XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Sat Oct 21, 2017 6:18 am

All times are UTC + 1 hour




Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: 3D rendering in a browse
PostPosted: Mon Jan 02, 2012 6:57 pm 
Offline
M-M-M-Monster veteran
M-M-M-Monster veteran

Joined: Sat Apr 09, 2011 1:22 am
Posts: 2387
Has thanked: 170 times
Have thanks: 277 times

While looking around for sites that can render 3D models in a browser, I came across two things

Unity3D's browser plugin (which I've played some games in)
webGL

While it does sound cool, being able to render 3D in my browser...

Ya that's about it.

I wonder if I can use google's servers to process all that stuff and also put a viewer on their server as well :)

Google seems to have some O3D thing.

You can make the ads go away by registering


_________________
Model Import Plugins/Scripts

Noesis Plugins | Reference files

Reference
Guide to 3D model reversal | 3D glossary


Top
 Profile  
 
 Post subject: Re: 3D rendering in a browse
PostPosted: Mon Jan 02, 2012 7:09 pm 
Offline
Site Admin
User avatar

Joined: Mon Sep 13, 2004 1:55 am
Posts: 703
Location: The wiki.
Has thanked: 107 times
Have thanks: 122 times
There are 3D renderers built entirely out of Javascript, though I'm not sure of their maturity or practicality at this point.

_________________
Welcome to Xentax!

Rules | Requests | Wiki

If you run across a post that breaks the rules, please PM Craptain, Mr.Mouse, or myself - we will handle it from there.


Top
 Profile  
 
 Post subject: Re: 3D rendering in a browse
PostPosted: Tue Jan 03, 2012 1:04 am 
Offline
Moderator
User avatar

Joined: Mon Mar 23, 2009 2:57 am
Posts: 1005
Has thanked: 44 times
Have thanks: 476 times
Unfortunately, WebGL has had a messy start, and last I heard Microsoft was still refusing to implement it to spec because of the security issues it imposes. I'm personally of the opinion that not establishing a new translation layer standard for WebGL shader code was a bad oversight. I never played around with Google O3D much either, but last time I went looking for info on it, it had become (or was becoming) a complimentary framework for WebGL.

Silverlight 5 will be an option for common deployment soon, but as with most of Microsoft's web offerings, the platform exclusivity completely defeats the point. Then there's Flash 11 with the Stage 3D implementation which seems like it's probably got the best chance of becoming a useful standard. Or you can just do your own T&L, clipping, etc. and do your own 3D renderer with Flash's 2D rendering. I did that for a work project a few months back, specifically because there are still no good and widely-supported web-based 3D rendering standards.


Top
 Profile  
 
 Post subject: Re: 3D rendering in a browse
PostPosted: Sun Jan 22, 2012 6:46 pm 
Offline
ultra-n00b

Joined: Thu Jul 29, 2010 3:52 am
Posts: 2
Has thanked: 0 time
Have thanks: 2 times
The contents of this post was deleted because of possible forum rules violation.



Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group