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 Post subject: NinjaRipper with The Division: The UVW problems
PostPosted: Fri Feb 23, 2018 5:50 am 
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ultra-n00b

Joined: Mon Feb 12, 2018 3:45 pm
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Hi guys,
First of all, my English is bad and i'm totally new to 3d modeling and i'm crying out to call for your help.

I have ripped some 3d model from The Division and imported to 3ds Max, it looked nice, but the texture wasn't.

The unwrapped UVW map looks like this:
Image

All of the vertexes, polygons are literally on a flatline, and I cannot figure out how to fix

Used 'Auto' UV importing method. Any help are welcomed. I can give a whole ripped scene if you need.

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