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 Post subject: Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
PostPosted: Thu Mar 31, 2016 9:31 pm 
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HugoPeters wrote:
You know what is selfish? If QD asked me to stop porting and I kept the assets up.


That would be just plain ignorance and violation of copyright, but:
1. I'm not talking about in-game assets
2. They didn't asked you.

HugoPeters wrote:
You know what else is selfish? Venting to someone who decided to cancel their own project which means that you can't have it for your own benefit.

You mean for public benefit? Cuz no, again, your way of thinking is selfish. You just prove that all of this was made for a showcase, for your personal gain, not for people. Thank god Linus Torvalds didn't thinked like that, I mean, this guy gave up so many times in the past, if he decided to scrap everything, we wouldn't have Linux today.

HugoPeters wrote:
no one has the source or builds of it (except some people close to me, but those are deeply obfuscated


What was the point of obfuscating it. Was not it mean to be public? C# is easy to decompile and deobfuscate anyway.

Looks like all of it was just a showcase for your own benefit. I was so hyped up in the recent months, I just hope that nobody gave you any donations, because they would be even more pissed off that I am now. And with that, I'm done in this topic.

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 Post subject: Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
PostPosted: Wed Apr 20, 2016 5:49 am 
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Its truly amazing what Hugo & comrades pulled off, sad im so late to the party, but my sincere thx Hugo for leaving some crumbs behind ^^ scattered about, and YT stuff. What hurts though is all the input & contributions by others that in a sense were lost to the world,or at least anyone outside the circle, alot of it could be used and is even needed for a good couple other games, both current future. Id like to think QD wouldnt mind casual & private poking about, within reason. asset extraction while not impossible was always doomed from the start being A-List actors, and livemocap, its more than just their likeness, at least in public. Still, even today, B2S was then & still has some the highest visual fidelity out there on the PS3, while HR not so much, it was still groundbreaking in other aspects. for aspiring devs & casual hobbyists with too much free time such as I, it makes for a great case study. Also now that Ps4 versions out, and as time goes on, discussion & research on the topic will hopefully be less of a threat to their bottom line.


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 Post subject: Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
PostPosted: Fri May 06, 2016 7:21 pm 
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HugoPeters, just what exactly was your intention on working with this one? Couldn't you have just researched the files and be done with it?
Oh you say you want a PC version? If so, then why didn't you leave the PC porting work to Quantum Dream instead of yourself?


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 Post subject: Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
PostPosted: Fri May 06, 2016 7:26 pm 
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AnonBaiter wrote:
HugoPeters, just what exactly was your intention on working with this one? Couldn't you have just researched the files and be done with it?
Oh you say you want a PC version? If so, then why didn't you leave the PC porting work to Quantum Dream instead of yourself?

Not sure what you're trying to say here, QD was never going to make a PC version

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 Post subject: Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
PostPosted: Sun Jul 10, 2016 1:09 pm 
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Hi everyone, I finally got to unveil the thing I've been working on as lead programmer / tech lead for the past few months :D

Please check it out! https://www.youtube.com/watch?v=CXBGa5J9VbI

Also if you want to stay updated you can like our FB page! https://www.facebook.com/SoulKnightOfficial

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 Post subject: Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
PostPosted: Sun Jul 10, 2016 2:57 pm 
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HugoPeters wrote:
Hi everyone, I finally got to unveil the thing I've been working on as lead programmer / tech lead for the past few months :D

Please check it out! https://www.youtube.com/watch?v=CXBGa5J9VbI

Also if you want to stay updated you can like our FB page! https://www.facebook.com/SoulKnightOfficial


Hey congratulations! The trailer looks fantastic - what engine are you using?

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 Post subject: Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
PostPosted: Sun Jul 10, 2016 7:47 pm 
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WRS wrote:
HugoPeters wrote:
Hi everyone, I finally got to unveil the thing I've been working on as lead programmer / tech lead for the past few months :D

Please check it out! https://www.youtube.com/watch?v=CXBGa5J9VbI

Also if you want to stay updated you can like our FB page! https://www.facebook.com/SoulKnightOfficial


Hey congratulations! The trailer looks fantastic - what engine are you using?

Thanks a lot, glad you like it :D We're using a slightly modified Unreal Engine 4.

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 Post subject: Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
PostPosted: Thu Jul 21, 2016 11:52 pm 
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Excellent!! :ninja: :ninja: :clasdance :clasdance :clasdance :clasdance :bravo:
https://www.facebook.com/permalink.php? ... 8469022795 ;-)

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 Post subject: Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
PostPosted: Tue Oct 04, 2016 11:39 pm 
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Quote:
I've been working on as lead programmer / tech lead for the past few months


It's funny, especially when you stated that you were hired by the QD.

Mods, please lock this thread as the project is dead anyway.


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 Post subject: Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
PostPosted: Wed Oct 05, 2016 12:56 am 
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U+0300l wrote:
Quote:
I've been working on as lead programmer / tech lead for the past few months


It's funny, especially when you stated that you were hired by the QD.

Mods, please lock this thread as the project is dead anyway.

Welcome back! :dance:

Must say, interesting to hear that I was working at QD.... DID I LIE??? Actually no I never said that lol. I was offered a position when I was 17, which was made into an internship.
If you actually read my posts you'd know I'm still doing my bachelor game dev... I'm tech lead of the project I'm doing for my university... in my 3rd year atm actually so next year the internship is happening.

Surprise, I'm a mod and this thread is not going to be locked. :lol:

Also stop being so salty I don't own you anything, it was my own project dude
Contrary to your other statement on the top, QD did ask me, nicely I must say, to stop and not release anything - otherwise I wouldn't have stopped... :keke:

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 Post subject: Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
PostPosted: Wed Oct 05, 2016 2:44 pm 
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Hi, just a friendly reminder. Please keep things civil, no need to become provocative and rude. I'll be keeping an eye on this thread.

Cheers


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