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 Post subject: INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11)
PostPosted: Sat Nov 22, 2014 12:40 pm 
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Posted this on facepunch but will relay here and explain some further technical info.

FULL TUTORIAL HERE
http://dev.cra0kalo.com/?p=213

What you will need:

Intel GPA 2014 (direct msi link) or Intel GPA 2014 32bit (direct msi link)
http://registrationcenter-download.inte ... ws_x64.msi
http://registrationcenter-download.inte ... ws_x86.msi

NET Frameworks (4.5 recommended)
http://msdn.microsoft.com/en-us/vstudio/aa496123
GPA patched -> FrameAnalyzer.patched
http://rel.cra0kalo.com/depot/FrameAnalyzer.patched.zip


Run the server monitor hook your application (titanfall in this example) then run
Image

Control + Shift + C (capture a frame)

Fire up the Patched frame analyzer
Image

Find your drawcall (erg) and rightclick save geometry
Image

Ignore Roxas choose your export format and save!
Image

Tutorial over
Image

Top credits to master131 though for his actual .net injector

Now if only someone could help map the UV coordinates from the const shader

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 Post subject: Re: INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11
PostPosted: Sat Nov 22, 2014 8:47 pm 
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Works well. :) UV support would be a huge win. Hope you're able to figure that out. for most games, UV is usually the first or second set of TEXCOORD. But since there is no standardizaton, some guesswork is involved. You'd probably need to build up an interface to allow different sets to be tried (similar to how NinjaRipper does it).


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 Post subject: Re: INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11
PostPosted: Sat Nov 22, 2014 10:26 pm 
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Great work men congratulations but i dont know if some ask already ¿Did this will work on Emulators to like Dolphin, PCSX2 or just PC games?


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 Post subject: Re: INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11
PostPosted: Sat Nov 22, 2014 10:51 pm 
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Oh this is very interesting.

I can't see it working well with PCSX2 since the engine renders most things to a 2D buffer I believe, nothing has much of a Z axis, but should be fine in Dolphin since that works fine with other rippers.

Are there any plans to make this work with earlier versions of direct X at all, there are a few rippers but the lowest anything goes is DirectX8, I'm really hoping for something to go as low as DX7 myself (theres something I have that outputs to DX7 that I really want the models from).

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 Post subject: Re: INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11
PostPosted: Mon Nov 24, 2014 5:05 pm 
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This is amazing!!

lionheartuk wrote:
I can't see it working well with PCSX2 since the engine renders most things to a 2D buffer I believe, nothing has much of a Z axis, but should be fine in Dolphin since that works fine with other rippers.

Are there any plans to make this work with earlier versions of direct X at all, there are a few rippers but the lowest anything goes is DirectX8, I'm really hoping for something to go as low as DX7 myself (theres something I have that outputs to DX7 that I really want the models from).

I also agree, a DX6-7 ripper will be awesome, there are many great games that use DX7 yet models can't be ripped from. Must test it in PCSX2 but I'm also sceptical about it (ninjaripper actually rips the models but they are out extremely skewed out, so it's impossible to make good rips of car models for example - especially if highly detailed).


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 Post subject: Re: INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11
PostPosted: Mon Nov 24, 2014 8:51 pm 
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Ok i tested on Dolphin and works fine but of course didnt work on PCSX2 well did make a dump but the program mention that there is no
3D on it so yea XD i will test on other PC games and see how they work.


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 Post subject: Re: INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11
PostPosted: Tue Nov 25, 2014 10:05 am 
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The Chief wrote:
Ok i tested on Dolphin and works fine but of course didnt work on PCSX2 well did make a dump but the program mention that there is no
3D on it so yea XD i will test on other PC games and see how they work.

Thanks for that! I only have a 32bit machine, so I can't test it :oops:


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 Post subject: Re: INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11
PostPosted: Fri Nov 28, 2014 10:13 pm 
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About the no 3D, I had the same thing in Bad Company 2, this happened because I set the DXmode on 9, when I changed it to 10/11 it worked. Might work for PCSX2 too or if you use another video plugin

still weird that it happens as GPA works with DX9


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 Post subject: Re: INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11
PostPosted: Fri Nov 28, 2014 10:30 pm 
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Well i test all the plugins (DX9 , DX10 , DX11 and OpenGL) of course none works XD but generate a dump file that cant be loaded but still there is some old builds with more plugins so i will make sure to fully test tose.


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 Post subject: Re: INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11
PostPosted: Sat Nov 29, 2014 11:50 am 
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There aren't any tools that get full 3D Rips from PCSX2, its because the emulator itself has no actual zdepth, so things actually are more or less flat, you just need to stretch things out on the Z axis same as with other 3D Rippers, its a limitation of PCSX2 that I don't see getting fixed because it doesn't seem to matter when playing the games themselves, only when ripping meshes.

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 Post subject: Re: INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11
PostPosted: Tue Jan 06, 2015 1:58 am 
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The Chief wrote:
Ok i tested on Dolphin and works fine but of course didnt work on PCSX2 well did make a dump but the program mention that there is no
3D on it so yea XD i will test on other PC games and see how they work.


How did you get it to work on Dolphin? Haven't been able to even see the overlay yet even when cycling with CTRL+F1..

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 Post subject: Re: INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11
PostPosted: Tue Feb 24, 2015 1:32 pm 
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So. It works with 64-bit games like CoD:AW etc?


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 Post subject: Re: INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11
PostPosted: Fri Jun 12, 2015 1:32 pm 
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can we unpack the file created ???
the file .gpa_frame


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 Post subject: Re: INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11
PostPosted: Tue Jun 16, 2015 5:31 am 
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Updated please update to this version
Quote:
1.2
-Removed Intel Logo as requested by the Intel GPA team.
-Fixed localization resulting in '.' as a ','
1.1
-Added export format PLY
-Removed redundant code
-Added Diagnostic Framework
1.0
-Inital Release

http://rel.cra0kalo.com/depot/FrameAnalyzer.patched.zip

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 Post subject: Re: INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11
PostPosted: Sun Jan 24, 2016 8:40 am 
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Just found this thread and am trying out the versions posted. However, The monitor application keeps crashing after the patched frame analyzer selects the dump to analyze.
Which leads to " Connection Lost " in the analyzer. Not exactly sure what the crash error is for the Monitor, doesn't say anything but close or analyze in Windows 7 Ultimate 64 bit.

Edit to add:

Just installed the 2015 version of the IntelGPA and everything seems to be working fine.



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