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 Post subject: Re: Cryengine Export tool (cgf-exporter)
PostPosted: Wed May 04, 2016 2:08 am 
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No rush, mate. I understand completely how it feels to be bogged down with work and life-related things.


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 Post subject: Re: Cryengine Export tool (cgf-exporter)
PostPosted: Fri Aug 12, 2016 11:42 am 
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Latest available version doesn't convert materials from Armored Warfare, produces empty ones, with only header inside:
Code:
# cgf-converter .mtl export version 0.85.5973.19501
#

Previous version I have works ok:
Code:
# cgf-converter .mtl export version 0.85.5896.37400
#
newmtl Hull
... (cut)

Also newer version makes names without "_out" at the end - may overwrite something.


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 Post subject: Re: Cryengine Export tool (cgf-exporter)
PostPosted: Fri Aug 12, 2016 1:33 pm 
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Try exporting to Collada format. -dae or -collada. Let me know if that doesn't work.


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 Post subject: Re: Cryengine Export tool (cgf-exporter)
PostPosted: Fri Aug 12, 2016 4:33 pm 
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It's fails:
Code:
r:\!_AW\objects\vehicles\mbt\challenger1>"cgf-converter084(5).exe" challenger1--challenger1.cga -dae -objectdir "R:\!_AW"
Input file set to challenger1--challenger1.cga
Output format set to COLLADA (.dae)
Data directory set to R:\!_AW
Conflict in chunk definition
2F30+8C
62D348+8C
tmpmeshsubset ID is 33F

********************************************************************************
There was an error rendering r:\!_AW\objects\vehicles\mbt\challenger1\challenger1--challenger1.cga

Индекс находился вне границ массива. (translation: index out of massive range)

   в CgfConverter.COLLADA.WriteLibrary_Geometries()
   в CgfConverter.COLLADA.Render(String outputDir, Boolean preservePath)
   в CgfConverter.Program.Main(String[] args)
********************************************************************************


Older version is better, but fails too (log attached).

PS: challenger1_turret_challenger1.cgf successfully converted with older version, latests fails again:
Code:
r:\!_AW\objects\vehicles\mbt\challenger1>"cgf-converter084(5).exe" challenger1_turret_challenger1.cgf -dae -objectdir "R:\!_AW"
Input file set to challenger1_turret_challenger1.cgf
Output format set to COLLADA (.dae)
Data directory set to R:\!_AW
Conflict in chunk definition
540+48
12ED80+48
Conflict in chunk definition
588+48
13FD30+48
Conflict in chunk definition
5D0+48
166E28+48
Conflict in chunk definition
618+48
22F830+48
tmpmeshsubset ID is 54

********************************************************************************
There was an error rendering r:\!_AW\objects\vehicles\mbt\challenger1\challenger1_turret_challenger1.cgf

Индекс находился вне границ массива.

   в CgfConverter.COLLADA.WriteLibrary_Geometries()
   в CgfConverter.COLLADA.Render(String outputDir, Boolean preservePath)
   в CgfConverter.Program.Main(String[] args)
********************************************************************************


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 Post subject: Re: Cryengine Export tool (cgf-exporter)
PostPosted: Sat Aug 13, 2016 2:31 am 
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Shit... ok. I won't be able to look at it for a couple of weeks. :( Going on vacation. I might try to grab a model and poke around on my laptop, but can't promise anything.


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