XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Sat Oct 21, 2017 8:46 pm

All times are UTC + 1 hour




Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: RAGE (localization)
PostPosted: Sun Apr 09, 2017 8:45 am 
Offline
advanced
User avatar

Joined: Sun Sep 28, 2014 5:57 pm
Posts: 48
Has thanked: 1 time
Have thanks: 1 time














You can make the ads go away by registering

Hello. Who can help with the localization of the game RAGE. As I understand, the text is in the file gameresources_sp_01.patch. Hi. Who can help with export and import text.
http://dropmefiles.com/pTvDb

_________________
UALT - Ukrainian Localize Team.


Top
 Profile  
 
 Post subject: Re: RAGE (localization)
PostPosted: Sat Apr 29, 2017 12:41 pm 
Offline
beginner

Joined: Wed Apr 12, 2017 1:36 am
Posts: 30
Has thanked: 2 times
Have thanks: 2 times
InKviZ wrote:
Hello. Who can help with the localization of the game RAGE. As I understand, the text is in the file gameresources_sp_01.patch. Hi. Who can help with export and import text.
http://dropmefiles.com/pTvDb

I can not download your file, please review the link


Top
 Profile  
 
 Post subject: Re: RAGE (localization)
PostPosted: Mon May 22, 2017 2:49 am 
Offline
veteran
User avatar

Joined: Sat Apr 16, 2011 5:20 am
Posts: 148
Has thanked: 41 times
Have thanks: 10 times
Use a hex editor to dump the text like the attacked one or use quickbms for this, with the script below:
Code:
set name english.txt        #this is the name of the file you extract for translate
set offset 93436636            #this is the biggest files offset
set size 261355                #and size
log name offset size

Using the hex editor for insert, you need overwrite the original text file block with the translated text file. Or use the quickbms for that.
PS1: The translated text need to be the same size of the original or smaller. In hex editor process, you need fill the original file size with null, using the quickbms, this will be done automatically.
PS2: The offset and size values on bms script are an example, I don't know the values for that game files, you need discovery this by yourself, it's easy using the hex editor.

Edit: I downloaded the file from this post and the below bms script works fine:
Code:
set name english.txt
set offset 19851475
set size 704311
log name offset size


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.


_________________
Tribo Gamer Brasil


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group