XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Tue Mar 28, 2017 9:11 am

All times are UTC + 1 hour




Post new topic Reply to topic  [ 56 posts ]  Go to page Previous  1, 2, 3, 4  Next
Author Message
 Post subject: Re: Evolution Engine Cache Extractor
PostPosted: Wed Dec 04, 2013 10:50 pm 
Offline
ultra-veteran
ultra-veteran

Joined: Mon Aug 11, 2008 11:30 pm
Posts: 422
Has thanked: 23 times
Have thanks: 13 times

hm, most of the image files spitted out are 42.6kb each no matter if it is diffuse, normal or specular, and no matter in what folder, so I am unsure if that is correct

You can make the ads go away by registering



Top
 Profile  
 
 Post subject: Re: Evolution Engine Cache Extractor
PostPosted: Thu Dec 05, 2013 12:09 am 
Offline
veteran
User avatar

Joined: Fri Nov 05, 2010 10:14 pm
Posts: 137
Has thanked: 0 time
Have thanks: 47 times
pixellegolas wrote:
hm, most of the image files spitted out are 42.6kb each no matter if it is diffuse, normal or specular, and no matter in what folder, so I am unsure if that is correct

Which cache type did you extract? The actual textures should be in the F cache, while the B caches may contain just the beginning of the files.

_________________
Currently researching: Alpha Prime scripting (AI and mods)
Queued: EE .cache repacking, CustomPak repacking, Gameloft Scrambled Zip multitool, GRAF Extractor Skeleton repacking, Gun Metal filenames CRC


Top
 Profile  
 
 Post subject: Re: Evolution Engine Cache Extractor
PostPosted: Thu Dec 05, 2013 1:27 am 
Offline
Moderator
User avatar

Joined: Sun May 18, 2008 3:01 pm
Posts: 2390
Has thanked: 56 times
Have thanks: 1126 times
I have looked at some of the textures it looks like the textures are only getting half extracted.
If you add a normal DDS header on the images you will see the image go in and out like only half is there. Mabee there is some more compression on the textures.
But I am also not the best on image formats so I am not sure.


Top
 Profile  
 
 Post subject: Re: Evolution Engine Cache Extractor
PostPosted: Tue Dec 24, 2013 2:08 am 
Offline
ultra-n00b

Joined: Fri Dec 20, 2013 11:32 pm
Posts: 1
Has thanked: 0 time
Have thanks: 0 time
GMMan wrote:
Other notes: 'H' caches contain file headers, 'B' caches contain the corresponding binary files (except for sounds, and maybe textures), and 'F' caches contain full sound files and textures. Also note that file extensions typically don't mean anything in these cache files. Those extensions are from before the files were cooked and compiled, so .fbx files are not in Autodesk FBX format, .wav files don't have WAVE headers, and .png files are not PNGs.


So I ended up using the extractor, however I do not quite understand how to make them fully usable files. I can make guesswork at what should be fbx/wav files, however it seems that when I extract an archive, it's only a partial file. As you stated, H is the header files, and 'F' is the full file, however in opening the files from the 'F' cache I'm not seeing any distinguishable headers that are similar across files. Do I need to combine the header and full files in some way? If so, how?

I'm mostly just interested in working with the textures/models/animations, so the fbx files are all I'm really interested in. I assume that when the main program unpacked the archive files it would have to have some sort of key to distinguish what files are what, if they are not defined beforehand? Could that key be usable in some form?

The only other (simple) issue is that I don't know the versioning behind caches (and if my version is indeed version 20).

Lastly, thanks for the current work you've already put into the extractor. Hopefully I can get all my questions out of the way, and happy holidays!


Top
 Profile  
 
 Post subject: Re: Evolution Engine Cache Extractor
PostPosted: Thu Jan 09, 2014 3:26 am 
Offline
veteran
User avatar

Joined: Fri Nov 05, 2010 10:14 pm
Posts: 137
Has thanked: 0 time
Have thanks: 47 times
Just noticed: there's a new Darkness 2 BMS script for an updated version of QuickBMS if you'd like to use QuickBMS for extraction instead. It looks like it has the path building down right, plus my decompression code is in there. Link: http://aluigi.altervista.org/papers/bms ... kness2.bms

_________________
Currently researching: Alpha Prime scripting (AI and mods)
Queued: EE .cache repacking, CustomPak repacking, Gameloft Scrambled Zip multitool, GRAF Extractor Skeleton repacking, Gun Metal filenames CRC


Top
 Profile  
 
 Post subject: Re: Evolution Engine Cache Extractor
PostPosted: Sun Jan 26, 2014 2:35 am 
Offline
advanced

Joined: Fri Dec 17, 2010 11:24 am
Posts: 44
Has thanked: 16 times
Have thanks: 0 time
hello,GMMan
Sample .cache File http://www.uploadmb.com/dw.php?id=1390185969
Please test it,Pc game:Urban Trial Freestyle.
thanks,


Top
 Profile  
 
 Post subject: Re: Evolution Engine Cache Extractor
PostPosted: Tue Jan 28, 2014 4:24 pm 
Offline
veteran
User avatar

Joined: Fri Nov 05, 2010 10:14 pm
Posts: 137
Has thanked: 0 time
Have thanks: 47 times
reznov wrote:
hello,GMMan
Sample .cache File http://www.uploadmb.com/dw.php?id=1390185969
Please test it,Pc game:Urban Trial Freestyle.
thanks,

That's not a game made by Digital Extremes. It probably doesn't use the same format.

