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Mobile Game Asset Download
http://forum.xentax.com/viewtopic.php?f=29&t=16055
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Author:  shingenseiji [ Mon May 21, 2018 3:36 pm ]
Post subject:  Re: Mobile Game Asset Download

chrrox wrote:
the game works in bluestacks.

I ain't getting any links in Fiddler with Bluestacks though. It's like it doesn't detect anything Bluestacks does, the game downloads the model data but Fiddler doesn't say where that data came from.

Author:  alictzelt [ Sun Jun 03, 2018 12:32 am ]
Post subject:  Re: Mobile Game Asset Download

chrrox wrote:
the game works in bluestacks.


Hi chhrox, I play Uta Macross and got cache files .XAB

do you know how to open that file?

Author:  Ziella [ Thu Jun 07, 2018 11:50 am ]
Post subject:  Re: Mobile Game Asset Download

Decided to give this a try and I tried with a few games with success.
So I finally decided to try with a game I've been wanting to get some assets from, Sengoku Asuka ZERO.
I was able to figure out a downloadable url for a zip file.
Code:
http://asukazero-cdn.oratta.net/multi/product/dl/new_auto/tutorial/tutorial_3.zip
http://asukazero.oratta.net/multi/product/dl/manual/image/weapon/c_sd11104010.png

I can't seem to find any kind of database or anything though, and the only only links I could find are these two.

Author:  DarkBlueLagoon [ Fri Jun 15, 2018 2:14 pm ]
Post subject:  Re: Mobile Game Asset Download

the hack file site thing doesn't work it seems

I need help on this stuff

Reach me on my discord Lagoon#0001

Author:  GarrodRain [ Sun Jun 17, 2018 7:00 pm ]
Post subject:  Re: Mobile Game Asset Download

Still having trouble with jewel princess, if anyone could help i would be thankful. I check it every now and then when i am bored but i feel i have been hitting a wall, just don't know where to go. I have the assetbundlemanifest, the name itself when hashed via MD4 is the containing file and the 16byte array when turned to a hex is nothing, it might just be a checksum for the file so it knows it's not corrupted. Then there is a 2mb and 300kb php file it sends that is encrypted.

Any leads, help or steps in the right direction would be appreciated, cheers.

It would be nice if i could read the C# files too, but the only thing i can see that works on that is this dodgy program u have to pay for or get a demo that only shows little of the file itself, from devx which apparently if you try to crack puts viruses on your pc nowdays and you can't unpack anything. Using BMS on the unityweb i got a bunch of files but no DLLS, just ll2CppData>Metatada>global-metadata.dat, Managed>Mono>2.0>Machine.Config, methods_pointedto_by_uievents.xml, preserved_derived_types.xml, resources.resources and some default asset file. Oh, and the unity3d of the main game

I'm relatively new to all this so its probable i am just making a dumb mistake somewhere.

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