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 Post subject: [HELP]Shaiya Animation and 3DC files
PostPosted: Mon Jul 31, 2017 2:23 am 
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Hello community i am new here and i like to ask if some people still working about it

I like to know how to edit shaiya .ani files i can edit 3DC files but adding another armors to shaiya i cant make it.

Well my question is anyone have any script for Blender or 3ds Max the old one that i searched in HERE and HERE are not working

I added some examples for shaiya 3DC and ANI file

thanks


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Last edited by Bondax on Mon Jul 31, 2017 7:39 am, edited 2 times in total.

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 Post subject: Re: [HELP]Shaiya Animation and 3DC files
PostPosted: Mon Jul 31, 2017 6:53 am 
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Bondax wrote:
Well my question is anyone have any script for Blender or 3ds Max the old one tjat i searched in forum y re not working
Hello,
which old script are you talking about? Please provide a link to it.

If you want someone to care for your request a .3dc sample and a suiting animation file would be required, too.

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 Post subject: Re: [HELP]Shaiya Animation and 3DC files
PostPosted: Mon Jul 31, 2017 7:38 am 
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shakotay2 wrote:
Bondax wrote:
Well my question is anyone have any script for Blender or 3ds Max the old one tjat i searched in forum y re not working
Hello,
which old script are you talking about? Please provide a link to it.

If you want someone to care for your request a .3dc sample and a suiting animation file would be required, too.


I edited my first post thank you


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 Post subject: Re: [HELP]Shaiya Animation and 3DC files
PostPosted: Mon Jul 31, 2017 6:35 pm 
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well, the ANI file looks doable (though there are some caveats) but we'll need the skeleton before.

I'm missing the parenting bone ids in the .3DC file so the smd file (with dummy bone names) I created is useless so far.

Is there any additional file that might contain them? (plus the bonenames, which are missing, too)


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extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


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 Post subject: Re: [HELP]Shaiya Animation and 3DC files
PostPosted: Mon Jul 31, 2017 7:30 pm 
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shakotay2 wrote:
well, the ANI file looks doable (though there are some caveats) but we'll need the skeleton before.

I'm missing the parenting bone ids in the .3DC file so the smd file (with dummy bone names) I created is useless so far.

Is there any additional file that might contain them? (plus the bonenames, which are missing, too)

Ani files are linked with 3dc files so if u want i can send u all sets that how it looks like but the problems i can not find bones in them


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 Post subject: Re: [HELP]Shaiya Animation and 3DC files
PostPosted: Mon Jul 31, 2017 9:33 pm 
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all files that belong to that demf npc would be nice.

Maybe you could check the first 8 bytes of different npcs/upper bodies?
For demf_upper012.3DC it's 00000000 2C000000, that means this upper body has 44 bones.

If all upper bodies have the same bone count I could think of that they share the same skeleton (file).

edit: well, so they don't

I checked the matrix (bone positions) in 3 .3DC files belonging together and found the positions being identical (more or less) except for the first one:
demf_torso001 pos: (0.0011791660217568278,) (-1.1010617017745972,) (1.189897460562861e-07,)
demf_hand001 pos: (0.004173637367784977,) (-1.1010617017745972,) (8.601360690363435e-08,)
demf_lower001 pos: (0.004173636436462402,) (-1.1010617017745972,) (6.226488125093965e-08,)

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"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


Last edited by shakotay2 on Thu Aug 03, 2017 2:04 pm, edited 1 time in total.

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 Post subject: Re: [HELP]Shaiya Animation and 3DC files
PostPosted: Mon Jul 31, 2017 10:17 pm 
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shakotay2 wrote:
all files that belong to that demf npc would be nice.

Maybe you could check the first 8 bytes of different npcs/upper bodies?
For demf_upper012.3DC it's 00000000 2C000000, that means this upper body has 44 bones.

If all upper bodies have the same bone count I could think of that they share the same skeleton (file).


This game have 4 races i have listed all bone informations
Code:
DeathEaters;
Warrior Male   : 44 Bones
Warrior Female    : 51 Bones
Hunter Male   : 42 Bones
Hunter Female   : 55 Bones

Elves;

Archer Male   : 50 Bones
Archer Female   : 60 Bones
Mage Mal      : 58 Bones
Mage Female   : 61 Bones

Humans;

Fighter Male   : All Armor Sets Changes like 36(older) / 38(older) / 40 (older) / 72 (Newest)
Fighter Female   : 41 Bones
Priest Male   : 56 Bones
Priest Female   : 65 Bones

Vails;

Pagan Male   : 51 Bones
Pagan Female    : 55 Bones
Assassin Male   : 36 bones older armors / 72 bones new Armors
Assassin Female   : 44 Bones


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 Post subject: Re: [HELP]Shaiya Animation and 3DC files
PostPosted: Sat Aug 05, 2017 6:48 pm 
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found a skeleton in a test file with 76 bones (where 36 were named bonexx only)
issues with parenting and rotation (set to 0.0 0.0 0.0)


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"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


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 Post subject: Re: [HELP]Shaiya Animation and 3DC files
PostPosted: Tue Aug 08, 2017 6:53 am 
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shakotay2 wrote:
found a skeleton in a test file with 76 bones (where 36 were named bonexx only)
issues with parenting and rotation (set to 0.0 0.0 0.0)


I got it but can u send me import/ export things for blender?
Maybe i can check like that


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 Post subject: Re: [HELP]Shaiya Animation and 3DC files
PostPosted: Wed Aug 09, 2017 8:17 pm 
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dunno what you mean exactly - I used Blender Source Tools for import of an smd file
which I created from the afore mentioned test file. (I'll pm you the raw bone matrices from the test file.)

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"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


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 Post subject: Re: [HELP]Shaiya Animation and 3DC files
PostPosted: Sun Aug 13, 2017 11:03 am 
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shakotay2 wrote:
dunno what you mean exactly - I used Blender Source Tools for import of an smd file
which I created from the afore mentioned test file. (I'll pm you the raw bone matrices from the test file.)

Thays wham i am asking i dont have thay source tool for shaiya files


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