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 Post subject: RoTTR Localization Tools
PostPosted: Tue Mar 08, 2016 8:48 am 
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Hi,

After some time and many requests im giving away my loc tools for this game. Tool is as it is without any support or any guarantee, simple as it is. Also it works for PC version only.. Before you use it please read attached txt file ReadMe.txt. All code is written by me. My friend Kramla helped me with MUL files.

UPDATE:
- add more help with MUL files
- add option to choose destination lang ID for MUL

Video TUT:

Code:
https://www.youtube.com/watch?v=nsEWexiSefU


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 Post subject: Re: RoTTR Localization Tools
PostPosted: Tue Mar 08, 2016 10:00 am 
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michalss wrote:
Hi,

After some time and many requests im giving away my loc tools for this game. Tool is as it is without any support or any guarantee, simple as it is. Also it works for PC version only.. Before you use it please read attached txt file ReadMe.txt. All code is written by me. My friend Kramla helped me with MUL files.


Thanks for your sharing! :)


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 Post subject: Re: RoTTR Localization Tools
PostPosted: Tue Mar 08, 2016 11:51 am 
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thkx man. :keke: :keke: :keke: :keke: :keke:


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 Post subject: Re: RoTTR Localization Tools
PostPosted: Tue Mar 08, 2016 1:40 pm 
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on bigfile_7
when I want to import text back

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.InvalidCastException: Conversion from string "7\0" to type 'Integer' is not valid. ---> System.FormatException: Input string was not in a correct format.
    at System.Number.ParseDouble(String value, NumberStyles options, NumberFormatInfo numfmt)
    at System.Double.Parse(String s, NumberStyles style, IFormatProvider provider)
    at Microsoft.VisualBasic.CompilerServices.Conversions.ParseDouble(String Value, NumberFormatInfo NumberFormat)
    at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
    --- End of inner exception stack trace ---
    at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
    at TombRaider_RiseOf.frmTIGER007.c990c5064dcd2ce72c67b8aac408ae74e(Object caf52ea848d4e8b8453e0ba1d2ffbb736, EventArgs ce5f2c2ced9b363b00dc8b226335d7968)
    at System.Windows.Forms.Control.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ButtonBase.WndProc(Message& m)
    at System.Windows.Forms.Button.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    ----------------------------------------
    TombRaider_RiseOf
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/steveeon/Desktop/RoTTR_PC_Loc_Tool_V.1.0/TombRaider_RiseOf.exe
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    TombRaider_RiseOf&
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/steveeon/Desktop/RoTTR_PC_Loc_Tool_V.1.0/TombRaider_RiseOf.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 14.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

----

and how to repack in MUL Tool ? on button insert text ?


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 Post subject: Re: RoTTR Localization Tools
PostPosted: Fri Mar 11, 2016 7:56 am 
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Just update the tool version 2.0 is actual...

UPDATE:
- add more help with MUL files
- add option to choose destination lang ID for MUL files

_________________
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/


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 Post subject: Re: RoTTR Localization Tools
PostPosted: Fri Mar 11, 2016 12:31 pm 
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michalss wrote:
Just update the tool version 2.0 is actual...

UPDATE:
- add more help with MUL files
- add option to choose destination lang ID for MUL files


I did everything in the ReadMe.txt
but nothing change in the game :(


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 Post subject: Re: RoTTR Localization Tools
PostPosted: Sat Mar 12, 2016 6:37 pm 
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Yeah :(

I did everything in the ReadMe.txt
but nothing change in the game


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 Post subject: Re: RoTTR Localization Tools
PostPosted: Sat Mar 12, 2016 7:48 pm 
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Taner038 wrote:
Yeah :(

I did everything in the ReadMe.txt
but nothing change in the game


then you doing something wrong, what? i dont know.. I already told you this engine is very hard, tool is written for my own use, i spend some time also add some hints directly into tool with red color. If you dont understand it, im sorry i cannot help. I have 0 time to explain everything into details, it is very had to understand what is going on in the files, so you have to try it again on your own. FAQ is not saying everything, you need to think on your own as well, it is only very raw tutorial what my tool can do. I did localization with this tool, so it is 100% working ok..

