XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Mon May 22, 2017 8:42 pm

All times are UTC + 1 hour




Post new topic Reply to topic  [ 1759 posts ]  Go to page Previous  1 ... 114, 115, 116, 117, 118
Author Message
 Post subject: Re: Spotlight: Señor Casaroja's Noesis
PostPosted: Fri Mar 03, 2017 8:43 pm 
Offline
advanced

Joined: Sat Nov 06, 2010 12:27 am
Posts: 64
Has thanked: 31 times
Have thanks: 6 times

In the newly updated version, it seems we can gain access to the FFXV model files, but that means only those who have a mod PS4 with version for the firmware being 1.76, to be able to extract the game data, correct?
Because even those of us with a new optical drive on a PC just inserting the game disc and copying the huge .pkg file to computer its still not possible to decrypt and unpack, or are we missing tools/info on it that regular users have no access to it?

cheers

You can make the ads go away by registering



Top
 Profile  
 
 Post subject: Re: Spotlight: Señor Casaroja's Noesis
PostPosted: Thu Mar 09, 2017 5:50 pm 
Offline
ultra-veteran
ultra-veteran

Joined: Mon Aug 11, 2008 11:30 pm
Posts: 422
Has thanked: 23 times
Have thanks: 13 times
Todays patch on ps4 says that we now can copy programs to external usb. I have no clue what it means but perhaps it opens possibilities?


Top
 Profile  
 
 Post subject: Re: Spotlight: Señor Casaroja's Noesis
PostPosted: Sat Mar 18, 2017 2:00 am 
Offline
n00b
User avatar

Joined: Sun Sep 07, 2014 1:33 pm
Posts: 17
Has thanked: 4 times
Have thanks: 0 time
mono24 wrote:
In the newly updated version, it seems we can gain access to the FFXV model files, but that means only those who have a mod PS4 with version for the firmware being 1.76, to be able to extract the game data, correct?
Because even those of us with a new optical drive on a PC just inserting the game disc and copying the huge .pkg file to computer its still not possible to decrypt and unpack, or are we missing tools/info on it that regular users have no access to it?

cheers


This remains a secret. I'm interested too. :roll:


Top
 Profile  
 
 Post subject: Re: Spotlight: Señor Casaroja's Noesis
PostPosted: Fri Apr 07, 2017 2:14 pm 
Offline
ultra-n00b

Joined: Mon Apr 03, 2017 5:05 pm
Posts: 2
Has thanked: 0 time
Have thanks: 0 time
Hello, I'm using Noesis to port a map from a Wii game (Xenoblade Chronicles) to the source engine (Team Fortress 2 Specifically). I would like to know if there is any way to export a md5mesh or PSK file format into a .vmf .bsp .vmm .rmf or a .map file that is compatible with source. Also if these are not supported, do have any plans to support them in the future? Thanks

[Edit] On second thought I would like to also ask if you have any knowledge of how to compile extracted .smd files so they can be used in source?



Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1759 posts ]  Go to page Previous  1 ... 114, 115, 116, 117, 118

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group