not sure which bms script you're talking about, maybe Burnout3BGVto3ds.bms
So there were times when I struggled with funny scripts containg things like
"foxcount, fivfiv, werefox, fafterafter, Snake, Dragon" but now I'm too old for wasting my time with such.
Quickest approach I could think of would be to convert the 3ds file to obj, with groups.
Dividing it into submeshes with 750 faces each gives such:
Maybe not the best solution but since I didn't find uvs in the 3ds file (no serious search, though)
it may not be worth to take pains.
Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894Make_H2O-ForzaHor3-j2l.zip
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