Evolution Engine Cache Extractor
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Author:  AnonymousDinosaur [ Fri Jan 15, 2016 12:13 pm ]
Post subject:  Re: Evolution Engine Cache Extractor

zaramot wrote:
Hello GMMan. Thanks a lot for support and info. To say truth, I really hoped it's some issues from Cache Extractor side :) Because in this case there was hope, that you can fix this. If textures extracted right, I have no idea what to do with them to convert into any known format.

Did you ever finish this script?
I don't know if you still hang around this forum, but I am looking for a way to get a hold of the void key model from Warframe.

The .fbx files just don't seem to work in 3DS max for me.

Author:  HBOSS81 [ Tue Feb 16, 2016 7:03 am ]
Post subject:  Re: Evolution Engine Cache Extractor

Great Tools. After some tinkering, troubleshooting, and refreshing my brain on this stuff..I managed to extract absolutely everything from the game (Up to the latest update) as far as the models go, minus the textures. But I did learn how to read the fragmented files in order to reassemble them on the models inside 3DS MAX or Maya (much easier to re-texture).

Using the Evolution Engine unpack-er, you create (extract) the "H/B.Misc.cache/" folders separately from the Warframe directory, allowing you to have the "H.Misc" folder with the smaller files and the "B.Misc" with the larger. (This is how you import content into 3ds max with the importer tool).

Now you just follow this: (replace Inugami_skel.fbx with the actual file you're importing)

1. Load Warframe_Bones.ms
2. Point it to a H.misc.cache file like Inugami_skel.fbx
3. A new dialogue shows up, this time choose Inugami_skel.fbx in B.misc.cache
Bones will be loaded

4. Load Warframe_Online.ms
5. Point it to H.misc.cache file Inugami_skel.fbx
6. A new dialogue shows up, this time choose Inugami_skel.fbx in B.misc.cache
Model will be loaded above bones

If you also want sounds, use this: (Google the link, I'm just providing instructions)

Evolution engine sound convertor (for games like Warframe, Darkness II, Star Trek, Dark Sector...)

Tested with Darkness II, Star Trek, Warframe, but may work with all other games.

How to use it:
- Extract all sound files to separate folders with "EvolutionUnpack" tool.
- Choose the game from the dropdown list;
- Choose 3 misc audio folders: H, B, F, those named like H.Misc, e.t.c
- choose an new empty folder for extracted sound.
- Click "convert all".
- Choose 3 language audio folders (if present), those named like H.Misc_en (for english), or your language
- choose another folder for extracted sound if you wish.
- Click "convert all".

Most music files will be in WAV with plain PCM.
Most SFX files will be in WAV files with Microsoft ADPCM codec.
Most voice files will be in .XWMA format. You can play those if you have proper codecs installed, otherwise use xWMAEncode.exe to convert those to WAV.

Important notes:
- No progress bar. Just wait for the end message.
- No error handling! Be careful.

I can improve the tool later (add progress bar, error handling, support all games, etc) if there will be interest in this.

Once I finish my master collection and complete re-applying textures on the models I'll post the goodies online for the community The models will eventually be rigged ready to use for animations using the original bones from the game (just need to solve the issue about some bones not loading properly and staying in the place they were supposed to be in the first place. I do this as a fan and gain no money from any of this, just putting out there. I'm just trying to make some animations and give the community something we've all been asking for but noone has deemed able to deliver. I intend on making some action packed webisodes for WF so stay tuned.

Author:  mae1storm [ Sat Mar 12, 2016 1:45 pm ]
Post subject:  Re: Evolution Engine Cache Extractor

Hello, cant import any model (maybe i do something wrong?). I need Valkyre hersemi skin with bastet helmet. But when i try to import files by description above script says "unable to convert: undefined to type: integer" on 68 line of the Warframe_bones.cs... what can be done with this problem?

P.S. Sorry for my bad english.

Author:  Coverop [ Sat Apr 16, 2016 2:12 am ]
Post subject:  Re: Evolution Engine Cache Extractor

I come with a problem.
I've decided to extract and convert the audio files of Warframe, but Form1 gives me a headache.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: The path is not of a legal form.
at System.IO.Path.NormalizePathFast(String path, Boolean fullCheck)
at System.IO.DirectoryInfo..ctor(String path)
at Evolution_sound_convertor.Form1.button5_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
Assembly Version:
Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
Assembly Version:
Win32 Version:
CodeBase: file:///D:/YOUTUBE/SFX/WARFRAME/NEW/Evolution_sound_convertor.exe
Assembly Version:
Win32 Version: 2.0.50727.5491 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/
Assembly Version:
Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/
Assembly Version:
Win32 Version: 2.0.50727.5495 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging

For example:

<system.windows.forms jitDebugging="true" />

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Note that I selected in Form1, Warframe not any other game.
It doesn't want to proceed anymore.

Author:  Borker [ Fri Aug 05, 2016 7:46 am ]
Post subject:  Re: Evolution Engine Cache Extractor

Any chance anyone has a mirror for this since it seems to be impossible to login to the blog area?

Author:  gormonn [ Sun Aug 07, 2016 1:21 am ]
Post subject:  Re: Evolution Engine Cache Extractor

Hi! I am interested at localization files.
Do you have any idea where and what format they are stored in .cache?
Everything else, do not know how to download the program, as Registration of forum does not approach to a blog page:

Author:  tathannibal [ Sun Oct 02, 2016 2:46 pm ]
Post subject:  Re: Evolution Engine Cache Extractor

Download link not Working Pls help me.

Author:  Frage [ Sat Nov 12, 2016 2:07 pm ]
Post subject:  Re: Evolution Engine Cache Extractor

I don't wish to annoy anyone, but as several others already pointed out, there does note seem to be a way to download it.

Author:  AceWell [ Sun Nov 13, 2016 2:06 am ]
Post subject:  Re: Evolution Engine Cache Extractor

seems working fine once you log in to the tools blog :)
here is local copy

Author:  Night Terror [ Wed Nov 16, 2016 11:21 am ]
Post subject:  Re: Evolution Engine Cache Extractor

AceWell wrote:
seems working fine once you log in to the tools blog :)
here is local copy

Good to see my first post is one of thanks! :P

Thanks AceWell for posting this! And what timing too, I was getting desperate :P

I've searched earlier today and it looks like the Tools Login issue is something that the admins are aware of, but I guess takes some time to change (or they think it's changed, and no one has reported otherwise).

Anyways, thanks again! :D

Author:  khambattaproject [ Mon Feb 20, 2017 3:42 am ]
Post subject:  Re: Evolution Engine Cache Extractor

Hi I am trying to access the FBX models for Star Trek the video game that do not have bones, is there anyway that I can do that at all?

Author:  artchitect [ Fri May 19, 2017 7:29 am ]
Post subject:  Re: Evolution Engine Cache Extractor

2017 and trying this, how does one combine H and F texture files so they can be usable?

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