XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Sat May 27, 2017 8:36 pm

All times are UTC + 1 hour




Post new topic Reply to topic  [ 168 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12  Next
Author Message
 Post subject: Re: 3d Models, animation importer - FatImporter
PostPosted: Thu Apr 23, 2015 11:36 pm 
Offline
n00b

Joined: Tue Nov 16, 2010 10:07 pm
Posts: 19
Has thanked: 7 times
Have thanks: 2 times

OK, who drove the Ducky upset to he withdraw from the Forum? :[
Just NOW when I got a decent PC to run 3DS Max... >_<

You can make the ads go away by registering



Top
 Profile  
 
 Post subject: Re: 3d Models, animation importer - FatImporter
PostPosted: Wed Apr 29, 2015 8:09 am 
Offline
n00b

Joined: Tue Nov 16, 2010 10:07 pm
Posts: 19
Has thanked: 7 times
Have thanks: 2 times
Ok, downloaded 3DS Max, installed FatImporter in the right folder, run the MaxScript. Now, I've chosen KwonHo (I have the game), clicked the panel, appeared option of importing animation (.ANI), mesh (.MSH) or skeleton (.SKT). Of course, they're all packed. And FatImporter didn't unpack it. How do I do? :bleh:

KwonHo need to be where? Did I forget something?


Top
 Profile  
 
 Post subject: Re: 3d Models, animation importer - FatImporter
PostPosted: Wed Apr 29, 2015 1:55 pm 
Offline
double-veteran
double-veteran
User avatar

Joined: Sun Jul 05, 2009 2:03 am
Posts: 640
Has thanked: 70 times
Have thanks: 33 times
Snowmeow wrote:
Ok, downloaded 3DS Max, installed FatImporter in the right folder, run the MaxScript. Now, I've chosen KwonHo (I have the game), clicked the panel, appeared option of importing animation (.ANI), mesh (.MSH) or skeleton (.SKT). Of course, they're all packed. And FatImporter didn't unpack it. How do I do? :bleh:

KwonHo need to be where? Did I forget something?
last time use button search, have fun.

v1

Code:
# Game: KwonHo: The Fist of Heroes
# by Fatduck     July 2012
# http://aluigi.altervista.org/quickbms.htm

idstring "KHO1"
get VER long
get UKN1 long
get NUMRES word
get UKN2 word
set OFS_RES_START NUMRES
math OFS_RES_START *= 0x5C
math OFS_RES_START += 0x10
savepos OFSTBL
for i = 1 to NUMRES
   goto OFSTBL
   get LEN_RES long
   get OFS_RES long
   get UKN long
   if UKN != 0 then
      print "Unsupportted PAQ"
      cleanexit
   endif
   getdstring DMY 0x50
   savepos OFSTBL
   math OFS_RES += OFS_RES_START
   goto OFS_RES
   get HDR word
   get RES_NAME basename
   if i < 10 then
      string RES_NAME += "_000"
   elif i < 100
      string RES_NAME += "_00"
   elif i < 1000
      string RES_NAME += "_0"
   else
      string RES_NAME += _
   endif
   string RES_NAME += i
   if HDR == 0x7368 then
      string RES_NAME += .msh
   elif HDR == 0x696E then
      string RES_NAME += .chr
   elif HDR == 0x6972 then
      string RES_NAME += .wav
   elif HDR == 0x4D42 then
      string RES_NAME += .bmp
   elif HDR == 0X4444 then
      string RES_NAME += .dds
   elif HDR == 0 then
      string RES_NAME += .tga
   elif HDR == 0xD8FF then
      string RES_NAME += .jpg
   elif HDR == 0x5089 then
      string RES_NAME += .jpg
   elif HDR == 0x3F3C then
      string RES_NAME += .xml
   elif HDR == 0x5746 then
      string RES_NAME += .swf
   else
      string RES_NAME += .dat
   endif
   log RES_NAME OFS_RES LEN_RES
next i


