XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Fri Nov 17, 2017 8:29 pm

All times are UTC + 1 hour




Post new topic Reply to topic  [ 614 posts ]  Go to page Previous  1 ... 37, 38, 39, 40, 41
Author Message
 Post subject: Re: Ninja Ripper
PostPosted: Wed Jul 05, 2017 7:07 pm 
Offline
beginner

Joined: Mon Nov 10, 2014 2:13 am
Posts: 39
Has thanked: 5 times
Have thanks: 1 time

In all technicality: Could PCSX2 support be added? It appears to rip at least SOME geometry when using D3D11 (Hardware) mode, but the models are a bit skewed.

You can make the ads go away by registering



Top
 Profile  
 
 Post subject: Re: Ninja Ripper
PostPosted: Wed Jul 05, 2017 11:49 pm 
Offline
veteran

Joined: Mon Jun 04, 2012 1:45 am
Posts: 95
Has thanked: 15 times
Have thanks: 1 time
Two questions.
Nvm. Answered the first question on my own. Derp.

Also, I tried to use it on Danganronpa Despair Girls, and the models come out completely distorted. Any way to fix that?


Top
 Profile  
 
 Post subject: Re: Ninja Ripper
PostPosted: Thu Jul 06, 2017 10:38 am 
Offline
double-veteran
double-veteran
User avatar

Joined: Thu Oct 22, 2009 10:24 am
Posts: 830
Location: Russia, Siberia
Has thanked: 156 times
Have thanks: 88 times
frogz2007 wrote:
In all technicality: Could PCSX2 support be added? It appears to rip at least SOME geometry when using D3D11 (Hardware) mode, but the models are a bit skewed.
this is more about emulator specific render method than ripper itself — in other words ripper just rips what PCSX2 renders and its render engine making that skewed models. If you ask why PCSX2 renders that way - my answer will be: I don't know, maybe it's easiest way or cheaper.

anime663 wrote:
Two questions.
Nvm. Answered the first question on my own. Derp.
Also, I tried to use it on Danganronpa Despair Girls, and the models come out completely distorted. Any way to fix that?
all the "distortions" are unique, how do you think developers can help you without any samples, logs or images?

_________________
Thank you for all you do here
my blog | my forum


Top
 Profile  
 
 Post subject: Re: Ninja Ripper
PostPosted: Thu Jul 06, 2017 9:22 pm 
Offline
veteran

Joined: Mon Jun 04, 2012 1:45 am
Posts: 95
Has thanked: 15 times
Have thanks: 1 time
Tosyk wrote:
all the "distortions" are unique, how do you think developers can help you without any samples, logs or images?


Image:
Image

Log:
https://mega.nz/#!Wk1hQIzL!LFvnPzgXrv_YeiifdLPJTj57UtL90vLcaTsAD5ByKSM

I've posted samples of the actual model files in another post of mine.


Top
 Profile  
 
 Post subject: Re: Ninja Ripper
PostPosted: Thu Jul 06, 2017 10:10 pm 
Offline
double-veteran
double-veteran
User avatar

Joined: Thu Oct 22, 2009 10:24 am
Posts: 830
Location: Russia, Siberia
Has thanked: 156 times
Have thanks: 88 times
anime663 wrote:
Tosyk wrote:
all the "distortions" are unique, how do you think developers can help you without any samples, logs or images?


Image:
Image

Log:
https://mega.nz/#!Wk1hQIzL!LFvnPzgXrv_YeiifdLPJTj57UtL90vLcaTsAD5ByKSM

I've posted samples of the actual model files in another post of mine.
hm, wierd distortion. this tells me that vertices may be actually compressed so no way to get the models in original shape. Devs might do this compression purposly. Though the NR's author may be more clear on this.

_________________
Thank you for all you do here
my blog | my forum


Top
 Profile  
 
 Post subject: Re: Ninja Ripper
PostPosted: Thu Jul 27, 2017 12:45 pm 
Offline
ultra-n00b

Joined: Sun Jan 24, 2016 11:42 am
Posts: 6
Has thanked: 0 time
Have thanks: 0 time
Tosyk wrote:
anime663 wrote:
Tosyk wrote:
all the "distortions" are unique, how do you think developers can help you without any samples, logs or images?


Image:
Image

Log:
https://mega.nz/#!Wk1hQIzL!LFvnPzgXrv_YeiifdLPJTj57UtL90vLcaTsAD5ByKSM

I've posted samples of the actual model files in another post of mine.
hm, wierd distortion. this tells me that vertices may be actually compressed so no way to get the models in original shape. Devs might do this compression purposly. Though the NR's author may be more clear on this.

Just figured I would put it out there.
the weird distortion only seems to happen to models that have bones (or animations?) assigned to them.


