XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Tue Jul 17, 2018 7:06 am

All times are UTC + 1 hour




Post new topic Reply to topic  [ 134 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9  Next
Author Message
 Post subject: Re: XpoZed's Unpakke project
PostPosted: Wed Dec 12, 2012 8:57 pm 
Offline
n00b

Joined: Fri Apr 06, 2012 7:34 pm
Posts: 19
Has thanked: 1 time
Have thanks: 0 time

there is a small problem with edna new eyes - english version

Key working fine, i think. I unpacked file with magic=a7fbf54a6e48f7bca7fbf54a6e48f7bc (with no errors), but when you repack SCENE directory back to vis file (with no errors), then data.vis is smaller and game wont run. I try it without any changes in xml file or file structure. Please check on english version file uploaded early. i use this command: unpakke upkk_vis3 pack scene data.vis , Last Unpakke files, Last Zlib files, Last VIS command. When i then try to unpack smaller bad file, then "unknown code" message goes and unpakke window crashes.

original size: 71426994, size after repack 69320097

log of game:

20:47:31: Error: Failed to initialize the composed file 'C:\Program Files\Daedalic Entertainment\Harvey´s New Eyesa\data.vis'. Invalid header.
20:47:31: Error: Loading game from file 'data.vis' failed!
20:47:31: Error: Init failed, could not load game

please help me

use windows 7 ultimate 32bit

You can make the ads go away by registering



Top
 Profile  
 
 Post subject: Re: XpoZed's Unpakke project
PostPosted: Wed Dec 12, 2012 9:09 pm 
Offline
n00b

Joined: Fri Apr 06, 2012 7:34 pm
Posts: 19
Has thanked: 1 time
Have thanks: 0 time
same is a with GERMAN version file, which i uploaded.

magic 76093af7c458e3c5f2d8965fbbf7e4ba
original size 45537415
size after repack 43880655

bad file uploaded for analysis there:
http://www.ulozto.net/xvBUEkk/dataa-vis

folder with unpakke, zlib and vis3 there:
http://www.ulozto.net/xWoymrT/upk-harveys-zip

ps: i use Czech windows7 version, codepage windows-1250, if it can be in this and unpakke doesnt recognize some characters ?


Top
 Profile  
 
 Post subject: Re: XpoZed's Unpakke project
PostPosted: Fri Dec 14, 2012 7:14 am 
Offline
ultra-n00b

Joined: Mon Apr 16, 2012 7:39 am
Posts: 9
Has thanked: 0 time
Have thanks: 1 time
strizek wrote:
there is a small problem with edna new eyes - english version

I tried the english version of Harvey's New Eyes (harvey.exe version is 1.3.0.0).
I unpacked the data.vis with a7fbf54a6e48f7bca7fbf54a6e48f7bc magic value: 'unpakke.exe upkk_vis3.dll unpack data.vis scene'.
I edited (with windows notepad) a sentence in the 00001552.cxml with miscellaneous characters. Then I packed back: 'unpakke.exe upkk_vis3.dll pack scene data.vis' and replaced the original file.
Original size: 73 129 216
New size: 72 801 511

The game runs perfectly.
I'm using the latest unpakke.exe (0.4.0.0), the latest upkk_vis3.dll (1.3.0.0) and zlib1.dll version is 1.2.5.0.


Top
 Profile  
 
 Post subject: Re: XpoZed's Unpakke project
PostPosted: Fri Dec 14, 2012 8:10 pm 
Offline
n00b

Joined: Fri Apr 06, 2012 7:34 pm
Posts: 19
Has thanked: 1 time
Have thanks: 0 time
Thank you for your reply. Please download this archive: http://www.ulozto.net/xWoymrT/upk-harveys-zip and try unpack and pack with my unpakke folder. I want be 100percent sure, that problem is in this package or is in my pc system. All files downloaded two days ago, i think, are latest.

Thank you

BTW: file size differencies are too, when i changes nothing! Only unpack vis to folder and then repack back to vis.


Top
 Profile  
 
 Post subject: Re: XpoZed's Unpakke project
PostPosted: Fri Dec 14, 2012 10:59 pm 
Offline
ultra-n00b

Joined: Mon Apr 16, 2012 7:39 am
Posts: 9
Has thanked: 0 time
Have thanks: 1 time
I tried it. It's OK.

I think the file size differences are irrelevant. Unpakke definitely uses different compress method/ratio than the game developers' tool.

strizek wrote:
Thank you for your reply. Please download this archive: http://www.ulozto.net/xWoymrT/upk-harveys-zip and try unpack and pack with my unpakke folder. I want be 100percent sure, that problem is in this package or is in my pc system. All files downloaded two days ago, i think, are latest.

Thank you

BTW: file size differencies are too, when i changes nothing! Only unpack vis to folder and then repack back to vis.


Top
 Profile  
 
 Post subject: Re: XpoZed's Unpakke project
PostPosted: Sun Dec 23, 2012 11:28 pm 
Offline
ultra-n00b

Joined: Tue Jul 17, 2012 9:31 pm
Posts: 9
Has thanked: 0 time
Have thanks: 0 time
Hi everyone! =)
Please, help to unpack the data.vis archive from Zak McKracken Between Time and Space (german version).
Thanks.


