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 Post subject: Re: Quick BMS Editor GUI + Tools
PostPosted: Wed Nov 22, 2017 11:58 am 
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ultra-n00b

Joined: Wed Nov 18, 2015 5:34 pm
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Hi, how can import files to .dlc? I mean, how can I create a file .dlc? I use the file reimport.bat include in version 0.8.0, but no work or I don't know how working it:

Image

And, is possible now open i3d which contains the files .dlc of Farming Simulator?

Thanks!

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 Post subject: Re: Quick BMS Editor GUI + Tools
PostPosted: Mon Dec 11, 2017 4:51 pm 
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advanced

Joined: Thu Dec 17, 2009 5:42 pm
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Hi there,

haven't been here for such a long time (YEARS...)
I'm really interested in extracting the game's music files, since no official soundtrack exists.
I can provide samples of the .pack files inside the common\Wolfenstein.II.The.New.Colossus\base\sound\soundbanks\pc folder.
I barely remember a program in here that let you gather the necessary file information from the beginning, middle and end of the file, so that you don't have to upload hundreds of megabytes. What was the program's name? I'll upload file samples if you tell me the name of it again. :)


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 Post subject: Re: Quick BMS Editor GUI + Tools
PostPosted: Wed Jan 17, 2018 4:39 pm 
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ultra-n00b

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Hi all !
When I use recursive function, position for "get" operator is not restored to its original value after execution of that function. Is this behavior intentional?

I can deal with this quirk by saving position before calling function, but I'm curious to know is this a bug or not.


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