v2

Code:
# KwonHo: The Fist of Heroes
# script for QuickBMS http://quickbms.aluigi.org

idstring "KHO1"
getdstring DUMMY 8
get FILES short
math INFO_OFF = 0x10
math BASE_OFF = FILES
math BASE_OFF *= 0x5c
math BASE_OFF += INFO_OFF
for i = 0 < FILES
    goto INFO_OFF
    getdstring KEY 0xc
    log MEMORY_FILE INFO_OFF 0xc
    math INFO_OFF += 0xc
    encryption rc4 KEY "" 0 0xc
    append
    log MEMORY_FILE INFO_OFF 0x50
    append
    encryption "" ""
    math INFO_OFF += 0x50

    goto 0 MEMORY_FILE
    get SIZE long MEMORY_FILE
    get OFFSET long MEMORY_FILE
    get CRYPT long MEMORY_FILE
    getdstring NAME 0x50 MEMORY_FILE

    if CRYPT != 0
        goto 0 MEMORY_FILE
        getdstring KEY 0x5c MEMORY_FILE
        encryption rc4 KEY "" 0 0x5c
    endif
    math OFFSET += BASE_OFF
    log NAME OFFSET SIZE
    encryption "" ""
next i


Top
 Profile  
 
 Post subject: Re: 3d Models, animation importer - FatImporter
PostPosted: Wed Apr 29, 2015 7:10 pm 
Offline
n00b

Joined: Tue Nov 16, 2010 10:07 pm
Posts: 19
Has thanked: 7 times
Have thanks: 2 times
Yay, thanks, C.E.! :D

I didn't realize that I needed to use BMS code to extract the .PAQs, I thought that FatImporter would do it all alone.

V2 worked very well, thanks-a-lot! :mrgreen:


EDIT: This script also works with World of Jing Wu, you only need change KH01 for JW01. :D


Top
 Profile  
 
 Post subject: Re: 3d Models, animation importer - FatImporter
PostPosted: Fri May 01, 2015 6:58 am 
Offline
beginner
User avatar

Joined: Tue Oct 12, 2010 9:48 pm
Posts: 29
Has thanked: 0 time
Have thanks: 4 times
I can not find update 3, 4 and 5. only update 1 and 2 can be found.
Anybody can share?


Top
 Profile  
 
 Post subject: Re: 3d Models, animation importer - FatImporter
PostPosted: Fri May 01, 2015 7:44 pm 
Offline
VIP member
VIP member
User avatar

Joined: Wed Nov 05, 2008 12:16 pm
Posts: 771
Has thanked: 1692 times
Have thanks: 382 times
There is a MediaFire link at the bottom of the first post in this thread:
http://metin2zone.net/index.php?/topic/ ... ter-3dmax/

It is the last update he released (May 2013) and it contains all scripts from previous updates.


Top
 Profile  
 
 Post subject: Re: 3d Models, animation importer - FatImporter
PostPosted: Fri May 01, 2015 8:28 pm 
Offline
beginner
User avatar

Joined: Tue Oct 12, 2010 9:48 pm
Posts: 29
Has thanked: 0 time
Have thanks: 4 times
AceWell wrote:
There is a MediaFire link at the bottom of the first post in this thread:
http://metin2zone.net/index.php?/topic/ ... ter-3dmax/

It is the last update he released (May 2013) and it contains all scripts from previous updates.


Thanks~


Top
 Profile  
 
 Post subject: Re: 3d Models, animation importer - FatImporter
PostPosted: Sat May 02, 2015 1:13 am 
Offline
double-veteran
double-veteran
User avatar

Joined: Sun Jul 05, 2009 2:03 am
Posts: 640
Has thanked: 70 times
Have thanks: 33 times
AceWell wrote:
There is a MediaFire link at the bottom of the first post in this thread:
http://metin2zone.net/index.php?/topic/ ... ter-3dmax/

It is the last update he released (May 2013) and it contains all scripts from previous updates.
how can access to this forum?because when try register, after put all my details I got you can't register.


