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 Post subject: Using deep learning to assemble 3d-models.
PostPosted: Fri Apr 06, 2018 5:48 am 
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It's a thinking if we can do this by feeding countless game raw model data and see if it will assemble the model correctly?Since we still have lots of game models are still working in progress like ps2 dirge of ceberus is good example.If anyone familiar with deep learning wanna try it?

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