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I have an issue with some ripped models from sketchfab, I am ripping some characters to polish my topology modeling skills and coz some are awesome.
But sometimes after I rip with ninjaripper 1.6 either from Firefox 64bit or Chrome 64bit, some models are totally missing UV coordinates.
I use the method of loading the link of the model im having issue with btw: sketchfab.com/models/c8ae1eeba2384a95a4d4cce3ee20e168/embed
then going fullscreen and rotating the model 360 degrees. I rip with F12, sometimes the inspector panel comes up highlighting a line of code (dont know)
but the ripping of the model succeeds with textures.
Now i load up max 2016 and use ninjaripper 1.3 script to import with the parameters for U and V at 3 and 4 and Flip UV turned on.
It loads all the meshes, sometimes duplicates from which 1-2 have UV coordinates the other 3 doesnt.
Sometimes the mesh is full of missing polygons and has holes scattered throughout. Its not even in a separate rip file which sometimes happens.
That is a bitch to manually fill and adjust weld the new poly UV`s in UVW Unwrapper.
I use Intruder rip in 64 bit because the DX11 Wrapper says it cant create the directory for ninjaripper .
The weird thing is that the same model for example the hair, bikini, eyes, shoes have UV coordinates....the rest like body face does not
Can anyone help me with this issue? Any similar issues out there?
For example some paid sketchfab models import perfectly with UV albeit with holes.....and artstation marmoset viewer models also rip perfectly, no holes, no UV errors. Just copy the embed code and open it in a new tab.
Heres is the link again: sketchfab.com/models/c8ae1eeba2384a95a4d4cce3ee20e168#
Cheers and happy ripping