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 Post subject: Re: Ninja Ripper
PostPosted: Wed Jul 05, 2017 7:07 pm 
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In all technicality: Could PCSX2 support be added? It appears to rip at least SOME geometry when using D3D11 (Hardware) mode, but the models are a bit skewed.

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 Post subject: Re: Ninja Ripper
PostPosted: Wed Jul 05, 2017 11:49 pm 
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Two questions.
Nvm. Answered the first question on my own. Derp.

Also, I tried to use it on Danganronpa Despair Girls, and the models come out completely distorted. Any way to fix that?


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 Post subject: Re: Ninja Ripper
PostPosted: Thu Jul 06, 2017 10:38 am 
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frogz2007 wrote:
In all technicality: Could PCSX2 support be added? It appears to rip at least SOME geometry when using D3D11 (Hardware) mode, but the models are a bit skewed.
this is more about emulator specific render method than ripper itself — in other words ripper just rips what PCSX2 renders and its render engine making that skewed models. If you ask why PCSX2 renders that way - my answer will be: I don't know, maybe it's easiest way or cheaper.

anime663 wrote:
Two questions.
Nvm. Answered the first question on my own. Derp.
Also, I tried to use it on Danganronpa Despair Girls, and the models come out completely distorted. Any way to fix that?
all the "distortions" are unique, how do you think developers can help you without any samples, logs or images?

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 Post subject: Re: Ninja Ripper
PostPosted: Thu Jul 06, 2017 9:22 pm 
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Tosyk wrote:
all the "distortions" are unique, how do you think developers can help you without any samples, logs or images?


Image:
Image

Log:
https://mega.nz/#!Wk1hQIzL!LFvnPzgXrv_YeiifdLPJTj57UtL90vLcaTsAD5ByKSM

I've posted samples of the actual model files in another post of mine.


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 Post subject: Re: Ninja Ripper
PostPosted: Thu Jul 06, 2017 10:10 pm 
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anime663 wrote:
Tosyk wrote:
all the "distortions" are unique, how do you think developers can help you without any samples, logs or images?


Image:
Image

Log:
https://mega.nz/#!Wk1hQIzL!LFvnPzgXrv_YeiifdLPJTj57UtL90vLcaTsAD5ByKSM

I've posted samples of the actual model files in another post of mine.
hm, wierd distortion. this tells me that vertices may be actually compressed so no way to get the models in original shape. Devs might do this compression purposly. Though the NR's author may be more clear on this.


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