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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Fri Aug 11, 2017 4:48 am 
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Taner038 wrote:

sorry... i tested this files with all scripts but its doent work with my stuff


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Fri Aug 11, 2017 4:23 pm 
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Here's the Batman Season 2 key, thank vivec for getting it :)
Code:
ttarchext -k 81CAA1A185DA6573A2AED6D89FC6C189995A6FD8B1E297DD97519F979AE0CE95CD77627FA3C4ADD9D6E2AA9C6774B3E3B2C49465A0A281 0


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Fri Aug 11, 2017 6:18 pm 
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Maximmum wrote:
Here's the Batman Season 2 key, thank vivec for getting it :)
Code:
ttarchext -k 81CAA1A185DA6573A2AED6D89FC6C189995A6FD8B1E297DD97519F979AE0CE95CD77627FA3C4ADD9D6E2AA9C6774B3E3B2C49465A0A281 0


Thank you so much. I owe you :)


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Sat Aug 12, 2017 5:19 am 
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thanks a lot! :keke:


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Sat Aug 12, 2017 4:24 pm 
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Hi, please, how do I dcerypt this .LUA file? Looks like that if I want to change charset or add new characters (for example characters like ř Ř ě Ě etc... are not there at all). I edited .font file so it have these characters there including coordinates, but it take no effect in-game.



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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Sun Oct 01, 2017 5:05 pm 
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In addition to viewtopic.php?p=101723#p101723

FontStudio 4.2 for creation fonts png with xml that may will be parsed by TTG Tools:
http://file.quckly.ru/q7scmSNVzC5nox8


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Fri Oct 06, 2017 3:51 pm 
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hello guys...
how can i change align subtitle text to center?
for walking dead season 1 and walking dead season 2 games


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Fri Oct 06, 2017 8:30 pm 
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Hello, could someone please make me fonts for Tales from the Borderlands game? I've been trying to do it, but seems like I can't add a new character in Font Editor in TTG Tools. Just view and copy coordinates from one to another etc...


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Wed Oct 18, 2017 3:24 pm 
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Hi, i'm new in here. Anyone can tell me where is tutorial (step by step) for translating a Telltale game.
I have no glue to do it and just found a tool called Telltale Explorer. That tool can find and extract to text landb file.
Then i have no idea to do next. So anyone help me please.


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Wed Oct 25, 2017 3:43 pm 
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Please, how to decrypt .DLOG files from Tales from the Borderlands? I need to know which lines of text is the game actually using.

Thanks.


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Fri Oct 27, 2017 5:51 am 
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martanius wrote:
Please, how to decrypt .DLOG files from Tales from the Borderlands? I need to know which lines of text is the game actually using.

Thanks.


Try With WAV EXPORT in landb of Langb converter... [in ttg tool]
you can see adress and dialog number[fsb name and character name] in txt file
for rdit and translating... you dont need to edit Dlog files


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 Post subject: Re: Telltale and Gametap - extract to translate
PostPosted: Mon Oct 30, 2017 11:18 pm 
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Yea, I know, I dont want to change anything there. I just would like to know what dialog numbers is the game using.
Because There is a lot of text that is not used in-game.

WAV EXPORT don't work with DLOG.


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