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 Post subject: Re: XpoZed's Unpakke project
PostPosted: Tue Oct 29, 2013 7:43 pm 
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Any chance for the audio in Rayman Legends?

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 Post subject: Re: XpoZed's Unpakke project
PostPosted: Tue Oct 29, 2013 10:38 pm 
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Savage wrote:
Any chance for the audio in Rayman Legends?

What do you mean?

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 Post subject: Re: XpoZed's Unpakke project
PostPosted: Thu Oct 31, 2013 6:16 pm 
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XpoZed wrote:
Savage wrote:
Any chance for the audio in Rayman Legends?

What do you mean?



Have a look here: viewtopic.php?f=17&t=10695

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 Post subject: Re: XpoZed's Unpakke project
PostPosted: Thu Oct 31, 2013 6:22 pm 
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Savage wrote:
XpoZed wrote:
Savage wrote:
Any chance for the audio in Rayman Legends?

What do you mean?



Have a look here: viewtopic.php?f=17&t=10695

Well, this thread is for Unpakke only and i rarely do audio/video/image/etc. format research, so - sorry but i cant help here. :)

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 Post subject: Re: XpoZed's Unpakke project
PostPosted: Fri May 23, 2014 2:29 am 
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it seems n2pk dll does not work with the new released The Incredible Adventures of Van Helsing II.


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 Post subject: Re: XpoZed's Unpakke project
PostPosted: Mon Sep 01, 2014 10:35 pm 
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Just wanted to say thank you for your hard work. I was very happy with unpakke's functionality! :D I used the unpacker to swap monster models within a game. Thanks to you, I was able to enjoy the game more!

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it seems n2pk dll does not work with the new released The Incredible Adventures of Van Helsing II.


That's too bad. Hopefully he will add that one too!

P.S. I encourage everyone to use the help file at http://www.nullsecurity.org/download/56 ... 586b54c3ff it was very helpful for me. :wink:


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 Post subject: Re: XpoZed's Unpakke project
PostPosted: Fri Sep 05, 2014 2:25 pm 
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I'm currently working on a new version of Unpakke, where third party users will be able (if they have enough programming skills) to design their own modules.
It also has GUI, so... yeah. :D

And that's why I was off lately (i have a job and real life too).

Don't get too excited, it'll still be "shit" as some people say, but meh. :]

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 Post subject: Re: XpoZed's Unpakke project
PostPosted: Wed Sep 10, 2014 4:51 am 
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XpoZed wrote:
I'm currently working on a new version of Unpakke, where third party users will be able (if they have enough programming skills) to design their own modules.
It also has GUI, so... yeah. :D

And that's why I was off lately (i have a job and real life too).

Don't get too excited, it'll still be "shit" as some people say, but meh. :]


could you support 'Child of Light' or 'Valiant Hearts'? it's same as assembly of Rayman Legend.

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 Post subject: Re: XpoZed's Unpakke project
PostPosted: Sun Sep 14, 2014 9:37 am 
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MiRiKan wrote:
XpoZed wrote:
I'm currently working on a new version of Unpakke, where third party users will be able (if they have enough programming skills) to design their own modules.
It also has GUI, so... yeah. :D

And that's why I was off lately (i have a job and real life too).

Don't get too excited, it'll still be "shit" as some people say, but meh. :]


could you support 'Child of Light' or 'Valiant Hearts'? it's same as assembly of Rayman Legend.


Sure, buy me the games... [roll]

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 Post subject: Re: XpoZed's Unpakke project
PostPosted: Sun Nov 09, 2014 8:12 am 
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How do I download Unpakke? The link in the 1st post doesn't work for me.

Also, I'm trying to use it to extract the RS2.$hd$.bik.BF file from Red Steel 2 for the Wii.
Online research showed that Unpakke could extract .BF files.
I know .bik is a Wii video file that I can convert to an .mp4 with FFMPEG.
I just need a way to extract it.

Any help would be greatly appreciated.


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 Post subject: Re: XpoZed's Unpakke project
PostPosted: Tue Nov 11, 2014 8:22 pm 
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AlexMH3 wrote:
How do I download Unpakke? The link in the 1st post doesn't work for me.

Also, I'm trying to use it to extract the RS2.$hd$.bik.BF file from Red Steel 2 for the Wii.
Online research showed that Unpakke could extract .BF files.
I know .bik is a Wii video file that I can convert to an .mp4 with FFMPEG.
I just need a way to extract it.

Any help would be greatly appreciated.


The URL should work.

About the .BF file, keep in mind that the extension doesn't mean anything. Unpakke can unpack with a 100% success only the package files from games listed on the Unpakke's homepage.

.BIK should stand for Bink Video video file from RAD game tools, unless it's something else, sharing the same extension.

Good luck!

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 Post subject: Re: XpoZed's Unpakke project
PostPosted: Mon Feb 02, 2015 12:31 am 
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sorry, is there a way to import the models in 3d studio max? I would like to work on those of the incredible adventures of van helsing.


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 Post subject: Re: XpoZed's Unpakke project
PostPosted: Wed Feb 25, 2015 7:46 pm 
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XpoZed wrote:
I'm currently working on a new version of Unpakke, where third party users will be able (if they have enough programming skills) to design their own modules.
It also has GUI, so... yeah. :D

And that's why I was off lately (i have a job and real life too).

Don't get too excited, it'll still be "shit" as some people say, but meh. :]


Hello XpoZed

I have a problem with The Whispered World Special Edition.
I unpack the data.vis file with unpakke, but no xml file, only oggs and pngs. There's one big (5 Mb) ogg file (00003257.ogg), probably this is the encoded xml file. "VBIN" in the file's header.

Could you support these encoded xml files in the 1.0 version of unpakke?

Thanks!


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 Post subject: Re: XpoZed's Unpakke project
PostPosted: Thu Mar 05, 2015 9:22 am 
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.vis ASA: Remastered Edition?

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 Post subject: Re: XpoZed's Unpakke project
PostPosted: Thu Mar 12, 2015 8:24 am 
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.vis new game Belladonna?
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