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 Post subject: Metal Gear Solid (series) - Tools
PostPosted: Thu Feb 21, 2013 3:48 pm 
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I have for you tool pack with all tools that can make your life easier ;)
Tools are for games from Metal Gear Solid series.

DOWNLOAD METAL GEAR SOLID TOOLS


Solidus
Multi-purpose toolset for Metal Gear Solid 2
Extracts and replaces files in DAR and QAR archives
Converts XTI textures to TGA and DDS files (single texture mode), extracts TGA subtextures needed for models
Converts TGA and DDS files to XTI textures
Converts (most) static KMY models to OBJ file
Solidus supports MGS:TTS (The Twin Snakes), the GameCube game.
Thanks to Turfster, LionheartUK & TheDyingInformant for their hard work. They spent months researching and pulling things apart.

Masher
Masher is a package for creating and playing back highly compressed high quality movies under Win95/98/NT. It is targeted especially for game development. The movie player is coded almost entirely in Assembler and takes advantage of MMX technology. Playback is in 16 bit color exclusively, but the use of realtime dithering effectively displays more than 2 million colors.
This tool can play DDV movies from Metal Gear Solid and convert AVI to DDV files.

Konami DAT Utility
Packer and unpacker for almost all *.DAT files from konami games)

UnMass
Unpacker and REPACKER for *.DAR files
(thanks to mirex, unmass has a packing function)

Metal Gear Solid 2 KMY Importer for Milkshape 1.7
This plugin allows you to load all static Metal Gear Solid 2 3D objects
into Milkshape.)

BioHazard File Archive Tool
for extracting *.DIR files from MGS PSX version)

This pack also contains many tutorials and guides about translating and modding Metal Gear Solid games

You can make the ads go away by registering


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Last edited by ikskoks on Fri Jul 01, 2016 1:40 pm, edited 4 times in total.

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 Post subject: Re: Metal Gear Solid (series) - Tools
PostPosted: Sat Feb 23, 2013 8:48 pm 
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Have you used this tool to translate MGS1?
The font in utf-8 is shown?


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 Post subject: Re: Metal Gear Solid (series) - Tools
PostPosted: Sat Feb 23, 2013 9:12 pm 
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Quote:
Have you used this tool to translate MGS1?


Translating this game is only possible in hex editor. So it is very uncomfortable.
I don't know where are the fonts, but i think they can be placed in one of the *.dar archives in *.mgz file.

All textures in MGS 1 are in *.tga and *.pcx graphic format. I found the way to edit *.tga images using Graphics Gale, but i don't have any idea how to edit .pcx files and repack tem to .dar archives.

So to edit this game you must first change extension in one of the *.mgz files to *.zip and unpack content to you disk. Then you have to use Unmass to extract PCX textures from .dar files, edit files and pack them with unmass. In the end just replace original *.dar with edited *.dar

but there's a catch ;)
I didn't find any way to display changed textures in game properly... If you find working method, please share it with me and others in this topic ;)

And about text to translate - all codec talks are in radio.dat file, all cut-scenes dialogues are in *.dmo and *.vox files and other stuff are in MGSI.exe


And other tools are also useful. For example with Masher we can edit movies from Metal Gear Solid in *.DDV format.
Solidus can convert for us VOX files to WAV etc.

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Last edited by ikskoks on Sat Dec 27, 2014 2:38 pm, edited 1 time in total.

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 Post subject: Re: Metal Gear Solid (series) - Tools
PostPosted: Mon Feb 25, 2013 2:04 am 
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THANK YOU SO MUCH!!! My dream came true thanks to you guys!

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 Post subject: Re: Metal Gear Solid (series) - Tools
PostPosted: Wed Feb 27, 2013 6:06 pm 
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You might also want to add that Solidus supports MGS:TTS (The Twin Snakes), the GameCube game.

It extracts the textures but not the models if I remember rightly.

It also works on a few files from MGS3, but only uncompresses them, it doesn't actually extract anything, it just decrypts them so you can see the original naming.

You might also want to add 'Thanks to Turfster, LionheartUK & TheDyingInformant' in the solidus section, being the 3 people that spent months researching and pulling things apart.

Thanks for collecting it all together though. The Konami.DAT tool doesn't work so great for MGS3 however.

