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 Post subject: Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
PostPosted: Sun Dec 07, 2014 4:23 am 
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Mirrorman95 wrote:
Perhaps now we can work on a model viewer for Omikron: The Nomad Soul. David Cage might not like any of us extracting naked Ellen Page, but I don't think Quantic Dream would mind us ripping the Cybernetic Ghost of David Bowie.

Not to sure naked Ellen Page be great in GTA IV or some game.

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 Post subject: Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
PostPosted: Sun Dec 07, 2014 12:54 pm 
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Mirrorman95 wrote:
Perhaps now we can work on a model viewer for Omikron: The Nomad Soul. David Cage might not like any of us extracting naked Ellen Page, but I don't think Quantic Dream would mind us ripping the Cybernetic Ghost of David Bowie.

Quantic Dream neither care if you rip Ellen's vulva texture..

EDIT: yes, perhaps I said it in a harsh way. But the point is that since the dawn of time users modded games (that they bought and legally own, of course). Why this should be now a problem? Because it's a PS3 game? Because there are textures depicting skin? You could even use a 3D printer to make a replicant of Jodie/Ellen but then? That's still not Ms. Page.

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Last edited by mirh on Wed Jan 07, 2015 1:04 am, edited 1 time in total.

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 Post subject: Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
PostPosted: Sun Dec 07, 2014 2:22 pm 
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Mirrorman95 wrote:
Perhaps now we can work on a model viewer for Omikron: The Nomad Soul. David Cage might not like any of us extracting naked Ellen Page, but I don't think Quantic Dream would mind us ripping the Cybernetic Ghost of David Bowie.


d875j wrote:
Mirrorman95 wrote:
Perhaps now we can work on a model viewer for Omikron: The Nomad Soul. David Cage might not like any of us extracting naked Ellen Page, but I don't think Quantic Dream would mind us ripping the Cybernetic Ghost of David Bowie.

Not to sure naked Ellen Page be great in GTA IV or some game.


mirh wrote:
Mirrorman95 wrote:
Perhaps now we can work on a model viewer for Omikron: The Nomad Soul. David Cage might not like any of us extracting naked Ellen Page, but I don't think Quantic Dream would mind us ripping the Cybernetic Ghost of David Bowie.

Quantic Dream neither care if you rip Ellen's vulva texture..


Can we please stop this discussion right now? If you guys are really that obsessed over some fake textures, go discuss it somewhere else. It's disrespectful towards Ellen, she has put some amazing work into Beyond: Two Souls, and the only thing everyone is talking about is a texture that isn't even her's. Btw, this is exactly why I didn't want to release a model extractor from the beginning.

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 Post subject: Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
PostPosted: Mon Dec 08, 2014 10:02 am 
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Project is over no need to come back to it! LOCK

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 Post subject: Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
PostPosted: Tue Dec 09, 2014 10:09 pm 
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Actually, I would say the op owns the right in this case to stop posting in this thread or continue, not us.

Back open. :think:


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 Post subject: Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
PostPosted: Wed Dec 10, 2014 3:05 am 
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i'm glad this is back open!

staying on track - after re-reading your research and videos i went and bought the game (so far i think the narrative works well and the acting really incredible). but your progress was inspirational. someone else said they started porting a game - but its a huge technical challenge to reimagine the whole engine.

would love to know how far you got rendering the characters with your new engine. you posted the textured models, but how far off was the skeleton/animation research? obviously with some of the rendered scenes, inclusion of the characters in the intro sequence would make a fantastic demo.

edit

so i'm also pretty amazed at how quickly you made the switch from gamemaker (original exporter tool) to c# - particularly with threading. is that something you picked up for this project? 8)

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 Post subject: Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
PostPosted: Wed Dec 10, 2014 10:10 am 
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WRS wrote:
i'm glad this is back open!

staying on track - after re-reading your research and videos i went and bought the game (so far i think the narrative works well and the acting really incredible). but your progress was inspirational. someone else said they started porting a game - but its a huge technical challenge to reimagine the whole engine.

Could you link me to that topic? :)

WRS wrote:
would love to know how far you got rendering the characters with your new engine. you posted the textured models, but how far off was the skeleton/animation research? obviously with some of the rendered scenes, inclusion of the characters in the intro sequence would make a fantastic demo.

Aside from some rotation issues I pretty much completely reversed the skeleton format, however, not vertex skinning, this would've been the next step towards animation. I took a few brief looks at the animation data, but I couldn't get any sensical data out of it, so it's most likely compressed.

My engine already has support to load in models when the game's script calls for it, so you can see the models appear at (0, 0, 0), but without animation it's pretty boring :P

WRS wrote:
so i'm also pretty amazed at how quickly you made the switch from gamemaker (original exporter tool) to c# - particularly with threading. is that something you picked up for this project? 8)

Yup, I was up and running in about 2 days. All of my C# knowledge that I have now is indeed because of this project. Every time I didn't know how to do something I just googled it or asked someone, and then moved on.

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 Post subject: Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
PostPosted: Thu Dec 11, 2014 6:27 am 
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Can't wait for INFRA Viewer


Last edited by Ndidi on Wed Dec 31, 2014 7:53 pm, edited 1 time in total.

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 Post subject: Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
PostPosted: Sat Dec 13, 2014 5:43 am 
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I'm sorry to bump this again but I'm curious, What did you talk about with the CTO of Quantic Dream?? Did they offer you a job?? Or it's a secret :P.

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 Post subject: Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
PostPosted: Fri Dec 19, 2014 10:23 am 
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Which lua decompiler do you use?


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 Post subject: Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
PostPosted: Wed Dec 31, 2014 12:39 am 
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This thread got mentioned on NeoGAF
http://www.neogaf.com/forum/showthread.php?t=962176

You have arrived OP!!


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 Post subject: Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
PostPosted: Wed Dec 31, 2014 1:43 am 
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jadentheman wrote:
This thread got mentioned on NeoGAF
http://www.neogaf.com/forum/showthread.php?t=962176

You have arrived OP!!

Wow, that's awesome, thanks for linking me that.
I'll post a comment on there as soon as my account gets activated... :-|

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 Post subject: Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
PostPosted: Wed Dec 31, 2014 7:52 pm 
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HugoPeters wrote:
Wow, that's awesome, thanks for linking me that.
I'll post a comment on there as soon as my account gets activated... :-|


:dance: Happy New Year! Make a gift to us, release extractor for B:TS models! :dance:


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 Post subject: Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
PostPosted: Tue Mar 17, 2015 9:42 pm 
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Hello, anyone can share to me Jodie Holmes model? :P

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 Post subject: Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
PostPosted: Wed Mar 18, 2015 12:26 am 
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ngovandang wrote:
Hello, anyone can share to me Jodie Holmes model? :P

No.


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