XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Tue Oct 24, 2017 3:37 am

All times are UTC + 1 hour




Post new topic Reply to topic  [ 306 posts ]  Go to page Previous  1 ... 17, 18, 19, 20, 21  Next
Author Message
 Post subject: Re: Extracting simple models
PostPosted: Sun Sep 17, 2017 1:24 pm 
Offline
advanced

Joined: Tue Jan 31, 2012 9:43 pm
Posts: 75
Has thanked: 41 times
Have thanks: 25 times
Quote:
It's not a "fake button" :D ,
:lol:

What algorithm is used for autogenerating faces?

This is from ps2 game and I have read ps2 games calculate faces somehow.
Can you give me hint how to do that?
This model's faceCount is 470 but I don't know how it is calculated.


Top
 Profile  
 
 Post subject: Re: Extracting simple models
PostPosted: Mon Oct 02, 2017 7:44 pm 
Offline
ultra-n00b

Joined: Sun Oct 01, 2017 12:57 am
Posts: 3
Has thanked: 1 time
Have thanks: 0 time
can you help me with this file, I have see many cases but I cant, it is from halo wars big endian can you help me.


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Top
 Profile  
 
 Post subject: Re: Extracting simple models
PostPosted: Tue Oct 03, 2017 9:21 am 
Offline
M-M-M-Monster veteran
M-M-M-Monster veteran
User avatar

Joined: Fri Apr 20, 2012 9:24 am
Posts: 2154
Location: Nexus, searching for Jim Kirk
Has thanked: 424 times
Have thanks: 1097 times
there were about 59 people killed in Vegas yesterday so you'll excuse me ignoring this request for rifles...

_________________
"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


Top
 Profile  
 
 Post subject: Re: Extracting simple models
PostPosted: Tue Oct 03, 2017 8:03 pm 
Offline
ultra-n00b

Joined: Sun Oct 01, 2017 12:57 am
Posts: 3
Has thanked: 1 time
Have thanks: 0 time
shakotay2 wrote:
there were about 59 people killed in Vegas yesterday so you'll excuse me ignoring this request for rifles...


I apologize if I offended you, I chose this file because I think it is simple and a better way to learn and extract the other files by myself.

I have seen the other examples that you have done with big endian files but I can not extract it.

please correct me

start of vertices: 0x2f90 or 0x2fc0
Startaddress of first face index: 0x38c0

Resulting FIs count: 666

I'm stuck here.


Top
 Profile  
 
 Post subject: Re: Extracting simple models
PostPosted: Thu Oct 05, 2017 1:51 pm 
Offline
n00b

Joined: Sun Feb 26, 2017 10:28 pm
Posts: 17
Has thanked: 6 times
Have thanks: 3 times
Trying to extract some characters from a game, but I cant make sense of the structure at all -So I am just guessing the adresses.

Would this be something Hex2Obj is capable of extracting?
Could someone provide some advise for adresses please?


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Top
 Profile  
 
 Post subject: Re: Extracting simple models
PostPosted: Thu Oct 05, 2017 2:31 pm 
Offline
VIP member
VIP member

Joined: Wed Nov 05, 2008 12:16 pm
Posts: 898
Has thanked: 1884 times
Have thanks: 475 times
gofocd wrote:
can you help me with this file, I have see many cases but I cant, it is from halo wars big endian can you help me.

not big-endian me thinks, and low poly looking :D


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.


_________________
Noesis
Hex2obj
QuickBMS
TextureFinder
Unity Assets Bundle Extractor


Top
 Profile  
 
 Post subject: Re: Extracting simple models
PostPosted: Thu Oct 05, 2017 10:25 pm 
Offline
ultra-n00b

Joined: Sun Oct 01, 2017 12:57 am
Posts: 3
Has thanked: 1 time
Have thanks: 0 time
AceWell wrote:
not big-endian me thinks, and low poly looking :D


Thank you very much.

I am applying the same logic in this one(beam_rifle) but I do not get it.
What am I doing wrong?

0x3A00------588
10----------- 99<--- I do not understand this one.
0x31C0------208

please ace xd. :(


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Last edited by gofocd on Fri Oct 06, 2017 5:56 am, edited 7 times in total.

