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 Post subject: Scribblenauts Unlimited Unpacker
PostPosted: Tue Nov 19, 2013 12:53 am 
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Download: blog/?p=1108

The program unpacks files from Scribblenauts Unlimited with file names. See Tools Blog page for usage info.

Other notes:
  • *.p files seem to have 64 bytes of header, the first int being the size of the file and the second int indicating whether or not the file should be resident (i.e. loaded into memory in its entirety). The rest of the header is unused.
  • I think the "flags" field is actually indication of the compression level (6 for normal Zlib compression). The odd thing is all of the compressed files are actually using fast compression. In any case, the value is only compared against 0.
  • All files have a trailing byte with the value being the file's compression level. Actual compressed size is one less than the one in the index. Some compressed files seem to have a gap after it in the *.p archive. The gaps are actually unindexed files. They were most likely replaced in another .p file.

Version History:
1.0.3.0 [November 18, 2014]
  • Now unpacks files from Scribblenauts Unmasked.

1.0.2.0 [November 25, 2013]
  • pmindex_for_code.xml and 1s will also be searched for file names
  • Added exception handling for pmindex.xml specifying an invalid index number

1.0.1.0 [November 19, 2013]
  • Added option to extract *.p files individually
  • Added and edited disposed check
  • Better parsing of pmindex.xml
  • Placeholder replacements are applied only during extraction

1.0.0.0 [November 18, 2013]
  • Initial release

BinkA2Wav:
I updated the program to be a full command line utility. Please see blog/?p=1115.

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Currently researching: Alpha Prime scripting (AI and mods)
Queued: EE .cache repacking, CustomPak repacking, Gameloft Scrambled Zip multitool, GRAF Extractor Skeleton repacking, Gun Metal filenames CRC


Last edited by GMMan on Thu Nov 20, 2014 4:30 pm, edited 3 times in total.

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 Post subject: Re: Scribblenauts Unlimited Unpacker
PostPosted: Thu Nov 13, 2014 6:24 pm 
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Can i pack and unpack BPE


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 Post subject: Re: Scribblenauts Unlimited Unpacker
PostPosted: Thu Nov 13, 2014 8:48 pm 
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I dunno. This tool isn't designed to support BPE.

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Currently researching: Alpha Prime scripting (AI and mods)
Queued: EE .cache repacking, CustomPak repacking, Gameloft Scrambled Zip multitool, GRAF Extractor Skeleton repacking, Gun Metal filenames CRC


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 Post subject: Re: Scribblenauts Unlimited Unpacker
PostPosted: Wed Nov 19, 2014 1:19 am 
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Unpacker has been updated to work with Scribblenauts Unmasked. [s]I don't have files from Unlimited at the moment, so if it breaks, message me.[/s] Still working fine on Unlimited.

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Currently researching: Alpha Prime scripting (AI and mods)
Queued: EE .cache repacking, CustomPak repacking, Gameloft Scrambled Zip multitool, GRAF Extractor Skeleton repacking, Gun Metal filenames CRC


Last edited by GMMan on Wed Nov 26, 2014 7:24 pm, edited 1 time in total.

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 Post subject: Re: Scribblenauts Unlimited Unpacker
PostPosted: Wed Nov 26, 2014 2:48 pm 
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audio.p wav?


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 Post subject: Re: Scribblenauts Unlimited Unpacker
PostPosted: Wed Nov 26, 2014 7:21 pm 
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makcar wrote:
audio.p wav?

Use BinkA2Wav.

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Currently researching: Alpha Prime scripting (AI and mods)
Queued: EE .cache repacking, CustomPak repacking, Gameloft Scrambled Zip multitool, GRAF Extractor Skeleton repacking, Gun Metal filenames CRC


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 Post subject: Re: Scribblenauts Unlimited Unpacker
PostPosted: Tue Oct 30, 2018 8:22 am 
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any news from packing files again?



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