Cool thanks for the info, I used the formula x = (1 - a) * x1 + a * x2 to filling the missing parts and it looks smooth judging from a couple quick previews. It's honestly a weird way to store animation info but i guess it saves file space.
About the scene file used in noesis ,,called xxxxx.noesis .
Is there any guide to read about it?I want to know how to use command "-loadoptions".
I am trying to merge standard .bvh animation into standard fbx models.
Is this possible to be done by noesis's scene file management?
There's no need to use .noesis files for that, just use -loadanim. For example, if exporting file01.bvh to allanims.fbx, add -loadanim file02.bvh -loadanim file03.bvh -loadanim file04.bvh ... to the commandline, and they'll all get smashed together into the FBX output.