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 Post subject: Re: Recettear compression
PostPosted: Sun Nov 28, 2010 2:21 pm 
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yes it works. You have to move the extracted directories in the root if I recall correctly

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 Post subject: Re: Recettear compression
PostPosted: Mon Aug 29, 2011 12:50 pm 
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Vash wrote:
nope. It works as it is. If i recall correctly you need to have lnkdatas.bin in the same directory and unite every dataXXX.bin in one file.
The tool should do that for you but if it doesn't work, use this command:

Code:
copy /b data000.bin + data001.bin + data002.bin + data003.bin + data004.bin + data005.bin + data006.bin + data007.bin + data008.bin + data009.bin + data010.bin + data011.bin data.bin


Thanks for both the tool and this description that made the tool work right. I've started to excavate and play with visualizing the item data in ways I missed while playing the game at the most and probably would have lost interest before coming to the fun part of doing stuff with the data, had I had to do crack open the binary formats from scratch. :-)

http://johan.github.com/d3/ex/recettear.html if anyone wants to play (change log at https://github.com/johan/d3/commits/gh-pages).


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 Post subject: Re: Recettear compression
PostPosted: Fri May 22, 2015 5:35 pm 
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Hey there!

I'm translating the game, but I can't seem to extract the fonts from the game, and I'd need it to put unicode characters in it. Any chance someone could help?


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 Post subject: Re: Recettear compression
PostPosted: Wed Dec 14, 2016 4:20 am 
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TheReaperCooL wrote:
Hey there!

I'm translating the game, but I can't seem to extract the fonts from the game, and I'd need it to put unicode characters in it. Any chance someone could help?

I noticed your post and decided to publish sources of my old unpacker. It is also able to unpack font bmps from fontdata.bin as you need.
Sources: https://github.com/nekomiko/recetunpack
Windows version: https://github.com/nekomiko/recetunpack ... unpack.zip



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