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 Post subject: Spider-Man 3 PC
PostPosted: Mon Mar 13, 2017 2:53 am 
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Hey guys!

I know there's basically a code for every Spider-man game to date, but I tried giving this one a run using the PCPACK quickbms script and it wasn't coming back with any results. Any chance anyone might be able to take a look at this *.pcpack file and help me get inside? Trying to get my hands on Sand Man and a few other "game exclusives" from in there!

Here's the sample: https://mega.nz/#!rRAWHJQZ!JrSEP_DTxhCd ... I3pmVqex60

and here's a link to the older quickbms script that deals with pcpacks, but doesn't seem to work with these ones (I assume because they're older): http://aluigi.altervista.org/bms/spider ... ck_nch.bms

Thanks in advance, guys!


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 Post subject: Re: Spider-Man 3 PC
PostPosted: Mon Mar 13, 2017 6:28 am 
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there is no compression in the file that you uploaded, is just a package of files, even all 3d models can be extracted with hex2obj :D


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 Post subject: Re: Spider-Man 3 PC
PostPosted: Mon Mar 13, 2017 7:43 am 
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Looks like I'd better learn Hex2Obj! Thanks for the heads up, my friend!


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 Post subject: Re: Spider-Man 3 PC
PostPosted: Mon Mar 13, 2017 8:30 am 
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I hope someone can help you with this because the package contains lot of assets, is tedious search a specific model


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 Post subject: Re: Spider-Man 3 PC
PostPosted: Mon Mar 13, 2017 10:26 am 
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its very hard to make a model importer with only one sample.
its a lot easier with several samples of different sizes.
type 36 is models

quickbms script

Code:
goto 0x394
for i = 0 < 152
get hash long
get type long
get offset long
get size long
string NAME p= "%08x" hash
string EXT p= "%02x" type
string NAME += "."
string NAME += EXT
#print "%name%"
log name offset size
next i


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 Post subject: Re: Spider-Man 3 PC
PostPosted: Mon Mar 13, 2017 1:54 pm 
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Hey Chrrox! Thanks for the heads up and for taking a look!
I've got a few more samples for you if you want to take a look:

STORY_MOVIE_4.PCPACK https://mega.nz/#!bNo0AJAJ!krrflTp5F7MJ ... h9gPjYSpnw
STORY_MOVIE_4_CUTSCENE5.PCPACK https://mega.nz/#!bRQHFIiI!URycmQRNU7XR ... qka1VSPg-g
STORY_MOVIE_1.PCPAChttps http://mega.nz/#!fQIAHQyB!Qdpnp5E0DMiyK ... SKr5y98uw0
STORY_KINGPIN_1.PCPACK https://mega.nz/#!aYQ3wbYY!q-hVL5QUDpSr ... IEZTbTH5sw
STORY_MAD_BOMBER_5_JONAH.PCPACK https://mega.nz/#!vBYDxKoA!k755Y_Wg-3zg ... A-IEafBj0Q
STORY_MAD_BOMBER_5_FLINTTHUG.PCPACK https://mega.nz/#!3VBlCYzL!fwJxOzSnWlFR ... RSsgxmM0tg
CITY_FLINT_THUG.PCPACK https://mega.nz/#!nJ4h3bTL!e7qOqU3sjJy- ... 4YWbXYNe4o
CH_PETER.PCPACK https://mega.nz/#!2dhRTKoZ!IzFsUGX7YLsu ... Qek277_GQU
Q03.PCPACK https://mega.nz/#!mNxHWDSS!qufQBhhj1tgW ... AUqNT5Fwbg


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 Post subject: Re: Spider-Man 3 PC
PostPosted: Sat Mar 25, 2017 8:45 pm 
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.36 file contains textures too,not only a models.
I was able to view some texs by using TextureFinder
http://i.imgur.com/ZUClS3M.jpg
If this a possible to make a model importer here are more samples:
https://mega.nz/#!6wYg0BLC!OvgLUSnrHBpy ... 3wZigDwQTs
P.S All samples from "packs" folder are almost 5gb,so i gathered most interesting files,i hope they will be enough


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 Post subject: Re: Spider-Man 3 PC
PostPosted: Sat Mar 25, 2017 10:54 pm 
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"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


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 Post subject: Re: Spider-Man 3 PC
PostPosted: Sun Mar 26, 2017 4:32 am 
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If anyone needs or wants any other kinds of files from the game, just let me know and I can add them to the post.


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 Post subject: Re: Spider-Man 3 PC
PostPosted: Sun Mar 26, 2017 7:59 am 
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"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


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 Post subject: Re: Spider-Man 3 PC
PostPosted: Sun Mar 26, 2017 9:58 am 
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Looks cool,what about textures? how we can extract them properly?


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 Post subject: Re: Spider-Man 3 PC
PostPosted: Sun Mar 26, 2017 10:22 am 
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just learn the simplest things of cutting bytes from a file and maybe giving them a header...


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"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


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 Post subject: Re: Spider-Man 3 PC
PostPosted: Sun Mar 26, 2017 10:37 am 
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2hard4me,is there any quickbms script which adds dds header? because i'm really noob at this stuff..


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 Post subject: Re: Spider-Man 3 PC
PostPosted: Sun Mar 26, 2017 12:16 pm 
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why not use forum's search?
viewtopic.php?f=10&t=13040

(It's NOT the solution but should give you an idea.)

edit: here's a test DDS for the Heli (you'll need DXTbmp to view it, see my next post)


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"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


Last edited by shakotay2 on Sun Mar 26, 2017 8:40 pm, edited 1 time in total.

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 Post subject: Re: Spider-Man 3 PC
PostPosted: Sun Mar 26, 2017 2:23 pm 
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i googled "dds header adder" and tried this script
viewtopic.php?f=18&t=9141&start=0
it doesn't work..it's just adds DDS header,image are still unviewable through XnView or Photoshop (with dds plugin)

But thanks anyways


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