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 Post subject: Re: Cryengine Export tool (cgf-exporter)
PostPosted: Thu Sep 14, 2017 7:31 pm 
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The converter doesn't work with the 2.6.3 Star Citizen files yet, but I have a fix that will be released in the next 2 weeks that will solve that.

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 Post subject: Re: Cryengine Export tool (cgf-exporter)
PostPosted: Mon Oct 09, 2017 2:13 am 
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Here is the latest release:

https://github.com/Markemp/Cryengine-Converter

Now has full support for Collada documents, armature and vertex weights, better material handling, etc. Check out the Readme at the github for more details.

I'll be making a tutorial video and updating the original post here soon. Thanks!


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 Post subject: Re: Cryengine Export tool (cgf-exporter)
PostPosted: Tue Oct 10, 2017 5:52 am 
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Markemp wrote:
Here is the latest release:

Armored Warfare meshes (not from latest version of game) have zero dimensions after import with the latest OpenCollada plugin:
Image

Sample is uploaded here.


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 Post subject: Re: Cryengine Export tool (cgf-exporter)
PostPosted: Tue Oct 10, 2017 11:06 am 
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Markemp wrote:
Here is the latest release:

https://github.com/Markemp/Cryengine-Converter

Now has full support for Collada documents, armature and vertex weights, better material handling, etc. Check out the Readme at the github for more details.

I'll be making a tutorial video and updating the original post here soon. Thanks!


Thanks so much for this update!
I'm not sure if the error is on my part, but Prey (2017) files result in this error: https://cdn.pbrd.co/images/GOguhQ9.png

I set the programs path and used these commands "cgf-converter.exe MorganKarl_GenMaleHead01.cgf -objectdir "x:\Games\Steam\steamapps\common\Prey\GameSDK\Objects\characters\humans\MorganKarl" -dae"
The files usually have the extension .skinm instead of .cgf, however renaming them to .cgf made them work with the previous version of the tool.

If you have the time, would you be able to look into it?
Here are a few files from the game: https://yadi.sk/d/PsyIyATX3NdATz


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 Post subject: Re: Cryengine Export tool (cgf-exporter)
PostPosted: Sat Nov 25, 2017 3:03 am 
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o0Crofty0o wrote:
Thanks so much for this update!
I'm not sure if the error is on my part, but Prey (2017) files result in this error: https://cdn.pbrd.co/images/GOguhQ9.png

I set the programs path and used these commands "cgf-converter.exe MorganKarl_GenMaleHead01.cgf -objectdir "x:\Games\Steam\steamapps\common\Prey\GameSDK\Objects\characters\humans\MorganKarl" -dae"
The files usually have the extension .skinm instead of .cgf, however renaming them to .cgf made them work with the previous version of the tool.

If you have the time, would you be able to look into it?
Here are a few files from the game: https://yadi.sk/d/PsyIyATX3NdATz


Sorry I missed this; for some reason I didn't get a notification about this thread being updated. I'll take a look at this soon. I'm not sure what the exact error says there... can you give me the english equivalent to it?

I'm guessing it can't find the .mtl file associated with the model, but not really sure.

edit: I think I have it, but can't do the materials since I don't have access to the .dds files. Link to a testing version of cgf-exporter for prey files: https://www.dropbox.com/s/x8wlfrd16wax2 ... r.exe?dl=0

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 Post subject: Re: Cryengine Export tool (cgf-exporter)
PostPosted: Sat Nov 25, 2017 4:53 am 
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Andrakann wrote:
Markemp wrote:
Here is the latest release:

Armored Warfare meshes (not from latest version of game) have zero dimensions after import with the latest OpenCollada plugin:
Image

Sample is uploaded here.


Weird... the geometry data is all zeroes. Let me see if I can figure out what happened.



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