Top
 Profile  
 
 Post subject: Re: 3d Models, animation importer - FatImporter
PostPosted: Sat May 02, 2015 2:45 am 
Offline
VIP member
VIP member
User avatar

Joined: Wed Nov 05, 2008 12:16 pm
Posts: 771
Has thanked: 1692 times
Have thanks: 382 times
Click the bolded blue text. :wink:


Top
 Profile  
 
 Post subject: Re: 3d Models, animation importer - FatImporter
PostPosted: Mon May 11, 2015 10:51 am 
Offline
advanced
User avatar

Joined: Sat Feb 25, 2012 2:20 pm
Posts: 59
Has thanked: 33 times
Have thanks: 10 times
Well.. I Have The FatImporter (Sep 2014 )...

_________________
UnKnown


Top
 Profile  
 
 Post subject: Re: 3d Models, animation importer - FatImporter
PostPosted: Sun May 17, 2015 4:55 pm 
Offline
n00b

Joined: Tue Nov 16, 2010 10:07 pm
Posts: 19
Has thanked: 7 times
Have thanks: 2 times
Some help needed here (Once more...)

Need to export KwonHo animations. But 3DS Max only exports to .XAF.
And I need FBX animations to work with Softimage.
Where can I find a plugin or MaxScript that enables 3DS Max export to FBX animation? Or to convert XAF into FBX?
(Tried 3DS Max's embedded FBX export and Autodesk FBX converter plugin. None of them worked for animation.)


Top
 Profile  
 
 Post subject: Re: 3d Models, animation importer - FatImporter
PostPosted: Mon May 25, 2015 5:57 am 
Offline
ultra-n00b

Joined: Fri Nov 28, 2014 12:42 am
Posts: 9
Has thanked: 2 times
Have thanks: 0 time
lumekano wrote:
Well.. I Have The FatImporter (Sep 2014 )...

Could you share it?Thanks~


Top
 Profile  
 
 Post subject: Re: 3d Models, animation importer - FatImporter
PostPosted: Fri Aug 07, 2015 5:33 am 
Offline
beginner

Joined: Mon Jun 14, 2010 8:24 am
Posts: 38
Has thanked: 2 times
Have thanks: 3 times
Everyone Doax 3 Has been officially announced, apparently it is only for the Asian Markets, please support the Change.Org Petition here :

https://www.change.org/p/team-ninja-yos ... m=copylink

And for further info here is the Doax3 Fan Page :
https://www.facebook.com/pages/Dead-or- ... 90?fref=nf

Yes....its finally happening!

_________________
DOAX 3 - I repeat - Dead Or Alive Xtreme 3 Has been announced but we need your support to get it outside Asia - Please Sign this Petition: http://chn.ge/1Iwi1sC


Top
 Profile  
 
 Post subject: Re: 3d Models, animation importer - FatImporter
PostPosted: Sun Aug 09, 2015 2:43 pm 
Offline
advanced
User avatar

Joined: Sat Feb 25, 2012 2:20 pm
Posts: 59
Has thanked: 33 times
Have thanks: 10 times
Srry For The Late.

FatImporter (Sep ) 2014

http://www.mediafire.com/download/a3ywr ... r_2014.rar

_________________
UnKnown


Top
 Profile  
 
 Post subject: Re: 3d Models, animation importer - FatImporter
PostPosted: Mon Feb 15, 2016 2:33 pm 
Offline
ultra-n00b

Joined: Sun Feb 14, 2016 7:22 pm
Posts: 3
Has thanked: 0 time
Have thanks: 0 time
Hello can some re upload the fat importer v5 ??
with Dragona Importer ?? please i need that one thankss



Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 168 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: Google [Bot] and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group