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 Post subject: Bugs Bunny Lost in Time psx (BZZ File)
PostPosted: Mon Feb 04, 2019 3:17 am 
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I'm trying to translate the text of this game and it turns out that it is only possible by doing through a memory viewer/editor but there is no way to save it.
The memory viewer somehow decompress the text while loading the game through the an emulator, is there a way to decompress/compress a file so the translation can be possible through an hex editor?

Sample: https://drive.google.com/open?id=1N8UPK ... J2C0epmfxf

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 Post subject: Re: Bugs Bunny Lost in Time psx (BZZ File)
PostPosted: Mon Feb 04, 2019 10:50 pm 
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no idea what this is compressed with. the sample can be read like so though

Code:
uint ver;
uint count;

struct c
{
  uint chunk;
  uint datalen;
  uint padlen;
};

c cs[count];

FSeek(0x800);

local uint i;
for(i=0;i<count;++i)
{
  struct
  {
    byte data[cs[i].datalen];
    byte pad[cs[i].padlen-cs[i].datalen];
  } block;
}

Assert(FEof());


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 Post subject: Re: Bugs Bunny Lost in Time psx (BZZ File)
PostPosted: Mon Feb 04, 2019 11:54 pm 
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How can I compile the code to try and decompress the file?



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