I'm looking for a tool to extract the HLSL shaders (High Level Shader Language) of the games ( for learning and understanding )
It would also be nice to be able to pull out all the textures from the scene (visible RGB colors, transparency , specular maps , and so on )
If there is a universal method - generally healthy , but also tools for the analysis of game archives - very interesting , because I do not always want to pass the entire game
Recently I saw a ninja ripper tool , before he apparently was DX-ripper, but HLSL files , he could not even pull out of the current scene. Maybe I just did not know how to use it.
Thanks for any tips .
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