Top
 Profile  
 
 Post subject: Re: Ninja Ripper
PostPosted: Wed Aug 16, 2017 10:14 am 
Offline
ultra-n00b

Joined: Tue Dec 21, 2010 7:42 pm
Posts: 3
Has thanked: 1 time
Have thanks: 0 time
blackninja wrote:
NinjaRipper is open source now. Merry Christmas

https://github.com/blackninja2/ninjaripper



Hi Blackninja. I've been an admirer of your fine works on Ninja Ripper. Any chance we can have access to the current ninjaripper source code. Based on what I've gathered with the github revision, it is already benched. Would appreciate it if I can get a hold of it.

Thank you


Top
 Profile  
 
 Post subject: Re: Ninja Ripper
PostPosted: Sun Aug 20, 2017 8:56 pm 
Offline
advanced

Joined: Wed Nov 28, 2012 11:55 am
Posts: 77
Has thanked: 0 time
Have thanks: 64 times
faizeq wrote:
blackninja wrote:
NinjaRipper is open source now. Merry Christmas

https://github.com/blackninja2/ninjaripper



Hi Blackninja. I've been an admirer of your fine works on Ninja Ripper. Any chance we can have access to the current ninjaripper source code. Based on what I've gathered with the github revision, it is already benched. Would appreciate it if I can get a hold of it.

Thank you


Sorry, after refactoring and adding x64 support, tool is not open source

_________________
Have a question about NinjaRipper? Ask on forum, not PM.


Top
 Profile  
 
 Post subject: Re: Ninja Ripper
PostPosted: Mon Aug 21, 2017 3:27 am 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Tue May 16, 2006 10:55 pm
Posts: 609
Location: Czestochowa, Poland
Has thanked: 15 times
Have thanks: 18 times
Do you have any plans to add DX12 or Vulkan, or even OpenGL at any point.
A few emulators are slowly switching to using Vulkan instead of DX11.

Though I don't imagine ordinary games are going to do that, just emulators probably.

_________________
"Lemons are people nice hardworking & honest people too..."


Top
 Profile  
 
 Post subject: Re: Ninja Ripper
PostPosted: Mon Aug 21, 2017 8:24 am 
Offline
advanced

Joined: Wed Nov 28, 2012 11:55 am
Posts: 77
Has thanked: 0 time
Have thanks: 64 times
lionheartuk wrote:
Do you have any plans to add DX12 or Vulkan, or even OpenGL at any point.
A few emulators are slowly switching to using Vulkan instead of DX11.

Though I don't imagine ordinary games are going to do that, just emulators probably.


there are no plans for support. as there are no donations

_________________
Have a question about NinjaRipper? Ask on forum, not PM.


Top
 Profile  
 
 Post subject: Re: Ninja Ripper
PostPosted: Tue Oct 03, 2017 7:15 am 
Offline
advanced

Joined: Tue Nov 06, 2012 7:57 am
Posts: 70
Has thanked: 7 times
Have thanks: 1 time
Any chance you know why I get errors like 'can't create dir' with 32 bit firefox dr9 wrapper on windows 10, I run as admin?


Top
 Profile  
 
 Post subject: Re: Ninja Ripper
PostPosted: Sat Nov 11, 2017 3:22 pm 
Offline
ultra-n00b

Joined: Sat Nov 11, 2017 2:10 pm
Posts: 1
Has thanked: 0 time
Have thanks: 0 time
Hello

Ninja Ripper 1.7.1 partially supports Google Earth Pro (last build)
The problem is that 3D in Earth is now generated via satellite photos and a terrain with chunks is created.
Before Earth displayed 3D buildings made by users.
Ninja Ripper seems to export the chunks but does not place them correctly.
Chunks are one on top of each other, and textures are messed up too.

Ninja Ripper seems to be the closest and only one to google earth export.


Top
 Profile  
 
 Post subject: Re: Ninja Ripper
PostPosted: Mon Nov 13, 2017 10:22 pm 
Offline
ultra-n00b

Joined: Sat Jan 21, 2017 5:06 pm
Posts: 3
Has thanked: 0 time
Have thanks: 0 time
i want to rip some locked cars from openIV application.but ninjaripper doesnt support it.can you have a look?


Top
 Profile  
 
 Post subject: Re: Ninja Ripper
PostPosted: Tue Nov 14, 2017 11:12 am 
Offline
double-veteran
double-veteran
User avatar

Joined: Thu Oct 22, 2009 10:24 am
Posts: 830
Location: Russia, Siberia
Has thanked: 156 times
Have thanks: 88 times
Image
I've made a Discord channel for quick chatting about ninja ripper. Russian forum is still official help place for feature/problems discussions.
Click on Discord logo to join or here.


_________________
Thank you for all you do here
my blog | my forum


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 614 posts ]  Go to page Previous  1 ... 37, 38, 39, 40, 41

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group