Top
 Profile  
 
 Post subject: Re: Extracting simple models
PostPosted: Thu Oct 05, 2017 11:06 pm 
Offline
M-M-M-Monster veteran
M-M-M-Monster veteran
User avatar

Joined: Fri Apr 20, 2012 9:24 am
Posts: 2154
Location: Nexus, searching for Jim Kirk
Has thanked: 424 times
Have thanks: 1097 times
SchnelleMeyer wrote:
Would this be something Hex2Obj is capable of extracting?
it's not a matter of its capability, it's a matter of your creativity. :D

Trying out a point cloud, too tired to care fore face indicies:


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.


_________________
"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


Top
 Profile  
 
 Post subject: Re: Extracting simple models
PostPosted: Fri Oct 06, 2017 12:04 am 
Offline
n00b

Joined: Sun Feb 26, 2017 10:28 pm
Posts: 17
Has thanked: 6 times
Have thanks: 3 times
Quote:
it's not a matter of its capability, it's a matter of your creativity. :D

- LOL :D - My creativity did indeed get some new energy now that you showed that extracting from this file format actually could be done.

Great news! - I will keep tinkering with it. - Thanks for a great new start.


Top
 Profile  
 
 Post subject: Re: Extracting simple models
PostPosted: Fri Oct 06, 2017 4:03 pm 
Offline
VIP member
VIP member

Joined: Wed Nov 05, 2008 12:16 pm
Posts: 898
Has thanked: 1884 times
Have thanks: 475 times
gofocd wrote:
I am applying the same logic in this one(beam_rifle) but I do not get it.
What am I doing wrong?

you were very close, just had the wrong FVF size, it should be 24 in this sample :)


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.


_________________
Noesis
Hex2obj
QuickBMS
TextureFinder
Unity Assets Bundle Extractor


Top
 Profile  
 
 Post subject: Re: Extracting simple models
PostPosted: Sat Oct 07, 2017 1:58 pm 
Offline
n00b

Joined: Sun Feb 26, 2017 10:28 pm
Posts: 17
Has thanked: 6 times
Have thanks: 3 times
In my last posted file and the one in this post - I get what seems like a good point cloud with verts correctly placed.

- What I don't understand is how the point cloud could be good, but the faces are all jumbled up?
The one in this post I have not yet located the UVs, but I am pretty sure I got the FI and verts start adr right so why this result:



Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Top
 Profile  
 
 Post subject: Re: Extracting simple models
PostPosted: Sat Oct 07, 2017 1:59 pm 
Offline
n00b

Joined: Sun Feb 26, 2017 10:28 pm
Posts: 17
Has thanked: 6 times
Have thanks: 3 times
The file


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Top
 Profile  
 
 Post subject: Re: Extracting simple models
PostPosted: Sat Oct 07, 2017 5:38 pm 
Offline
M-M-M-Monster veteran
M-M-M-Monster veteran
User avatar

Joined: Fri Apr 20, 2012 9:24 am
Posts: 2154
Location: Nexus, searching for Jim Kirk
Has thanked: 424 times
Have thanks: 1097 times
SchnelleMeyer wrote:
- What I don't understand is how the point cloud could be good, but the faces are all jumbled up?
wrong start of vertices, wrong FVF size, quads, combined face indices (for vertices/uvs), there's some possible reasons...
Sometimes it's a riddle to be solved.

(Seems it's time to implement a "shifting vertices start" but I'm too busy with a myriad of other things.)

_________________
"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


Last edited by shakotay2 on Sat Oct 07, 2017 5:53 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Extracting simple models
PostPosted: Sat Oct 07, 2017 5:53 pm 
Offline
n00b

Joined: Sun Feb 26, 2017 10:28 pm
Posts: 17
Has thanked: 6 times
Have thanks: 3 times
shakotay2 wrote:
wrong start of vertices, wrong FVF size, quads, combined face indices (for vertices/uvs), there's some possible reasons...
Sometimes it's a riddle to be solved.


Allright, I know for the car model that I have the wrong start adr of the vertices and I can rule out the other things you mentioned:D
File is sequential, no quads (would be rare for game models I think), UVs and vers are not combined..


Top
 Profile  
 
 Post subject: Re: Extracting simple models
PostPosted: Sat Oct 07, 2017 7:27 pm 
Offline
n00b

Joined: Sun Feb 26, 2017 10:28 pm
Posts: 17
Has thanked: 6 times
Have thanks: 3 times
Got it down now. Only UVs have some unwanted long lines.



Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 306 posts ]  Go to page Previous  1 ... 17, 18, 19, 20, 21  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group