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 Post subject: Re: Mobile Game Asset Download
PostPosted: Tue Sep 12, 2017 6:08 am 
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Is possible get the Manifest of Super Robot Wars X-Ω, i can't run this game and I want extract Kirarin Robo


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 Post subject: Re: Mobile Game Asset Download
PostPosted: Thu Sep 14, 2017 6:00 am 
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wanglata wrote:
z22901206 wrote:

Can you tell me how you get the newest mainfest url/file?

I find it in game folder, but worry it is changed.
And the python code doesn't work on the newest mainfest. Do you?

Script still work dude, check again pls :D


Actually the code works, but i want the latest files, according to the latest mainfest.
When the game upgraded, the mainfest url may change.

Thought i can find the mainfest file in game folder, but the code didn't work with the mainfest.
Seems that resource url changed, i can't confirm it because the fiddler has something wrong in my computer.

So i wonder someone can rewrite the code to use mainfest file as source, rather than the fixed mainfest url.(just like CGSS code)

Here is the mainfest i got before, not latest one, but later than the code get.
https://drive.google.com/file/d/0B_EOJKLZ9WswYXp0dUJSOC1YWEU/view


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 Post subject: Re: Mobile Game Asset Download
PostPosted: Sat Sep 16, 2017 12:59 pm 
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z22901206 wrote:

Actually the code works, but i want the latest files, according to the latest mainfest.
When the game upgraded, the mainfest url may change.

Thought i can find the mainfest file in game folder, but the code didn't work with the mainfest.
Seems that resource url changed, i can't confirm it because the fiddler has something wrong in my computer.

So i wonder someone can rewrite the code to use mainfest file as source, rather than the fixed mainfest url.(just like CGSS code)

Here is the mainfest i got before, not latest one, but later than the code get.
https://drive.google.com/file/d/0B_EOJKLZ9WswYXp0dUJSOC1YWEU/view

The script still work, but you need edit manifestURL with lastest manifest file.
Image
Code:
https://td-assets.bn765.com/2200/production/5.6/Android/9977ab6a44fa1af0889d3c4d66c62d3511dd2d7a.data


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 Post subject: Re: Mobile Game Asset Download
PostPosted: Sun Sep 17, 2017 4:53 am 
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wanglata wrote:
Code:
https://td-assets.bn765.com/2200/production/5.6/Android/9977ab6a44fa1af0889d3c4d66c62d3511dd2d7a.data


How do you get this manifestURL ? Fiddler?
Anyway the code work again, thx :)


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 Post subject: Re: Mobile Game Asset Download
PostPosted: Sun Sep 17, 2017 10:51 pm 
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I have some problems with CGSS Script by Chroxx, only download certain number of assets, I've tried with the full manifest and with a edited manifest, anyone can help me


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 Post subject: Re: Mobile Game Asset Download
PostPosted: Fri Sep 22, 2017 3:42 pm 
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Worked! Thanks a lot :wink:


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 Post subject: Re: Mobile Game Asset Download
PostPosted: Thu Sep 28, 2017 1:36 am 
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Here is the download list for THE iDOLM@STER SideM: LIVE ON ST@GE!


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 Post subject: Re: Mobile Game Asset Download
PostPosted: Wed Oct 04, 2017 3:05 am 
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Ive tried to get the manifest of Super Robot Wars X omega, but I cant find it :(


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 Post subject: Re: Mobile Game Asset Download
PostPosted: Sun Nov 05, 2017 10:48 am 
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Sorry, chrrox.

I'm trying to get CGSS csv file, but I can't.
I've done everything I can try.

1st, I did step by step from this tutorial >> http://forum.xentax.com/viewtopic.php?f=16&t=15582&start=30
* I use the URL you posted. (Not the latest one)
Code:
http://storage.game.starlight-stage.jp/dl/10027505/manifests/Android_AHigh_SHigh

The response is 200 (OK)
Okay, I click the result in the left panel of fiddler,
    "Save/Response/Entire Response" as xx_Response.txt
and
    "Save/Response/Response Body" as xx_.txt

Image

Then, try to use your quickbms code but it give me an error & nothing output.

Image

Yeah, both file...

DEAD END.

-----
2nd, I tried with 3d_chara_body_0001.unity3d (b094b394672f99c1ab1c952093727cb6)
^
I get hash code from somewhere in google....
Execute in Fiddler and get the response!

Image

Save the entire response and response body as above one.
Then, use quickbms........ same error...

Image

I tried to use Unity Studio or Asset Bundle Extractor to open it, but end with failure.

Another DEAD END.

Did I do anything wrong?


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