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 Post subject: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
PostPosted: Sun Jan 15, 2012 9:03 pm 
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Tales of the tools
=============


A bunch of tools for different file formats of the "Tales of" franchise.

See source and file format specs:
Tales of the tools



Supported games:

Tales of Symphonia
DAT_split
Tales of Xillia (currently only one file format description)
Tales of the World: Radiant Mythology
  • ARC extractor
  • Viewers for DGN, TXL, NOD, PPT (unfinished)
  • Viewer for EZTEXT files


Will update this post as changes happen. For a TODO list see the repository itself and click on the TODO file. (will be opened in the browser)

You can participate too (see the DOC folders of the tools for an example)
the repository is open to everybody.

Edit: Bonus l in the link removed, thanks evin.

You can make the ads go away by registering



Last edited by 0xFAIL on Fri Feb 03, 2012 12:25 pm, edited 2 times in total.

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 Post subject: Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
PostPosted: Mon Jan 16, 2012 9:43 am 
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Error 404

At the end of the link is a bonus "l": Tales-of-the-Toolsl


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 Post subject: Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
PostPosted: Fri Feb 03, 2012 12:22 pm 
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Added new tools and executables

-New project DAT_split
-Executables for EZBIND_extract, EZTEXT_extract and DAT_split


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 Post subject: Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
PostPosted: Fri Feb 24, 2012 8:02 pm 
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I checked out your tool and got some ppt and an mdl file. How do I convert these to something that Noesis or Blender can open?

Thanks. :)


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 Post subject: Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
PostPosted: Fri Feb 24, 2012 11:37 pm 
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I would like some tales models.

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Model Import Plugins/Scripts

Noesis Plugins | Reference files

Reference
Guide to 3D model reversal | 3D glossary


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 Post subject: Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
PostPosted: Sat Feb 25, 2012 3:53 am 
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Here. :P
Link Removed


Last edited by UltimateSora on Thu Apr 12, 2012 4:04 pm, edited 1 time in total.

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 Post subject: Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
PostPosted: Sat Feb 25, 2012 4:24 am 
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That one uses a chunk-based format.
That should be enough to parse the entire file.

The chunk size includes the chunk ID as well as the size.

Starts with the header chunk with ID "MDL\x00" of 44 bytes, followed by numeric chunk ID's. Header includes counts like bone count, mesh count, and whatever other counts.

1 don't know
2 don't know
3 contains a bunch of bone structs
256 is likely the meshes, and may contain sub chunks.

Is it Tales of the World? (based on ezbind tag from the docs)

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 Post subject: Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
PostPosted: Sat Feb 25, 2012 7:09 am 
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Yes, they are from the first Tales of the World game.

EDIT: So how am I suppose to use the information you provided? I know little to nothing about hex editing. :|

P.S. I have HxD hex editor.


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 Post subject: Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
PostPosted: Sat Apr 07, 2012 1:35 am 
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Quick question since you happen to have worked a lot on ToS PS2, do you happen to know where the 3D files are ?
I'm still not good with that so...


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 Post subject: Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
PostPosted: Thu Jan 03, 2013 4:37 am 
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Anyone have the links to these? There is only the source and I have no idea how to compile. I need to tools for Tales of the World Radiant Mythology 3.


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 Post subject: Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
PostPosted: Sun May 12, 2013 11:25 pm 
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0xFAIL wrote:
Tales of the tools
=============


A bunch of tools for different file formats of the "Tales of" franchise.

See source and file format specs:
Tales of the tools



Supported games:

Tales of Symphonia
DAT_split
Tales of Xillia (currently only one file format description)
Tales of the World: Radiant Mythology
  • ARC extractor
  • Viewers for DGN, TXL, NOD, PPT (unfinished)
  • Viewer for EZTEXT files


Will update this post as changes happen. For a TODO list see the repository itself and click on the TODO file. (will be opened in the browser)

You can participate too (see the DOC folders of the tools for an example)
the repository is open to everybody.

Edit: Bonus l in the link removed, thanks evin.



Your links from github are down....

But I use git from your repo :
Code:
git clone https://github.com/0xFAIL/reverse-engineering.git


Does all of the tales "rb scripts" in there ?

Can I build it with ORCA (One Click Ruby Application) ?


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 Post subject: Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
PostPosted: Tue Jun 25, 2013 5:31 am 
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The link for the .arc extractor doesn't work, and i cant find it on your account. The current script that I have doesn't work, it keeps giving me this error. Could I possibly have the one that you had posted here?


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 Post subject: Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
PostPosted: Tue Jun 25, 2013 6:38 pm 
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anime663 wrote:
The link for the .arc extractor doesn't work, and i cant find it on your account...

http://www.mechanical.co.at/0xFAIL/file ... index.html
https://github.com/0xFAIL/reverse-engin ... logy%201-3

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Hex2obj
QuickBMS
TextureFinder
Unity Assets Bundle Extractor


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 Post subject: Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
PostPosted: Tue Jun 25, 2013 7:09 pm 
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AceWell wrote:


Thank you!


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 Post subject: Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
PostPosted: Tue Dec 08, 2015 9:19 am 
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0xFAIL wrote:
Tales of the tools
=============


A bunch of tools for different file formats of the "Tales of" franchise.

See source and file format specs:
Tales of the tools



Supported games:

Tales of Symphonia
DAT_split
Tales of Xillia (currently only one file format description)
Tales of the World: Radiant Mythology
  • ARC extractor
  • Viewers for DGN, TXL, NOD, PPT (unfinished)
  • Viewer for EZTEXT files



all link is down. including the one posted by 2 post above me..



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