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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Mon Jan 16, 2017 6:32 pm 
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xanger94, rename landb files to language that you see in the game.
rico555, i think that version works with landb files from batman. Did you try to extract d3dtx? Probably you just need to change dds header to correct.


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Mon Jan 16, 2017 10:18 pm 
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quckly wrote:
xanger94, rename landb files to language that you see in the game.
rico555, i think that version works with landb files from batman. Did you try to extract d3dtx? Probably you just need to change dds header to correct.


Hm? TFTB .d3dtx extract work with AutoDepacker -> GoT/TFTB -> export

What should I do with the Batman .d3dtx?


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Tue Jan 17, 2017 10:35 am 
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How do I solve this?
An annual figure. the file lua...


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Tue Jan 17, 2017 4:57 pm 
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rico555, firstly upload a considered d3dtx file.
AIC, edit hex values in the file. Thats compiled lua file.
Here is http://4pda.ru/forum/index.php?showtopi ... ry38362576 example modification to android version.


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Fri Jan 20, 2017 11:49 am 
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quckly wrote:
rico555, firstly upload a considered d3dtx file.
AIC, edit hex values in the file. Thats compiled lua file.
Here is http://4pda.ru/forum/index.php?showtopi ... ry38362576 example modification to android version.


d3dtx files: http://www59.zippyshare.com/v/f9UuwmMh/file.html


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Sat Jan 21, 2017 5:21 pm 
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Hi, I'm currently trying to translate twd a new frontier to my local language but having problems with landb-txt/srt conversion

here's the error,

http://prntscr.com/dyifuw

I have solved my problem. Thx to slayer983.

But now, ihave another problem :) i couldn't find the font file. :D Does anybody know which ttarch files contain the fonts?

All right... its solved too

But now the ttg tools cannot open the font file :evil: :twisted:
http://prntscr.com/dylxsy


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Wed Feb 01, 2017 8:35 pm 
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I updated TTG Tools with support TWD Season 3 fonts.
Download: http://file.quckly.ru/5k2galA276O4TUS


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Thu Feb 02, 2017 12:27 am 
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quckly wrote:
I updated TTG Tools with support TWD Season 3 fonts.
Download: http://file.quckly.ru/5k2galA276O4TUS

Thx!! :)


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Thu Feb 02, 2017 9:41 am 
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tice17 wrote:
Thx!! :)


well, you're in luck :wink:


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Tue Feb 14, 2017 3:16 am 
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quckly wrote:
I updated TTG Tools with support TWD Season 3 fonts.
Download: http://file.quckly.ru/5k2galA276O4TUS



thank you so much but when i try to use font editor i get following error.
http://prnt.sc/e8g0bd


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Wed Feb 22, 2017 4:04 pm 
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gokhan935 wrote:
quckly wrote:
I updated TTG Tools with support TWD Season 3 fonts.
Download: http://file.quckly.ru/5k2galA276O4TUS



thank you so much but when i try to use font editor i get following error.
http://prnt.sc/e8g0bd

I made a font and translated wakling dead season3!
Mayby your tool have problem or somthing like that
Anyway... Try ttg tool for version of batman telltale. I think this version can work on font of walking dead season3.


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Wed Mar 08, 2017 2:01 am 
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TTG Tools Font Editor looks work with no-header (extract with ttarchext -m, no "6VSM" header)
after edit font,
how do I add "6VSM" header?

_________________
Japanese Localization: http://gamelocalize.blogspot.jp & https://sites.google.com/site/gamelocalize/


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Thu Mar 09, 2017 7:41 am 
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bero wrote:
TTG Tools Font Editor looks work with no-header (extract with ttarchext -m, no "6VSM" header)
after edit font,
how do I add "6VSM" header?

Use telltale eplorer to extract files... Becuse ttarchext have a bg problem in header of new games
Find telltale explorer in internet
I think you can find this tool in quickandeasysoftwars.net or in searching in internet..
Use telltale explorer


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Thu Mar 09, 2017 7:11 pm 
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GHOST DEAD wrote:
bero wrote:
TTG Tools Font Editor looks work with no-header (extract with ttarchext -m, no "6VSM" header)
after edit font,
how do I add "6VSM" header?

Use telltale eplorer to extract files... Becuse ttarchext have a bg problem in header of new games
Find telltale explorer in internet
I think you can find this tool in quickandeasysoftwars.net or in searching in internet..
Use telltale explorer


thanks but it looks not support new games such as batman

_________________
Japanese Localization: http://gamelocalize.blogspot.jp & https://sites.google.com/site/gamelocalize/


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Fri Mar 10, 2017 4:19 am 
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bero wrote:
GHOST DEAD wrote:
bero wrote:
TTG Tools Font Editor looks work with no-header (extract with ttarchext -m, no "6VSM" header)
after edit font,
how do I add "6VSM" header?

Use telltale eplorer to extract files... Becuse ttarchext have a bg problem in header of new games
Find telltale explorer in internet
I think you can find this tool in quickandeasysoftwars.net or in searching in internet..
Use telltale explorer


thanks but it looks not support new games such as batman


Download new versoin (2016) telltale explorer
New version can support all ttarch files :]


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