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 Post subject: "Noesis has crashed"
PostPosted: Fri May 20, 2016 10:36 pm 
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For some reason, Noesis can only run for a couple seconds before it immediately crashes and closes.

HELP.

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 Post subject: Re: "Noesis has crashed"
PostPosted: Wed Aug 03, 2016 2:42 pm 
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sankalppatil wrote:
Noesis appears to have difficulty reading information for models that do not exist as a single, self-contained file. This means character models for NPCs work just fine, but models for player characters don't work. Or at least, I haven't figured out how to get them to work. Maybe I'm just not using the program correctly. I dunno. I'll have to experiment with this a little more.

Nope, you can read from multiple streams if mesh information is stored across multiple files. See NoeBitStream.

Edit: Take a look at my Rise of the Tomb Raider mesh importer. I load skeletons from a different file. Should be enough to help you figure out how to create multiple file streams.

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 Post subject: Re: "Noesis has crashed"
PostPosted: Wed Aug 03, 2016 9:43 pm 
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Yeah, you can read multiple files, and you can even generate multiple models at once using multiple geometry contexts if you want. Not that this has anything at all to do with Noesis crashing.

99% of Noesis startup crashes come from botched ATi OpenGL implementation updates, so barring doing something like providing more useful information about the crash and your system, you can always try reverting any recent driver updates.



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