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 Post subject: BikMod - Modding Bink Video library
PostPosted: Sun Apr 17, 2011 3:34 pm 
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Taken from official forum: http://tools.game-alive.com/forums/
-------------------------------------------------------------------------------------

The BikMod library is a tool that allows extending control of video playback and modding possibilities in games that uses Bink Video library from RAD Game Tools.

Current features:
-Subtitle displaying, support for unicode, placement and position control, custom fonts and font styles.
-Possibility to disable Bink library and video playback completely.
-Runtime dynamic linking of Bink library, and safe function calling.
-Advanced debugging, memory leak detection and function error checking.
-Advanced logging of function calls, errors and debug messages.
-Advanced configuration.
-Support for older and newer games.
-Freeware (zlib license).

Planned features:
-Frame scaling, video filters.
-Support for more subtitle file formats. (Currently only SubRip is supported.)
-Cross platformability. (Currently only Windows is supported.)
-Plugin SDK.

How to request a new features:
-Post in this topic.

Before downloading, please read this announcement: Click.

Download:
http://tools.game-alive.com/download/bikmod_v0.3c.zip

Installation:
-Open game installation folder.
-Rename file binkw32.dll to libbinkw32.dll.
-Extract BikMod installation archive to game folder.
-Thats it, run game.

Uninstallation:
-Delete file binkw32.dll.
-Rename file libbinkw32.dll to binkw32.dll
-Done.

Configuration:
-Open file binkw32.cfg in text editor, modify and save.

Using subtitles:
-Rename subtitle file to name of .bik file, and append underscore, language code and track index, e.g. SierraLogo.bik -> SierraLogo_en0.srt.
-Copy subtitle file to folder "subtitle" or to folder where .bik file is located.

Known bugs:
-Doesn't work properly with DirectDraw games when running fullscreen. Will be fixed in new version.

Tested games:
-Arcanum - Steamworks and Magick Obscura
-Fallout: New Vegas
-Hitman - Blood Money
-Urban Chaos
-Diablo 2
-C&C: Red Alert 2

Screenshots:
Image

Image

Image

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 Post subject: Re: BikMod - Modding Bink Video library
PostPosted: Thu Apr 28, 2011 1:27 pm 
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New version available!

-Added support for .bik files that are opened from archive or memory. Filenames are now automatically generated from .bik's file header, and it's possible to load and display subtitles for them.
-Added version checking. It will also inform you when new version of BikMod library is available to download.
-Fixed bug that in some cases caused host application crash when copying frame data back to buffer.
-Fixed some minor bugs.

Download: http://tools.game-alive.com/forums/view ... p?f=4&t=10

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 Post subject: Re: BikMod - Modding Bink Video library
PostPosted: Fri Apr 29, 2011 10:59 pm 
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So I guess the OFFICIAL tool and SDK isn't enough?

Edit: Nevermind, I suppose some people may not have the SDK, since it's not totally free, but even the free tool really does all you need, I've never had a problem making a video file made with the official tool and it not working with any game.

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 Post subject: Re: BikMod - Modding Bink Video library
PostPosted: Sat Apr 30, 2011 4:42 am 
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brienj wrote:
So I guess the OFFICIAL tool and SDK isn't enough?

Edit: Nevermind, I suppose some people may not have the SDK, since it's not totally free, but even the free tool really does all you need, I've never had a problem making a video file made with the official tool and it not working with any game.


I really doubt that there is such tool in the official SDK. This is a proxy library that extends features of original library. Also, this tool is made for any game, including those with closed source codes.

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 Post subject: Re: BikMod - Modding Bink Video library
PostPosted: Fri May 27, 2011 6:36 am 
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Announcement: The development has been abandoned :!:

All files will be taken down on 31.5, you better download it now, because it won't be reuploaded.

Good bye. :)

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 Post subject: Re: BikMod - Modding Bink Video library
PostPosted: Mon Nov 16, 2015 12:12 pm 
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Hi, I'm actually testing this library, is there a solution for 2nd version of bink files (bink2w64.dll) ? Thanks


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 Post subject: Re: BikMod - Modding Bink Video library
PostPosted: Sat Dec 19, 2015 10:44 pm 
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There actually is a later version 0.3e here:
http://tools.game-alive.com/forums/view ... p?f=4&t=10
Direct: http://tools.game-alive.com/download/bikmod_v0.3e.zip
Or take the attachment:


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 Post subject: Re: BikMod - Modding Bink Video library
PostPosted: Mon Mar 28, 2016 1:30 pm 
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phill05 wrote:
Hi, I'm actually testing this library, is there a solution for 2nd version of bink files (bink2w64.dll) ? Thanks



Hi, when you work with different software you may have a problem like Bink2w64.dll because of several reason for example because of error about of its absence. So to deal with this you could reinstall your software or you can install something like fix dll tool for example from here: http://fix4dll.com/bink2w64_dll .Good Luck.


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