XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Thu Oct 19, 2017 4:27 am

All times are UTC + 1 hour




Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: [PSX] Parasite Eve 2 create script dump texts
PostPosted: Sun Dec 27, 2015 5:53 pm 
Offline
beginner

Joined: Tue Jun 26, 2012 3:21 pm
Posts: 35
Location: Brazil
Has thanked: 0 time
Have thanks: 2 times














You can make the ads go away by registering

Friends okay with you.
First of all want to leave here my best wishes for merry christmas and a great new year for all forum.
Could anyone help me in this game until today I did not find anything that would be of help to translate this game, many are trying but not tivem success.
Someone would or could create a script to dump / insert texts This Game?


Top
 Profile  
 
 Post subject: Re: [PSX] Parasite Eve 2 create script dump texts
PostPosted: Tue Jan 12, 2016 11:35 am 
Offline
ultra-n00b

Joined: Thu Apr 02, 2015 12:26 pm
Posts: 2
Has thanked: 0 time
Have thanks: 0 time
Hello there. A little info here to help You. Game has three types of text: the first will be GUI items (main menu, player menu, inventory, etc) which are images (well, packed images); the second - items descriptions, which are just plain ASCII text with some mark-up symbols; and the last - dialog text, which is basically a binary data with character width table to use with font image followed by encoded text. The encoding varies from one file to another, and depends on font image.

Fonts are stored, if I recall it correctly, as a 4bpp indexed compressed images, CLUTs for them are stored separately.

I linked a program I wrote a while ago, that is capable to extract/unpack most of the data (excluding raw sounds and background FMV movies) from *.CDF files. Just drop any of the CDFs on it. The dialog text is in files with extension "*.04", the actual width table and text in them start somewhere after "CAP2" ascii string.


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Top
 Profile  
 
 Post subject: Re: [PSX] Parasite Eve 2 create script dump texts
PostPosted: Tue Sep 19, 2017 4:47 pm 
Offline
ultra-n00b

Joined: Tue Sep 19, 2017 3:37 pm
Posts: 2
Has thanked: 0 time
Have thanks: 0 time
mdhyena wrote:
Hello there. A little info here to help You. Game has three types of text: the first will be GUI items (main menu, player menu, inventory, etc) which are images (well, packed images); the second - items descriptions, which are just plain ASCII text with some mark-up symbols; and the last - dialog text, which is basically a binary data with character width table to use with font image followed by encoded text. The encoding varies from one file to another, and depends on font image.

Fonts are stored, if I recall it correctly, as a 4bpp indexed compressed images, CLUTs for them are stored separately.

I linked a program I wrote a while ago, that is capable to extract/unpack most of the data (excluding raw sounds and background FMV movies) from *.CDF files. Just drop any of the CDFs on it. The dialog text is in files with extension "*.04", the actual width table and text in them start somewhere after "CAP2" ascii string.




How to import files? Please help me? :roll:


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group