XeNTaX
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Quantum Break Tool
http://forum.xentax.com/viewtopic.php?f=32&t=14214
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Author:  evin [ Mon Apr 11, 2016 9:16 pm ]
Post subject:  Quantum Break Tool

Quantum Break Tool v0.2 beta: https://www.dropbox.com/s/1lqt5omo20sc2 ... l.zip?dl=0 (.Net4.6 required!)

The tool can do:
- unpack every file from bin/rmdp
- repack every file from folder into a new bin/rmdp based on the original (bin/rmdp) files
- repack .txt into text .bin
- TEX to DDS conversion

The tool cannot do, or need to be fix:
- DDS to TEX
- .packmeta/xml updating
- unpack text .bin to txt file (to avoid the steeling of unofficial translations)


If you find bug, let me know. I'll try to fix it.

Author:  iTzTiGeR [ Thu Jun 30, 2016 8:13 pm ]
Post subject:  Re: Quantum Break Tool

Thanks for the tool!
I have a question though. When I repack 'ep999-000-en.bin' and replace the original with the new *.bin2 file the game crashes at start, before the intros. Am I doing something wrong or is it not working in the current version?

Author:  Taner038 [ Sat Jul 09, 2016 10:43 pm ]
Post subject:  Re: Quantum Break Tool

thx for tools mate :)

Author:  nhatvpo [ Sat Mar 25, 2017 6:57 am ]
Post subject:  Re: Quantum Break Tool

could you reup the tool :3 thanks

Author:  volfin [ Tue Apr 04, 2017 8:24 pm ]
Post subject:  Re: Quantum Break Tool

Edit: removed
:mrgreen:

Author:  evin [ Thu Apr 13, 2017 1:17 pm ]
Post subject:  Re: Quantum Break Tool

nhatvpo wrote:
could you reup the tool :3 thanks


Updated. Next time PM me. :wink:

Author:  Iareanab [ Fri Jun 16, 2017 12:45 pm ]
Post subject:  Re: Quantum Break Tool

Great tool, thanks, I'll let you know if I have any bugs. For now everything's all right)

Author:  Crazy31139 [ Tue Nov 21, 2017 9:07 pm ]
Post subject:  Re: Quantum Break Tool

I can not find Kate Ogawa model
i extract ep999-000 but it's not there

Author:  Froyok [ Mon Apr 16, 2018 10:23 pm ]
Post subject:  Re: Quantum Break Tool

Thank a lot for the tool Evin !
I was able to extract all the files from the Steam version without much troubles. I used the script by Volfin to read the meshes successfully. So that's great ! :)

I have only one trouble with some DDS files however.
While the diffuse and normal (_d and _n) textures seems to be readable without issues, I'm unable to read/convert the "_s" files (which I assume are Specular textures).

I have tried the Nvidia and Microsoft command line tool without success. Even Compressor crash on them. So any idea ? Could it be possible the TEX to DDS conversion doesn't work properly ? Or is there an adequate tool ot read them ?

[EDIT] Looks like it was a classic user error. Texconv and Visual studio are able to open and convert them fine. :)

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