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 Post subject: [PC] Life is Strange: Before the Storm (*.lsb)
PostPosted: Fri Sep 01, 2017 1:39 am 
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Hello.
Does anybody know how to edit LSB files? I need your help.
Thank you.


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 Post subject: Re: [PC] Life is Strange: Before the Storm (*.lsb)
PostPosted: Fri Sep 01, 2017 2:29 am 
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It XORed.
I'll make the converter a little later.

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 Post subject: Re: [PC] Life is Strange: Before the Storm (*.lsb)
PostPosted: Fri Sep 01, 2017 7:04 am 
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Haoose wrote:
It XORed.
I'll make the converter a little later.

what about font? add new characters...


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 Post subject: Re: [PC] Life is Strange: Before the Storm (*.lsb)
PostPosted: Fri Sep 01, 2017 12:33 pm 
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Here is mine .lsb decrypter: https://yadi.sk/d/mkCZ5Q4J3MWrYk
Requirement: Python 3


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 Post subject: Re: [PC] Life is Strange: Before the Storm (*.lsb)
PostPosted: Fri Sep 01, 2017 12:45 pm 
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flatz wrote:
Here is mine .lsb decrypter: https://yadi.sk/d/mkCZ5Q4J3MWrYk
Requirement: Python 3


I want to change the font.How can I unpack and repack resources.assets.


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 Post subject: Re: [PC] Life is Strange: Before the Storm (*.lsb)
PostPosted: Fri Sep 01, 2017 1:35 pm 
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flatz wrote:
Here is mine .lsb decrypter: https://yadi.sk/d/mkCZ5Q4J3MWrYk
Requirement: Python 3



Can you please also make import...... I dont want to work on it if somebody else already started..

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 Post subject: Re: [PC] Life is Strange: Before the Storm (*.lsb)
PostPosted: Fri Sep 01, 2017 2:44 pm 
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michalss wrote:
flatz wrote:
Here is mine .lsb decrypter: https://yadi.sk/d/mkCZ5Q4J3MWrYk
Requirement: Python 3



Can you please also make import...... I dont want to work on it if somebody else already started..


I can do it but maybe later (if someone else won't do it before me), I'm at work at the moment. :D


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 Post subject: Re: [PC] Life is Strange: Before the Storm (*.lsb)
PostPosted: Fri Sep 01, 2017 5:56 pm 
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flatz wrote:
Here is mine .lsb decrypter: https://yadi.sk/d/mkCZ5Q4J3MWrYk
Requirement: Python 3


What about Unicode?


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 Post subject: Re: [PC] Life is Strange: Before the Storm (*.lsb)
PostPosted: Fri Sep 01, 2017 6:26 pm 
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Texts are encoded using UTF-8, the tool should support it without any changes.


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 Post subject: Re: [PC] Life is Strange: Before the Storm (*.lsb)
PostPosted: Fri Sep 01, 2017 8:50 pm 
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flatz wrote:
Here is mine .lsb decrypter: https://yadi.sk/d/mkCZ5Q4J3MWrYk
Requirement: Python 3


how do you use it? Quick BMS with?


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 Post subject: Re: [PC] Life is Strange: Before the Storm (*.lsb)
PostPosted: Fri Sep 01, 2017 10:35 pm 
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Just updated a tool to support both encoding and decoding of subtitles and just raw binaries (used for scripts). All texts uses UTF-8 encoding and *nix new lines. Here is an updated version of a tool (arguments were changed, see usage):
https://yadi.sk/d/_GkpByQw3MXjag
I've also made an executable bundle for Windows as well as included a source code.

All texts are stored in subtitles, english texts are duplicated in scripts too but they shouldn't be changed (no reason to do that at all).


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 Post subject: Re: [PC] Life is Strange: Before the Storm (*.lsb)
PostPosted: Sun Sep 03, 2017 7:19 am 
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good, but when i want to use this tool... i get this eror in cmd

C:\Users\listool>listool.exe
Error loading Python DLL: C:\Users\listo
ol\python35.dll (error code 193)

python35.dll (error code 193)
who can help me about that?


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 Post subject: Re: [PC] Life is Strange: Before the Storm (*.lsb)
PostPosted: Sun Sep 03, 2017 9:57 am 
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Seems your folder doesn't have other files from archive (listool.7z), you should extract all files to the folder.


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 Post subject: Re: [PC] Life is Strange: Before the Storm (*.lsb)
PostPosted: Sun Sep 03, 2017 12:42 pm 
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I've modified Engine's source code to log used fonts, here is the list of them:

Dudu (resources.assets, named as TurotialButtonFont there)
Helveti (sharedassets1.assets)
HelvetiItalic (sharedassets1.assets)
FixedSys (sharedassets1.assets, it's probably not needed for us because I think it's used for debugging purposes)
BMcE (sharedassets0.assets)


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 Post subject: Re: [PC] Life is Strange: Before the Storm (*.lsb)
PostPosted: Sun Sep 03, 2017 3:37 pm 
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flatz wrote:
I've modified Engine's source code to log used fonts, here is the list of them:

Dudu (resources.assets, named as TurotialButtonFont there)
Helveti (sharedassets1.assets)
HelvetiItalic (sharedassets1.assets)
FixedSys (sharedassets1.assets, it's probably not needed for us because I think it's used for debugging purposes)
BMcE (sharedassets0.assets)


Thanks a lot! It's very helpful.


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