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 Post subject: Re: Metal Gear Solid (series) - Tools
PostPosted: Wed Feb 27, 2013 6:55 pm 
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Quote:
You might also want to add that Solidus supports MGS:TTS (The Twin Snakes), the GameCube game.
You might also want to add 'Thanks to Turfster, LionheartUK & TheDyingInformant' in the solidus section

Added to the first post :)

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 Post subject: Re: Metal Gear Solid (series) - Tools
PostPosted: Thu Feb 28, 2013 10:34 pm 
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MGS PC PCX textures have extra data in an otherwise unused part of the header that contain vram coordinates for the image and its palette(s). This data must be preserved. You also may not change the bpp(8 or 4 bpp) or the dimensions of a texture without changing _all_ of the textures. This is due to how textures are packed into vram :[ If you convert them to TIM's there is an official Sony tool that can make repacking them into vram easier, though there are some visual issues in the tool, then convert back to PCX. There may also be issues regarding replacing the palettes for existing textures.

The KMD format in MGS is also somewhat documented here. There is some currently unused, incomplete, and quite possibly not compiling code in this file, beware.

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 Post subject: Re: Metal Gear Solid (series) - Tools
PostPosted: Fri Mar 22, 2013 6:29 am 
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Thank you for those Tools!! i have a question, there is an kmy importer which is great, but does a kmy exporter exist? is it possible to convert back an obj to kmy and put it back in the game? (it would be to mod the game), thanks in advance


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 Post subject: Re: Metal Gear Solid (series) - Tools
PostPosted: Fri Mar 22, 2013 7:35 am 
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Quote:
but does a kmy exporter exist? is it possible to convert back an obj to kmy and put it back in the game?


I'm sorry, but I think that kmy exporter doesn't exist and it isn't possible to convert back an obj to kmy. :(
(At least for now, maybe someday it will be possible when someone will ceate a tool for this. Don't loose your hope. :))

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 Post subject: Re: Metal Gear Solid (series) - Tools
PostPosted: Fri Mar 22, 2013 8:25 am 
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ikskoks wrote:
Quote:
but does a kmy exporter exist? is it possible to convert back an obj to kmy and put it back in the game?


I'm sorry, but I think that kmy exporter doesn't exist and it isn't possible to convert back an obj to kmy. :(
(At least for now, maybe someday it will be possible when someone will ceate a tool for this. Don't loose your hope. :))


ok, i won't :) thanks


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 Post subject: Re: Metal Gear Solid (series) - Tools
PostPosted: Tue Jun 25, 2013 6:27 pm 
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I'm with the translation project of MGS1 to 3 years, I intend to finish it one day kkk.
I must have the source information of the game, if you need I will look at my stuff and post here.
Another thing the. DAT to be inserted back into the ISO if the size is larger than the original is necessary to recalculate the LBA and size of the ISO, if not the codec start the game crashes.

Image
ePSXe. stopped working
Windows is checking for a solution to the problem...


Image

I tested the tool in the DAT files and generates error so you saw the tool Konami. Dat, only recognizes from MGS2.
I have a tool made ​​for these files in Delphi if I need to pass the source code to add to your tool.


Last edited by carnage on Tue Jun 25, 2013 7:32 pm, edited 1 time in total.

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 Post subject: Re: Metal Gear Solid (series) - Tools
PostPosted: Tue Jun 25, 2013 6:50 pm 
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Quote:
I have a tool made ​​for these files in Delphi if I need to pass the source code to add to your tool.


I didn't create these tools. I just uploaded them here. ^^
So i don't have any source code ;p

But all users (me too) will be very grateful if you post here your tool in Delphi. It will help to translate MGS to many other languages.

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 Post subject: Re: Metal Gear Solid (series) - Tools
PostPosted: Thu Jul 04, 2013 2:44 pm 
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ikskoks wrote:
Quote:
I have a tool made ​​for these files in Delphi if I need to pass the source code to add to your tool.


I didn't create these tools. I just uploaded them here. ^^
So i don't have any source code ;p

But all users (me too) will be very grateful if you post here your tool in Delphi. It will help to translate MGS to many other languages.


Yes, I will post the BETA version, the final version will post once you finish the translation.
Put the information where the sources are, but it would be interesting to have a BMS script to do the dump / insert.

I need to resolve this problem to insert the file. DAT back to iso, I do not know if the bug image above is due to the tool or LBAs.


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 Post subject: Re: Metal Gear Solid (series) - Tools
PostPosted: Mon Oct 13, 2014 11:23 pm 
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I have re-uploaded Solidus here.


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 Post subject: Re: Metal Gear Solid (series) - Tools
PostPosted: Fri Jul 01, 2016 1:30 pm 
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keystothemaxim wrote:
I have re-uploaded Solidus here.


Links had been dead for a while, i just joined the forum btw...

Keen to try to find out if any of these tools can be used with the MGS HD Collection / Legacy Collection Files...

There was even talk years ago of An Attempt At Porting MGS4 Elsewhere or at least Extracting all Assets for a Slow Remake etc / More MODs Featuring old Levels ETC...



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