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 Post subject: Unpacking The bouncer video
PostPosted: Thu Jul 19, 2012 4:46 pm 
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I need help to rip the bouncer video. Its packed with *.DAT file followed with *.SZ file with the same name. I guess the *.SZ file is act as decrypter.I've tried cube media player 2 and vgm toolbox but its not working. Does anyone can help me? all help will be appreciated :D

Here's the sample:

http://www.sendspace.com/file/re9e15

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 Post subject: Re: Unpacking The bouncer video
PostPosted: Sat Jan 25, 2014 5:51 pm 
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Sorry for bumpingg,any progress???

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 Post subject: Re: Unpacking The bouncer video
PostPosted: Mon Jan 27, 2014 6:32 am 
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Well there was Project fao website which released a lot of tools for extracting cutscenes from SQEX games of that era. Final Fantasy X, Kingdom Hearts, Dirge of Cerberus, etc.. but apparently they never did so for Bouncer.

This is archived version of website, but all of their tools are still downloadable: https://web.archive.org/web/20070216023 ... t-fao.org/

The Bouncer is mentioned in 2004 in their Parsed Software section, so they must've been working on it at some point, basically it says that Bouncer uses the same format as Final Fantasy X. But 2005 and later versions of the site have no mention of Bouncer so I guess nothing came of it.
Search for バウンサー on the page : https://web.archive.org/web/20040519084 ... t-fao.org/

SQEX games of that time were known to have their cutscenes hidden in a special way. They couldn't be extracted with PSScut and any other software wouldn't recognize the video or audio streams for it. Project fao were pioneers in that field, and their tools could extract demuxed m2v & ss2 streams of the cutscenes.


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 Post subject: Re: Unpacking The bouncer video
PostPosted: Mon Jan 27, 2014 9:55 pm 
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Well,too bad they didnt finish it,i still hope someone can solved it,since the model archive for this game has been solved long way ago by noesis,but sadly its not bother the video :( Anyway,thanks for the info about project fao


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