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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Thu Dec 07, 2017 3:29 am 
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No need, buddy :) Thanks for the explanation and that offer.
I can create a plain new texture with needed characters. Font already done.

---------------

Btw. Can please someone tell me how to decrypt Tales from the Borderlands's _resdesc .lua files? Those defined for each archive. I need to create an installation of a localization, but it won't work for every versions of the game. I need to create plain new archive with edited files and new .lua file to tell the game I want it to primary use my ttarch2 archive.

I downloaded a russian localization by quckly for Tales from the Borderlands whre it is exatly how I'd want it to. But how to edit these .lua? I tried to decrypt it with ttarchext, but it won't decrypt all of it. Just partly.

This is what I get after ttarchext decryption using command (the ZIP archive contains both encrypted and decrypted files)
ttarchext.exe <gamenum> ...\source.lua "...\output"



How and what do I need to change?
Thank you.


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Wed Dec 13, 2017 3:11 pm 
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give me a sample, maybe I can help

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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Wed Dec 13, 2017 3:23 pm 
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Here is the sample file.



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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Sat Dec 16, 2017 4:56 pm 
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Here is decompiler and compiler Lua scripts in version 5.2.


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Wed Mar 07, 2018 12:13 pm 
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sorry for my bad english
iam trying to translate walking dead s1 to my language, i already unpack .ttarch with ttarchext, decrypt with ttg tool, got some .txt file, edit it, finish, try to encrypt, done. so i try on my game.
nope, still no change, why ? i already change everything on "2_WalkingDead101_english_pc_data.ttarch" i try to decrypt it again just to see, yep, it's in my language, why does this happen ?


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Wed Mar 07, 2018 2:34 pm 
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Try different archive.


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Wed Mar 07, 2018 8:05 pm 
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GHOST DEAD wrote:
martanius wrote:
Which version of ttg tools do you use to edit Minecraft Story Mode's FONT files? It either show an error upon opening the file in font editor there or it export bitmap with non-transparent background.

Try this Version
Link: http://www.mediafire.com/file/4aa7e8gi8 ... edition.7z

You can edit all version of font in this version
this tool has a some problem with unicode in landb files, so edit landb files in older version
and if you'll get a problem in every time, just text a massage.


Hi. It seems like this version is unable to decrypt/encrypt TWD A New Frontier's d3dtx files (d3dtx>dds or the other way around) at all. :(


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Sun Mar 11, 2018 6:59 am 
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martanius wrote:
GHOST DEAD wrote:
martanius wrote:
Which version of ttg tools do you use to edit Minecraft Story Mode's FONT files? It either show an error upon opening the file in font editor there or it export bitmap with non-transparent background.

Try this Version
Link: http://www.mediafire.com/file/4aa7e8gi8 ... edition.7z

You can edit all version of font in this version
this tool has a some problem with unicode in landb files, so edit landb files in older version
and if you'll get a problem in every time, just text a massage.


Hi. It seems like this version is unable to decrypt/encrypt TWD A New Frontier's d3dtx files (d3dtx>dds or the other way around) at all. :(


Add This Fix File With Other Texture in input Folder


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Sun Mar 11, 2018 12:15 pm 
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Thank you. Now it encrypt, but all the .DDS textures are pitch black. In TTG Tools it seems like it can't recognize texture format.

Image


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Tue Mar 13, 2018 10:52 am 
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martanius wrote:
Thank you. Now it encrypt, but all the .DDS textures are pitch black. In TTG Tools it seems like it can't recognize texture format.

Image


use this version of TTG tool
Link: http://www.mediafire.com/file/4aa7e8gi8 ... edition.7z

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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Tue Mar 13, 2018 11:52 am 
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Thank you for reply. I was using this version tho. Tried it again with this specific one of yours, but result is the same.

I unpack ttarch2 archive using ttarchext included in TTG Tools by quickly (the one in this TTG Tools compelet edition does not have TWD A New Frontier game number).

Put exported .d3dtx files in input folder in TTG Tools Compelet Edtion together with that Fix.d3dtx 'halfway' send me in previous reply.

And this is the result:

Image

Am I doing something wrong?


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Thu Mar 15, 2018 8:42 am 
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find telltale Explorer...
halfway gave you a fix.d3dtx, Does'nt work?
I saw that problem in month's ago, maybe your header file is curapted or broken... ttarch has some bug and i never use this becuse header will removing in this tool,
search Telltale Explorer in google, in a website has named QuickAndEasy sofware...

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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Thu Mar 15, 2018 10:09 am 
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Ye, it does not work even with fix.d3dtx.

And Telltale explorer does not support The Walking Dead: A New Frontier. It's not in the list there and it says Decompression error upon trying to open The Walking Dead Season 3 ttarch2 file.

Image


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Sat Mar 17, 2018 5:29 am 
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Something is wrong on your platform... Because i test it, try on another PC

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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Wed Apr 18, 2018 7:14 pm 
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Any idea where i can find .font in Batman the enemy within or add special letters from my language ?


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