_________________
Currently researching: Alpha Prime scripting (AI and mods)
Queued: EE .cache repacking, CustomPak repacking, Gameloft Scrambled Zip multitool, GRAF Extractor Skeleton repacking, Gun Metal filenames CRC


Top
 Profile  
 
 Post subject: Re: Evolution Engine Cache Extractor
PostPosted: Tue Jan 28, 2014 9:39 pm 
Offline
advanced

Joined: Fri Dec 17, 2010 11:24 am
Posts: 44
Has thanked: 16 times
Have thanks: 0 time
Dear Friend,Do you know of a way to do it?


Top
 Profile  
 
 Post subject: Re: Evolution Engine Cache Extractor
PostPosted: Sat Feb 01, 2014 9:49 pm 
Offline
ultra-n00b

Joined: Wed Apr 11, 2012 1:57 pm
Posts: 4
Has thanked: 2 times
Have thanks: 0 time
will this help for dds header ?
http://msdn.microsoft.com/en-us/library/windows/desktop/bb943991(v=vs.85).aspx#Texture_Arrays

GMMan Thanks for ur hard work :keke:


Top
 Profile  
 
 Post subject: Re: Evolution Engine Cache Extractor
PostPosted: Wed Feb 12, 2014 12:09 am 
Offline
advanced

Joined: Fri Dec 17, 2010 11:24 am
Posts: 44
Has thanked: 16 times
Have thanks: 0 time
GMMan wrote:
reznov wrote:
hello,GMMan
Sample .cache File http://www.uploadmb.com/dw.php?id=1390185969
Please test it,Pc game:Urban Trial Freestyle.
thanks,

That's not a game made by Digital Extremes. It probably doesn't use the same format.

GMMan,you do not want to help me!


Top
 Profile  
 
 Post subject: Re: Evolution Engine Cache Extractor
PostPosted: Wed Feb 12, 2014 6:10 pm 
Offline
ultra-veteran
ultra-veteran

Joined: Mon Aug 11, 2008 11:30 pm
Posts: 422
Has thanked: 23 times
Have thanks: 13 times
reznov wrote:
GMMan wrote:
reznov wrote:
hello,GMMan
Sample .cache File http://www.uploadmb.com/dw.php?id=1390185969
Please test it,Pc game:Urban Trial Freestyle.
thanks,

That's not a game made by Digital Extremes. It probably doesn't use the same format.

GMMan,you do not want to help me!


Hm, I think after comments like that you will never get any help man. Maybe its translation problem but it does not sound nice


Top
 Profile  
 
 Post subject: Re: Evolution Engine Cache Extractor
PostPosted: Tue Feb 18, 2014 3:44 am 
Offline
veteran
User avatar

Joined: Fri Nov 05, 2010 10:14 pm
Posts: 137
Has thanked: 0 time
Have thanks: 47 times
reznov wrote:
GMMan wrote:
reznov wrote:
hello,GMMan
Sample .cache File http://www.uploadmb.com/dw.php?id=1390185969
Please test it,Pc game:Urban Trial Freestyle.
thanks,

That's not a game made by Digital Extremes. It probably doesn't use the same format.

GMMan,you do not want to help me!

You've already received a reply in your other thread, which stated the sample file you sent only contained thumbnails of other files. As the other person said, there's not much point repacking unless you can find the archive where the actual data is stored. If you have, send another sample. Also, as I've said before, the game's not by Digital Extremes, and my unpacker probably won't help.

_________________
Currently researching: Alpha Prime scripting (AI and mods)
Queued: EE .cache repacking, CustomPak repacking, Gameloft Scrambled Zip multitool, GRAF Extractor Skeleton repacking, Gun Metal filenames CRC


Top
 Profile  
 
 Post subject: Re: Evolution Engine Cache Extractor
PostPosted: Thu Apr 03, 2014 8:51 pm 
Offline
beginner

Joined: Fri Sep 28, 2007 11:52 pm
Posts: 25
Has thanked: 7 times
Have thanks: 1 time
Hi,

I tried this with my non-steam version of Warframe and it is giving out error everytime I tried to extract the .cache files.
I keep getting the following error:

Quote:
Error opening archive. Please make sure that you can read the archive, and that
it is actually an Evolution Engine cache.


My current Warframe Launcher and Engine version is following:

Launcher: 2014.03.06.12.06
Engine: 2014.03.26.11.53

Any help is much appreciated.


Top
 Profile  
 
 Post subject: Re: Evolution Engine Cache Extractor
PostPosted: Fri Sep 19, 2014 8:43 pm 
Offline
ultra-n00b

Joined: Fri Sep 19, 2014 8:41 pm
Posts: 1
Has thanked: 0 time
Have thanks: 0 time
This is really useful!


Top
 Profile  
 
 Post subject: Re: Evolution Engine Cache Extractor
PostPosted: Fri Sep 19, 2014 11:40 pm 
Offline
ultra-veteran
ultra-veteran

Joined: Mon Aug 11, 2008 11:30 pm
Posts: 422
Has thanked: 23 times
Have thanks: 13 times
Could it be as simple that your path is strange with strange characters?



Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 56 posts ]  Go to page Previous  1, 2, 3, 4  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group