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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Thu Dec 07, 2017 3:29 am 
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n00b

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You can make the ads go away by registering

No need, buddy :) Thanks for the explanation and that offer.
I can create a plain new texture with needed characters. Font already done.

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Btw. Can please someone tell me how to decrypt Tales from the Borderlands's _resdesc .lua files? Those defined for each archive. I need to create an installation of a localization, but it won't work for every versions of the game. I need to create plain new archive with edited files and new .lua file to tell the game I want it to primary use my ttarch2 archive.

I downloaded a russian localization by quckly for Tales from the Borderlands whre it is exatly how I'd want it to. But how to edit these .lua? I tried to decrypt it with ttarchext, but it won't decrypt all of it. Just partly.

This is what I get after ttarchext decryption using command (the ZIP archive contains both encrypted and decrypted files)
ttarchext.exe <gamenum> ...\source.lua "...\output"



How and what do I need to change?
Thank you.


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Wed Dec 13, 2017 3:11 pm 
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veteran

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give me a sample, maybe I can help


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Wed Dec 13, 2017 3:23 pm 
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n00b

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Here is the sample file.



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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Sat Dec 16, 2017 4:56 pm 
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ultra-n00b

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Here is decompiler and compiler Lua scripts in version 5.2.


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