not sure which bms script you're talking about, maybe Burnout3BGVto3ds.bms
So there were times when I struggled with funny scripts containg things like
"foxcount, fivfiv, werefox, fafterafter, Snake, Dragon" but now I'm too old for wasting my time with such.
Quickest approach I could think of would be to convert the 3ds file to obj, with groups.
Dividing it into submeshes with 750 faces each gives such:
Maybe not the best solution but since I didn't find uvs in the 3ds file (no serious search, though)
it may not be worth to take pains.
Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Hail to the mighty god of hex reversing!
"We are Microsoft. You will be assimilated. Resistance is Futile."