_________________
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/


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 Post subject: Re: RoTTR Localization Tools
PostPosted: Sat Mar 12, 2016 7:51 pm 
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michalss wrote:
Taner038 wrote:
Yeah :(

I did everything in the ReadMe.txt
but nothing change in the game


then you doing something wrong, what? i dont know.. I already told you this engine is very hard, tool is written for my own use, i spend some time also add some hints directly into tool with red color. If you dont understand it, im sorry i cannot help. I have 0 time to explain everything into details, it is very had to understand what is going on in the files, so you have to try it again on your own. FAQ is not saying everything, you need to think on your own as well, it is only very raw tutorial what my tools does. I did localization with this tool, so it is 100% working ok..


can you make a fast video tutorial ?


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 Post subject: Re: RoTTR Localization Tools
PostPosted: Sat Mar 12, 2016 8:03 pm 
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stapheen wrote:
michalss wrote:
Taner038 wrote:
Yeah :(

I did everything in the ReadMe.txt
but nothing change in the game


then you doing something wrong, what? i dont know.. I already told you this engine is very hard, tool is written for my own use, i spend some time also add some hints directly into tool with red color. If you dont understand it, im sorry i cannot help. I have 0 time to explain everything into details, it is very had to understand what is going on in the files, so you have to try it again on your own. FAQ is not saying everything, you need to think on your own as well, it is only very raw tutorial what my tools does. I did localization with this tool, so it is 100% working ok..


can you make a fast video tutorial ?


Yeah michalss can you ? One or Two min. ?


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 Post subject: Re: RoTTR Localization Tools
PostPosted: Wed Mar 16, 2016 6:08 pm 
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:o Make a tutorial how to use the tools and how to translate the game to another language . We are done translating the game to Arabic language for along time. We tried tools but nothing happens in the game .
Please help us how to use yours tools to solve the problem


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 Post subject: Re: RoTTR Localization Tools
PostPosted: Wed Mar 16, 2016 9:30 pm 
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DanteDMC wrote:
:o Make a tutorial how to use the tools and how to translate the game to another language . We are done translating the game to Arabic language for along time. We tried tools but nothing happens in the game .
Please help us how to use yours tools to solve the problem



Tutorial for what exactly? I made readme file where is all relevant information. To make video tutorial and explain everything would take me long time and even then im not sure you would understand it if you dont have a technical background.. :( So tell me what you want to know, how to repack local.bin or cine in gameplay or mul_cine or cine in videos? There is so many thing you have to do...

_________________
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/


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 Post subject: Re: RoTTR Localization Tools
PostPosted: Wed Mar 16, 2016 10:53 pm 
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added tut.. :)

_________________
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/


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 Post subject: Re: RoTTR Localization Tools
PostPosted: Thu Mar 17, 2016 6:43 am 
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hi ..

Make a tutorial how to use the tools and how to translate the game to another language . We are done translating the game to Arabic language for along time. We tried tools but nothing happens in the game .

Please help us how to use yours tools to solve the problem .


Thank you .


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 Post subject: Re: RoTTR Localization Tools
PostPosted: Thu Mar 17, 2016 8:51 am 
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michalss wrote:
DanteDMC wrote:
:o Make a tutorial how to use the tools and how to translate the game to another language . We are done translating the game to Arabic language for along time. We tried tools but nothing happens in the game .
Please help us how to use yours tools to solve the problem



Tutorial for what exactly? I made readme file where is all relevant information. To make video tutorial and explain everything would take me long time and even then im not sure you would understand it if you dont have a technical background.. :( So tell me what you want to know, how to repack local.bin or cine in gameplay or mul_cine or cine in videos? There is so many thing you have to do...


I did step by step your told me (Read me), But no change game.
It did a little video might help us understand the us error.
Just a video showing how to make the start just a one-sentence translation
Please help us. :( :( :(


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