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 Post subject: Re: Xbox 360 Yukes Games 3DS Max Model Importer Plugin
PostPosted: Fri Oct 03, 2014 7:02 am 
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brienj wrote:
Quote:
[3DS Max XHP Yukes Model Import plug-in v0.97]
==========================================================================
(c)2013 Brien L. Johnson (xhpcreations@att.net) http:///www.xhpcreations.com

Special thanks to chrrox for help on the model format


[Info]
======

This plug-in allows you to import Xbox 360 Yukes format model files in to 3DS Max.

[Supported versions]
====================

3DS Max 9 - 32/64bit (untested)
3DS Max 2010 - 32/64bit
3DS Max 2011 - 32/64bit

[Features]
==========

* All vertices, normals, and vertex colors imported
* Complete texture map UVs imported
* Complete skeleton imported
* All weights imported


[Installation]
==============

For 32-bit, copy the XHPMImport.dli into your 3DS Max plugins folder.
For 64-bit, copy the XHPMImport.dli into your 3DS Max plugins folder.

Once installed, you should find "XHPM Model File" as an import option from the file menu.
.YOBJ, .YMX, and a future .XHPM extensions supported.

[Instructions and Stuff]
========================

After selecting the import menu item in Max, select any .yobj or .ymx file in a folder.

Note: UFC .ymx models are compressed, you must first decompress them

A selection prompt will then come up, asking if you want to open every model file in the folder.

If you select yes, every .yobj or .ymx (depends on what you initially select) model will load that is in the folder.


[Known Bugs]
============

* None known at this time.

[Changes]
=========

0.97 * First official release.

0.10 * Initial beta release

[To Do]
=======

* Make at least a 2012 and 2013 version plugin, and hopefully also a 2008 and 2009 version.
* Add Materials.


License/Disclaimer
==================
This software is provided 'as-is', without any express or implied warranty. In no
event will the author be held liable for any damages arising from the use of this
software.

Permission is granted to anyone to use this software, subject to the following
restrictions:

1. The origin of this software must NOT be misrepresented; you must not claim that
you wrote the original software.

2. This software is for PERSONAL USE ONLY and may not be used commercially or for
any commercial application without prior permission.

3. This software may NOT be bundled with any other product, included in any
compilation or made available from any internet site without the express
permission of the author.

4. This notice must NOT be removed or altered from any distribution of this
software.


If anyone has 3DS Max 9 and can test the plugins for that, I'd appreciate it. Also, if you guys want plugins for 2008, 2009, 2012, or 2013, just upload the SDK from any of these and send me the link. :wink:

Attachment:
XHPM-ImportPlugin.zip


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Hello, thank you for your great work, this tool is very good, but can you update the plugin, so tools support the 2012 versions of 3DSMax, thank you

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 Post subject: Re: Xbox 360 Yukes Games 3DS Max Model Importer Plugin
PostPosted: Fri Oct 03, 2014 7:06 am 
Offline
mega-veteran
mega-veteran

Joined: Sun Apr 06, 2014 8:06 pm
Posts: 178
Has thanked: 214 times
Have thanks: 6 times
brienj wrote:
Quote:
[3DS Max XHP Yukes Model Import plug-in v0.97]
==========================================================================
(c)2013 Brien L. Johnson (xhpcreations@att.net) http:///www.xhpcreations.com

Special thanks to chrrox for help on the model format


[Info]
======

This plug-in allows you to import Xbox 360 Yukes format model files in to 3DS Max.

[Supported versions]
====================

3DS Max 9 - 32/64bit (untested)
3DS Max 2010 - 32/64bit
3DS Max 2011 - 32/64bit

[Features]
==========

* All vertices, normals, and vertex colors imported
* Complete texture map UVs imported
* Complete skeleton imported
* All weights imported


[Installation]
==============

For 32-bit, copy the XHPMImport.dli into your 3DS Max plugins folder.
For 64-bit, copy the XHPMImport.dli into your 3DS Max plugins folder.

Once installed, you should find "XHPM Model File" as an import option from the file menu.
.YOBJ, .YMX, and a future .XHPM extensions supported.

[Instructions and Stuff]
========================

After selecting the import menu item in Max, select any .yobj or .ymx file in a folder.

Note: UFC .ymx models are compressed, you must first decompress them

A selection prompt will then come up, asking if you want to open every model file in the folder.

If you select yes, every .yobj or .ymx (depends on what you initially select) model will load that is in the folder.


[Known Bugs]
============

* None known at this time.

[Changes]
=========

0.97 * First official release.

0.10 * Initial beta release

[To Do]
=======

* Make at least a 2012 and 2013 version plugin, and hopefully also a 2008 and 2009 version.
* Add Materials.


License/Disclaimer
==================
This software is provided 'as-is', without any express or implied warranty. In no
event will the author be held liable for any damages arising from the use of this
software.

Permission is granted to anyone to use this software, subject to the following
restrictions:

1. The origin of this software must NOT be misrepresented; you must not claim that
you wrote the original software.

2. This software is for PERSONAL USE ONLY and may not be used commercially or for
any commercial application without prior permission.

3. This software may NOT be bundled with any other product, included in any
compilation or made available from any internet site without the express
permission of the author.

4. This notice must NOT be removed or altered from any distribution of this
software.


If anyone has 3DS Max 9 and can test the plugins for that, I'd appreciate it. Also, if you guys want plugins for 2008, 2009, 2012, or 2013, just upload the SDK from any of these and send me the link. :wink:

Attachment:
XHPM-ImportPlugin.zip


Image

Image

Image

Image

Image

Image

Image

Image

Image

Image
Hello, thank you for your great work, this tool is very good, but can you update the plugin, so tools support the 2012 versions of 3DSMax, thank you


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 Post subject: Re: Xbox 360 Yukes Games 3DS Max Model Importer Plugin
PostPosted: Fri Oct 24, 2014 12:03 am 
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Joined: Thu Oct 23, 2014 11:55 pm
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that looks pretty nice mate


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 Post subject: Re: Xbox 360 Yukes Games 3DS Max Model Importer Plugin
PostPosted: Thu Nov 06, 2014 4:29 pm 
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Thank you so much for this! Genius work.


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 Post subject: Re: Xbox 360 Yukes Games 3DS Max Model Importer Plugin
PostPosted: Sat Nov 15, 2014 6:48 pm 
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Any way to use this for 3DS max 2014? Because I don't find links to download 3ds max 11/10/9 versions. They aren't anymore on Autodesk website.


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 Post subject: Re: Xbox 360 Yukes Games 3DS Max Model Importer Plugin
PostPosted: Sun Feb 22, 2015 1:21 am 
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Posts: 818
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Hey brienj. Thanks for the plugin. But for some reason all weights are red. There's no blend values between the weighted vertices. It doesn't seem ok. Any thoughts on this?

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 Post subject: Re: Xbox 360 Yukes Games 3DS Max Model Importer Plugin
PostPosted: Thu Jun 16, 2016 10:17 am 
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Joined: Thu Jun 09, 2016 5:49 am
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Hi, i know this is an old topic..
but just wanted to say all the weights are wrong..

Image



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