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 Post subject: Re: Marvel Heroes texture tool
PostPosted: Tue Sep 20, 2016 9:17 am 
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ultra-n00b

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The tool is crashing again, mine at 135. File sizes have changed again and will continue to do so as they add heroes, team-ups, and costumes to the game.
Is there a way to future proof the tool, so long as the file formats remain unchanged, by the tool ignoring changes in file sizes?

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 Post subject: Re: Marvel Heroes texture tool
PostPosted: Tue Sep 20, 2016 4:22 pm 
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Tool always ignores file size. If they only add some textures, tool will still work. If it crashes, it means they changed the FORMAT.


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 Post subject: Re: Marvel Heroes texture tool
PostPosted: Tue Sep 20, 2016 8:55 pm 
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beginner

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I just tested, and it continues to work fine for me. I'm on the latest Test Center version of the game. Managed to extract all the textures without issue.


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 Post subject: Re: Marvel Heroes texture tool
PostPosted: Sat Dec 31, 2016 8:36 pm 
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daemon1 wrote:
Tool always ignores file size. If they only add some textures, tool will still work. If it crashes, it means they changed the FORMAT.


tool crashes for me now texturefilecachemanifest.bin is 5,969kb


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 Post subject: Re: Marvel Heroes texture tool
PostPosted: Mon Jan 23, 2017 10:07 am 
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It didn't work for the lastest so-call "Biggest Update Ever". Crashed immediately and extracted nothing.


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 Post subject: Re: Marvel Heroes texture tool
PostPosted: Thu Feb 02, 2017 12:26 am 
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Same, it no longer works. That is unfortunate. Hope it is fixed one day. :)


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 Post subject: Re: Marvel Heroes texture tool
PostPosted: Thu Feb 09, 2017 12:08 pm 
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I can confirm failure for each update starting with the BUE (2.0).


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 Post subject: Re: Marvel Heroes texture tool
PostPosted: Mon Feb 13, 2017 2:41 am 
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Bigchillghost wrote:
It didn't work for the lastest so-call "Biggest Update Ever". Crashed immediately and extracted nothing.


hey man im going off topic here but how did you get models from ben 10? and did you get them with bones?


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 Post subject: Re: Marvel Heroes texture tool
PostPosted: Tue Feb 14, 2017 5:02 pm 
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AstroStormz wrote:
hey man im going off topic here but how did you get models from ben 10? and did you get them with bones?


You should not ask it here...
Just follow that topic and with a little patience I guess you can do it yourself.
And unfortunately no, they're with no bones.


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 Post subject: Re: Marvel Heroes texture tool
PostPosted: Wed Feb 15, 2017 6:06 pm 
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Ok changes were minimal. Order of uids/texture/folder name changed.

New version uploaded at first post.


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 Post subject: Re: Marvel Heroes texture tool
PostPosted: Sat Feb 18, 2017 12:20 am 
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THANK YOU!)


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 Post subject: Re: Marvel Heroes texture tool
PostPosted: Tue Mar 14, 2017 6:12 am 
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Would it be possible for the source code to be released so that if need be others can change how the output files are handled without having to bother you about it? I'm looking at how the developers used the same name (hair.tga) for at least 3 different diffuse maps (they are black, red, and white), I am wanting to dump duplicate files into subdirectories if found.


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 Post subject: Re: Marvel Heroes texture tool
PostPosted: Tue Mar 14, 2017 4:12 pm 
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you don't need source for this tool. C# can be easily decompiled any minute.


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 Post subject: Re: Marvel Heroes texture tool
PostPosted: Mon Mar 20, 2017 6:33 pm 
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Please help,i can't extract proper icons from icons.tfc file,i getting strange images,like this
http://i.imgur.com/kB59qJi.jpg
I hope this is a fixable..here a samples of TextureFileCacheManifest.bin file and Icons.tfc (if you need them)
https://mega.nz/#!P5hAyQxR!tiUzs7Ycb3QI ... bwDFi1hTOw
thanks in advance!


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 Post subject: Re: Marvel Heroes texture tool
PostPosted: Mon Mar 20, 2017 7:42 pm 
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Rutabaga wrote:
I hope this is a fixable..


No, this is not fixable. Because without headers, there's no way to tell these RGB images from usual DDS.

But you can always take raw data here and make your correct headers yourself.



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