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Telltale and Gametap - extract to translate
http://forum.xentax.com/viewtopic.php?f=35&t=3254
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Author:  GHOST DEAD [ Fri Aug 11, 2017 4:48 am ]
Post subject:  Re: Telltale and Gametap - extract to translate

Taner038 wrote:

sorry... i tested this files with all scripts but its doent work with my stuff

Author:  Maximmum [ Fri Aug 11, 2017 4:23 pm ]
Post subject:  Re: Telltale and Gametap - extract to translate

Here's the Batman Season 2 key, thank vivec for getting it :)
Code:
ttarchext -k 81CAA1A185DA6573A2AED6D89FC6C189995A6FD8B1E297DD97519F979AE0CE95CD77627FA3C4ADD9D6E2AA9C6774B3E3B2C49465A0A281 0

Author:  Taner038 [ Fri Aug 11, 2017 6:18 pm ]
Post subject:  Re: Telltale and Gametap - extract to translate

Maximmum wrote:
Here's the Batman Season 2 key, thank vivec for getting it :)
Code:
ttarchext -k 81CAA1A185DA6573A2AED6D89FC6C189995A6FD8B1E297DD97519F979AE0CE95CD77627FA3C4ADD9D6E2AA9C6774B3E3B2C49465A0A281 0


Thank you so much. I owe you :)

Author:  GHOST DEAD [ Sat Aug 12, 2017 5:19 am ]
Post subject:  Re: Telltale and Gametap - extract to translate

thanks a lot! :keke:

Author:  martanius [ Sat Aug 12, 2017 4:24 pm ]
Post subject:  Re: Telltale and Gametap - extract to translate

Hi, please, how do I dcerypt this .LUA file? Looks like that if I want to change charset or add new characters (for example characters like ř Ř ě Ě etc... are not there at all). I edited .font file so it have these characters there including coordinates, but it take no effect in-game.


Author:  quckly [ Sun Oct 01, 2017 5:05 pm ]
Post subject:  Re: Telltale and Gametap - extract to translate

In addition to viewtopic.php?p=101723#p101723

FontStudio 4.2 for creation fonts png with xml that may will be parsed by TTG Tools:
http://file.quckly.ru/q7scmSNVzC5nox8

Author:  halfway [ Fri Oct 06, 2017 3:51 pm ]
Post subject:  Re: Telltale and Gametap - extract to translate

hello guys...
how can i change align subtitle text to center?
for walking dead season 1 and walking dead season 2 games

Author:  martanius [ Fri Oct 06, 2017 8:30 pm ]
Post subject:  Re: Telltale and Gametap - extract to translate

Hello, could someone please make me fonts for Tales from the Borderlands game? I've been trying to do it, but seems like I can't add a new character in Font Editor in TTG Tools. Just view and copy coordinates from one to another etc...

Author:  wasabi65 [ Wed Oct 18, 2017 3:24 pm ]
Post subject:  Re: Telltale and Gametap - extract to translate

Hi, i'm new in here. Anyone can tell me where is tutorial (step by step) for translating a Telltale game.
I have no glue to do it and just found a tool called Telltale Explorer. That tool can find and extract to text landb file.
Then i have no idea to do next. So anyone help me please.

Author:  martanius [ Wed Oct 25, 2017 3:43 pm ]
Post subject:  Re: Telltale and Gametap - extract to translate

Please, how to decrypt .DLOG files from Tales from the Borderlands? I need to know which lines of text is the game actually using.

Thanks.

Author:  GHOST DEAD [ Fri Oct 27, 2017 5:51 am ]
Post subject:  Re: Telltale and Gametap - extract to translate

martanius wrote:
Please, how to decrypt .DLOG files from Tales from the Borderlands? I need to know which lines of text is the game actually using.

Thanks.


Try With WAV EXPORT in landb of Langb converter... [in ttg tool]
you can see adress and dialog number[fsb name and character name] in txt file
for rdit and translating... you dont need to edit Dlog files

Author:  martanius [ Mon Oct 30, 2017 11:18 pm ]
Post subject:  Re: Telltale and Gametap - extract to translate

Yea, I know, I dont want to change anything there. I just would like to know what dialog numbers is the game using.
Because There is a lot of text that is not used in-game.

WAV EXPORT don't work with DLOG.

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