XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Sat Oct 21, 2017 6:27 am

All times are UTC + 1 hour




Post new topic Reply to topic  [ 79 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6
Author Message
 Post subject: Re: Cryengine Export tool (cgf-exporter)
PostPosted: Thu Sep 14, 2017 7:31 pm 
Offline
veteran

Joined: Tue Dec 24, 2013 2:42 am
Posts: 80
Has thanked: 4 times
Have thanks: 31 times

The converter doesn't work with the 2.6.3 Star Citizen files yet, but I have a fix that will be released in the next 2 weeks that will solve that.

You can make the ads go away by registering



Top
 Profile  
 
 Post subject: Re: Cryengine Export tool (cgf-exporter)
PostPosted: Mon Oct 09, 2017 2:13 am 
Offline
veteran

Joined: Tue Dec 24, 2013 2:42 am
Posts: 80
Has thanked: 4 times
Have thanks: 31 times
Here is the latest release:

https://github.com/Markemp/Cryengine-Converter

Now has full support for Collada documents, armature and vertex weights, better material handling, etc. Check out the Readme at the github for more details.

I'll be making a tutorial video and updating the original post here soon. Thanks!


Top
 Profile  
 
 Post subject: Re: Cryengine Export tool (cgf-exporter)
PostPosted: Tue Oct 10, 2017 5:52 am 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Wed Jul 06, 2011 8:47 am
Posts: 366
Location: Russia
Has thanked: 588 times
Have thanks: 173 times
Markemp wrote:
Here is the latest release:

Armored Warfare meshes (not from latest version of game) have zero dimensions after import with the latest OpenCollada plugin:
Image

Sample is uploaded here.


Top
 Profile  
 
 Post subject: Re: Cryengine Export tool (cgf-exporter)
PostPosted: Tue Oct 10, 2017 11:06 am 
Offline
veteran
User avatar

Joined: Wed Nov 17, 2010 2:57 pm
Posts: 122
Location: Germany
Has thanked: 79 times
Have thanks: 26 times
Markemp wrote:
Here is the latest release:

https://github.com/Markemp/Cryengine-Converter

Now has full support for Collada documents, armature and vertex weights, better material handling, etc. Check out the Readme at the github for more details.

I'll be making a tutorial video and updating the original post here soon. Thanks!


Thanks so much for this update!
I'm not sure if the error is on my part, but Prey (2017) files result in this error: https://cdn.pbrd.co/images/GOguhQ9.png

I set the programs path and used these commands "cgf-converter.exe MorganKarl_GenMaleHead01.cgf -objectdir "x:\Games\Steam\steamapps\common\Prey\GameSDK\Objects\characters\humans\MorganKarl" -dae"
The files usually have the extension .skinm instead of .cgf, however renaming them to .cgf made them work with the previous version of the tool.

If you have the time, would you be able to look into it?
Here are a few files from the game: https://yadi.sk/d/PsyIyATX3NdATz



Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 79 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group