Top
 Profile  
 
 Post subject: Re: XpoZed's Unpakke project
PostPosted: Tue Dec 25, 2012 2:38 pm 
Offline
ultra-n00b

Joined: Mon Apr 16, 2012 7:39 am
Posts: 9
Has thanked: 0 time
Have thanks: 1 time
You can unpack it with this tool:
http://oezmen.eu/gameresources/
anb.zip

SashHD wrote:
Hi everyone! =)
Please, help to unpack the data.vis archive from Zak McKracken Between Time and Space (german version).
Thanks.


Top
 Profile  
 
 Post subject: Re: XpoZed's Unpakke project
PostPosted: Tue Dec 25, 2012 7:19 pm 
Offline
ultra-n00b

Joined: Tue Jul 17, 2012 9:31 pm
Posts: 9
Has thanked: 0 time
Have thanks: 0 time
tehasut wrote:
You can unpack it with this tool:
http://oezmen.eu/gameresources/
anb.zip

SashHD wrote:
Hi everyone! =)
Please, help to unpack the data.vis archive from Zak McKracken Between Time and Space (german version).
Thanks.

Thanks man=)
It's working fine=)


Top
 Profile  
 
 Post subject: Re: XpoZed's Unpakke project
PostPosted: Tue Jan 22, 2013 12:59 pm 
Offline
veteran
User avatar

Joined: Sat Oct 24, 2009 5:08 pm
Posts: 139
Location: Bulgaria
Has thanked: 2 times
Have thanks: 43 times
Because that thread got pretty much flooded with requests for VIS3 based games like Deponia, Deponia 2, Deponia 8932894239, different language / release versions and so on, I've decided to write a "prediction" tool for the encryption key of the files.
The tools works with magic and dragon spit, so make sure you check it out before directly contacting me.

So, check out this thread viewtopic.php?f=32&t=10065 before posting questions about VIS3 games here!

Any feedback THERE will be appreciated. Really.

_________________
http://nullsecurity.org/ game tools, unpackers, and probably more...


Top
 Profile  
 
 Post subject: Re: XpoZed's Unpakke project
PostPosted: Fri Mar 22, 2013 2:33 pm 
Offline
n00b

Joined: Thu Mar 21, 2013 7:44 pm
Posts: 16
Has thanked: 1 time
Have thanks: 0 time
Hi I opened the return to the misterius island 2 with unpakke but the thing is i couldnt find the language files..Can anyone help me with this ?


Top
 Profile  
 
 Post subject: Re: XpoZed's Unpakke project
PostPosted: Tue May 14, 2013 12:21 pm 
Offline
veteran
User avatar

Joined: Sat Oct 24, 2009 5:08 pm
Posts: 139
Location: Bulgaria
Has thanked: 2 times
Have thanks: 43 times
Just released a module for "S.T.A.L.K.E.R.: Shadow of Chernobyl". I'll be happy to know if the module works on "Clear Sky" and "Call of Pripyat"...

_________________
http://nullsecurity.org/ game tools, unpackers, and probably more...


Top
 Profile  
 
 Post subject: Re: XpoZed's Unpakke project
PostPosted: Sat May 18, 2013 9:55 am 
Offline
veteran
User avatar

Joined: Sat Oct 24, 2009 5:08 pm
Posts: 139
Location: Bulgaria
Has thanked: 2 times
Have thanks: 43 times
The module for "Just Cause" is ready for download! :)

_________________
http://nullsecurity.org/ game tools, unpackers, and probably more...


Top
 Profile  
 
 Post subject: Re: XpoZed's Unpakke project
PostPosted: Thu May 23, 2013 12:11 pm 
Offline
ultra-n00b
User avatar

Joined: Fri May 14, 2010 10:11 pm
Posts: 6
Location: Russia. Saint Petersburg
Has thanked: 0 time
Have thanks: 0 time
XpoZed, upkk_bfs1.dll doesn't work for PS3 version. It says "Bad archive header".
Could you fix it?

_________________
Do the impossible
See the invisible
Raw! Raw!
Fight the power!


Top
 Profile  
 
 Post subject: Re: XpoZed's Unpakke project
PostPosted: Thu May 23, 2013 10:55 pm 
Offline
veteran
User avatar

Joined: Sat Oct 24, 2009 5:08 pm
Posts: 139
Location: Bulgaria
Has thanked: 2 times
Have thanks: 43 times
lex3a wrote:
XpoZed, upkk_bfs1.dll doesn't work for PS3 version. It says "Bad archive header".
Could you fix it?

Unpakke is designed for PC games only. Sorry. :)

_________________
http://nullsecurity.org/ game tools, unpackers, and probably more...


Top
 Profile  
 
 Post subject: Re: XpoZed's Unpakke project
PostPosted: Mon Jun 03, 2013 10:52 am 
Offline
advanced

Joined: Sat Jun 04, 2011 8:36 am
Posts: 41
Has thanked: 0 time
Have thanks: 0 time
Please help!
Magic values of The Night Of The Rabbit is ?????



Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 134 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group