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 Post subject: Re: Star Wars Battlefront 2015 tools
PostPosted: Mon Dec 05, 2016 5:56 am 
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beginner

Joined: Sat Oct 25, 2014 3:31 am
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Exists a way the 3dsmax script works with NFS The Run?

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 Post subject: Re: Star Wars Battlefront 2015 tools
PostPosted: Fri Dec 23, 2016 1:13 am 
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n00b

Joined: Tue Aug 11, 2015 10:07 am
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are there good tutorials on how to use these tools cus this stuff is very confusing. base game and all dlc.


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 Post subject: Re: Star Wars Battlefront 2015 tools
PostPosted: Thu Jan 12, 2017 5:48 pm 
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ultra-n00b

Joined: Tue Jan 10, 2017 9:23 pm
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Has anyone been able to get model files for the new heroes/villains ?
Thanks in advance!


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 Post subject: Re: Star Wars Battlefront 2015 tools
PostPosted: Wed Feb 15, 2017 1:55 pm 
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ultra-n00b

Joined: Thu Feb 09, 2017 11:19 am
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Hello, I now be badly in need of LZ77. DLL source code, but do you have? Can you give me a? Thank you very much! My email is 849392294@qq.com


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 Post subject: Re: Star Wars Battlefront 2015 tools
PostPosted: Thu Jun 29, 2017 1:17 pm 
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ultra-n00b

Joined: Tue Jul 12, 2016 8:05 pm
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hey guys,

thanks for developing such great tools like hex2obj and the py script to unpack the dice packs. I only run into an issue everytime I try to convert a chunk into obj using hex2obj. I've followed a couple of tutorials and doing things step by step exactly the same way, like:

- BF2015 final packs are extracted using the optimized py script
- .chunk and .mesh are together using the bf optimized management tool
- open the chunk in hex2obj first
- open the chunk in hexworkshop secondly
- find the hex value '0000010002' with all instances
- having now 2 or more instances
- using the second instance first to calculate it in hex mode and doing a thing like

# Try at model 1 with Error:
-> hex: instance2 - instance1 Enter = instanceNew -> Dec: /2 = indices count
-> hex: 11E568 - 120DB8 Enter = FFFFFFFFFFFFD7B0 -> Dec: -10320 / 2 = -5160 ?? wait what? why negative? I understand the mathematical reason why but that can't be the correct way to use it.
-> converting failed because of the negative indices count

# Try at model 2 with Error:
-> hex: instance2 - instance1 Enter = instanceNew -> Dec: /2 = indices count
-> hex: 8854 - 7F30 Enter = -> Dec: 2340 / 2 = 1170 verts count
-> open up the mesh brings a totally mess and not the desired results. Any ideas here?

Have I done something wrong? Thanks already for the answers :)


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 Post subject: Re: Star Wars Battlefront 2015 tools
PostPosted: Sat Jul 15, 2017 2:42 am 
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ultra-n00b

Joined: Thu Feb 09, 2017 11:19 am
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Hi,Batch_Itexture_Converter(SWBF) tip me "Never to field "ITexture. DDSHeader. M_reserved" assignment, the field will keep its default value is null", And some other unassigned variables,And compiled tools can't Select Itexture, can you help me? thank you :] :]



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