order?



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