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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Sun Jan 08, 2017 6:49 pm 
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Updated version of TTG Tools worked with 6VSM landb from TWD S3.
Download: http://file.quckly.ru/5k2galA276O4TUS


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Sun Jan 08, 2017 7:56 pm 
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quckly wrote:
Updated version of TTG Tools worked with 6VSM landb from TWD S3.
Download: http://file.quckly.ru/5k2galA276O4TUS




Thanks


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Mon Jan 09, 2017 4:24 am 
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Hey guys
I have a problem about translation for walking dead season 1
I cant open ui-subtitles_text.prop and subtitles.secne
How i can edit this files?


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Wed Jan 11, 2017 8:42 am 
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Can you create a landb convert tool that corresponds to "WDS1"?

Also, please attach the new extension geurigo file template, so please make a tool for it if possible.

Sorry to Bad English.. :[


Ps. Please use the attached " landb template " if necessary.Someone else tuned it into the 010 Editor.

WDS1 Landb Templet :
https://www.dropbox.com/s/pzantnhbq55tw ... nd.bt?dl=0

WDS1 Mobile Font Templet:
https://www.dropbox.com/s/vb9498fxlt9q0 ... s2.bt?dl=0


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Wed Jan 11, 2017 9:41 am 
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thank bun this cant help
i mean do you have a tool about this
this is about pc version>not about mobile games
how i can edit subtitles_text.secne
becuse i want change size and postion of subtitles and text line in the walking dead season 1 &2
edit size and postion


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Wed Jan 11, 2017 9:48 am 
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quckly wrote:
Updated version of TTG Tools worked with 6VSM landb from TWD S3.
Download: http://file.quckly.ru/5k2galA276O4TUS

good :D :D :D
thats was so good :lol:
but font editor ahve a uh-ertm\a.m problem! in sam and max and game of throns
anyway... that was good
and this tool dont have utf-16,just have a binary ance type for landb


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Fri Jan 13, 2017 2:29 pm 
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quckly wrote:
Updated version of TTG Tools worked with 6VSM landb from TWD S3.
Download: http://file.quckly.ru/5k2galA276O4TUS


Hello, the program does not generate me the txt file from landb. I'm trying to translate the New Frontier.
I put the file ui_episode_english.landb in "input" but when I Auto(De)Packer: "Error. Please write me about this!"


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Sat Jan 14, 2017 10:57 am 
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AIC, just use last version from the my post and select "Landb .srt export". That works with all games.
GHOST DEAD, you may try find and change hex values in the .scene file.
GHOST DEAD, download last version of TTG Tools, i added support of all TTG games in one font editor.
xanger94, try select "Landb .srt export".


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Sat Jan 14, 2017 10:10 pm 
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quckly wrote:
AIC, just use last version from the my post and select "Landb .srt export". That works with all games.
GHOST DEAD, you may try find and change hex values in the .scene file.
GHOST DEAD, download last version of TTG Tools, i added support of all TTG games in one font editor.
xanger94, try select "Landb .srt export".


Hi, thanks for the reply.

I translated the first episode of "A New Frontier" but the game does not find the new language in the settings. These were my steps:

Code:
ttarchext 61 "C:\Program Files (x86)\Steam\steamapps\common\The Walking Dead - A New Frontier (Season 3)\archives\WD3_pc_WalkingDead301_data.ttarch2" "C:\Users\Daniele\Desktop\TTG Tools\input"


with TTG Tools I extracted files txt from landb and I translated the env_*.txt file.
I put the txt file in to the TTG Tools input folder, I put in the input folder landb file renamed as English in Italian and I created new landb output file

Now I recreated a ttarch files, not ttarch2. I created the file with the command:

Code:
ttarchext -b -x -V 8 61 c:\Users\Daniele\Desktop\0.ttarch "c:\Users\Daniele\Desktop\TTG TOOLS\output"


I copied the 0.ttarch files in archives but can not find my language, where am I wrong?


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Sun Jan 15, 2017 9:30 am 
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quckly wrote:
AIC, just use last version from the my post and select "Landb .srt export". That works with all games.
GHOST DEAD, you may try find and change hex values in the .scene file.
GHOST DEAD, download last version of TTG Tools, i added support of all TTG games in one font editor.
xanger94, try select "Landb .srt export".


I can't find a "a landb srt export". :{


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Sun Jan 15, 2017 9:44 am 
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For compile ttarch2 files use:
Code:
ttarchext.exe -o -b -V 8 61 ep1.ttarch2 ".\output"


Create file _resdesc_50_WalkingDead301.lua with content:
Code:
local set = {}
set.name = "WalkingDead301"
set.setName = "WalkingDead301"
set.descriptionFilenameOverride = ""
set.logicalName = "<WalkingDead301>"
set.logicalDestination = "<>"
set.priority = 101
set.localDir = _currentDirectory
set.enableMode = "bootable"
set.version = "trunk"
set.descriptionPriority = 0
set.gameDataName = "WalkingDead301 Game Data"
set.gameDataPriority = 0
set.gameDataEnableMode = "constant"
set.localDirIncludeBase = true
set.localDirRecurse = false
set.localDirIncludeOnly = nil
set.localDirExclude =
{
    "Packaging/",
    "_dev/"
}
set.gameDataArchives =
{
    _currentDirectory .. "ep1.ttarch2",
    _currentDirectory .. "WD3_pc_WalkingDead301_anichore.ttarch2",
    _currentDirectory .. "WD3_pc_WalkingDead301_data.ttarch2",
    _currentDirectory .. "WD3_pc_WalkingDead301_ms.ttarch2",
    _currentDirectory .. "WD3_pc_WalkingDead301_txmesh.ttarch2",
    _currentDirectory .. "WD3_pc_WalkingDead301_voice.ttarch2"
}
RegisterSetDescription(set)

and compile them:
Code:
ttarchext -o -e 0 61 _resdesc_50_WalkingDead301.lua .\


Copy both files to game folder.


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Sun Jan 15, 2017 9:50 am 
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AIC wrote:
quckly wrote:
AIC, just use last version from the my post and select "Landb .srt export". That works with all games.
GHOST DEAD, you may try find and change hex values in the .scene file.
GHOST DEAD, download last version of TTG Tools, i added support of all TTG games in one font editor.
xanger94, try select "Landb .srt export".


I can't find a "a landb srt export". :{

This is default option in import/export dialog.


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Sun Jan 15, 2017 10:51 am 
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quckly wrote:
AIC wrote:
quckly wrote:
AIC, just use last version from the my post and select "Landb .srt export". That works with all games.
GHOST DEAD, you may try find and change hex values in the .scene file.
GHOST DEAD, download last version of TTG Tools, i added support of all TTG games in one font editor.
xanger94, try select "Landb .srt export".


I can't find a "a landb srt export". :{

This is default option in import/export dialog.


"lua" as a "ttarchext" tool can be modified?

Sorry to bad English


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Sun Jan 15, 2017 4:35 pm 
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quckly wrote:
For compile ttarch2 files use:
Code:
ttarchext.exe -o -b -V 8 61 ep1.ttarch2 ".\output"


...

Copy both files to game folder.


I tried it and I did not find the language, I'm pretty sure That I'm wrong in the creation of landb files...
Once the txt files are extracted and translated, how I recreate the landb archive?

Thanks


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Sun Jan 15, 2017 10:41 pm 
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xanger94: Don't rename the .landb files!!! Test: put the translated .landb files to the game archives folder.


quckly: Do you plan to upgrade the TTG Tols for Batman and TWD S3 .d3dtx files?


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